Technical Artist

1 Hour ago • 2 Years + • Technical Art

Job Summary

Job Description

IO Interactive seeks a Technical Artist for their new James Bond game, Project 007. Responsibilities encompass creating and optimizing in-game assets and systems, including particle effects, shaders, and destructible environments. The role involves cinematic setup, VFX creation, supporting art teams through automation and tool development, and collaborating with programmers and other teams. The ideal candidate has at least 2 years' experience in game development, proficiency in 3D software (Maya, Blender, etc.), and experience with game engines. The position is a permanent, hybrid role.
Must have:
  • 2+ years experience as Technical Artist
  • Proficiency in particle effects, shaders
  • 3D software expertise (Maya, Blender etc.)
  • Game engine experience
  • Problem-solving and troubleshooting skills
Good to have:
  • VFX and/or cinematography focus

Job Details

IO Interactive is currently looking for a Technical Artist to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.

As a Technical Artist at IO Interactive, you will play a pivotal role in the holistic creation of immersive game environments, contributing from initial concept to final execution. Your responsibilities span the entire spectrum of asset creation, from designing and implementing real-time effects like particle systems and shaders to crafting intricate destructible setups and content.

This is a permanent position based in one of our studios, with the option to work from home up to two days per week.

What you will do:

  • Create, implement, and optimize assets and systems for in-game, real-time effects (e.g., for particle effects, shaders, simulations, rigging of real-time dynamics etc.)
  • Take ownership of creating destructible setups and content.
  • Take responsibility for cinematic setups and deliver custom high-quality visual effects for the cinematic team.
  • Support art teams in achieving the visual target by providing automation, shaders, documentation, cinematic setups, and scripts.
  • Solve technical production issues, define workflows, streamline processes, and develop tools/frameworks for art, working in conjunction with art team and the programming team.
  • Collaborate with leads and team members to define and prioritize goals and tasks for visual effects and tech art.
  • Coordinate with other studio groups to achieve project objectives.

Who you are:

  • Minimum of 2 years of professional experience as a technical artist in the gaming industry.
  • Demonstrated expertise in working with particle effects, optimization techniques, and shader development.
  • Previous hands-on experience with 3D software tools such as Maya, Blender, 3ds Max, Adobe AfterEffect, SideFX Houdini and/or Photoshop.
  • Hands-on experience with proprietary game engines.
  • Strong problem-solving skills and the ability to troubleshoot technical issues effectively.
  • A demonstrated ability to contribute innovative and original ideas across all facets of game production and development.
  • A team player, actively fostering a collaborative and supportive work environment, and dedicated to maximizing team and departmental performance.

We would love it if you had:

  • Strong focus on VFX and/or cinematics.


Who we are:


IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.

We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.

We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.

 Learn more about Project 007.

#LI-GK1

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About The Company

IO Interactive is a 25-year old, AAA independent game studio, creators of HITMAN, Kane & Lynch, Mini Ninjas and Freedom Fighters. We are currently working on Project 007, Project Fantasy, and continue to develop Glacier, our award-winning game engine.


We are a diverse team of designers, producers, artists, programmers and operations supporters from 40+ different nationalities, working on cutting-edge technology and state-of-the-art game design.


The creative teams involved in producing our games are supported by our tech department, which delivers our own Glacier engine, and the incubation department, which helps the team to prototype new and exciting features, game mechanics, or even brand new IPs.


We know that the gaming world is in constant change – and so is IOI - but no matter what we do, we can assure you that it will not be boring.


IO Interactive was established in September 1998. The IO Interactive technology team consists of programmers, software engineers and mathematicians with considerable experience in game programming and 3D graphics. Graphic designers, artists and animators are recruited from the game and entertainment industry, as well as the best art schools from all over the world.

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