Senior Build Engineer

1 Hour ago • 4-8 Years • DevOps

Job Summary

Job Description

IO Interactive seeks a Senior Build Engineer to develop and maintain CI/CD pipelines, virtual environments, and infrastructure (Perforce, TeamCity, etc.). Responsibilities include optimizing build farms (on-premise and Azure), contributing to a build farm migration project, writing automation scripts (C#, PowerShell, Python, Kotlin), and supporting development/production teams. The ideal candidate possesses Windows/Linux system administration experience, PC/server hardware expertise, proficiency in programming, and source control management skills (Git, Perforce, Mercurial).
Must have:
  • CI/CD pipeline development
  • Build farm optimization
  • Automation scripting (C#, PowerShell, Python)
  • Windows/Linux system administration
  • Source control management
Good to have:
  • Experience with Azure
  • Game infrastructure knowledge
  • Kotlin programming

Job Details

Are you the type of person who thrives on removing blockers, optimizing workflows, and solving complex software challenges? Your expertise will be key in ensuring smooth production processes, and no two days will be the same. If so, we might have the perfect role for you. We are looking for a Senior Build Engineer to join our team in Copenhagen or Malmö on a hybrid basis.

You'll be joining a team of passionate engineers who take ownership of their work while fostering a culture of learning and collaboration. We value ambition and humility in equal measure, and we hope you do too.

What you will do:

  • Develop and maintain CI/CD pipelines, virtual environments, and infrastructure (Perforce, TeamCity, etc.).
  • Maintain and optimize build farms on-premise and in Azure.
  • Contribute to an ambitious build farm migration project, rewriting build agents with state-of-the-art technologies.
  • Write and debug automation scripts/programs in C#, PowerShell, Python, Kotlin, and more.
  • Support in-house development and production teams.

Who you are: 

  • Experienced with Windows and Linux system administration.
  • Hands-on with PC/Server hardware.
  • Proficient in programming (C#, PowerShell, Python, Java, etc.).
  • Hold a Bachelor’s degree in Computer Science or have equivalent experience.
  • Skilled in troubleshooting and research.
  • Adaptable and able to prioritize tasks in a dynamic environment.
  • Have a strong interest in system integration and game infrastructure.
  • Experienced in source control management systems as an administrator (Git, Perforce, Mercurial).

Who we are:


IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.

We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.

We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.

Learn more about our Glacier engine.

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About The Company

IO Interactive is a 25-year old, AAA independent game studio, creators of HITMAN, Kane & Lynch, Mini Ninjas and Freedom Fighters. We are currently working on Project 007, Project Fantasy, and continue to develop Glacier, our award-winning game engine.


We are a diverse team of designers, producers, artists, programmers and operations supporters from 40+ different nationalities, working on cutting-edge technology and state-of-the-art game design.


The creative teams involved in producing our games are supported by our tech department, which delivers our own Glacier engine, and the incubation department, which helps the team to prototype new and exciting features, game mechanics, or even brand new IPs.


We know that the gaming world is in constant change – and so is IOI - but no matter what we do, we can assure you that it will not be boring.


IO Interactive was established in September 1998. The IO Interactive technology team consists of programmers, software engineers and mathematicians with considerable experience in game programming and 3D graphics. Graphic designers, artists and animators are recruited from the game and entertainment industry, as well as the best art schools from all over the world.

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