Technical Artist - The Sims

2 Months ago • 2-5 Years • Technical Art • $69,000 PA - $95,000 PA

Job Summary

Job Description

The Technical Artist at Maxis will support content creators by resolving issues, innovating solutions, and developing tools to enhance the creative process for Sims Mobile. Responsibilities include shader development and maintenance, asset pipeline optimization, Unity tool creation, floor plan system development, providing technical support and training, performance profiling and optimization. The role requires proficiency in Unity, shader programming (HLSL/GLSL), C#, and collaboration with artists and engineers. This is a hybrid role, requiring 3 days per week on-site in either Vancouver or Toronto.
Must have:
  • Shader development (HLSL/GLSL)
  • Unity & C# scripting
  • Asset pipeline optimization
  • Tool development & support
  • Collaboration & problem-solving
Good to have:
  • Experience with other game engines
  • Python scripting
  • Version control (Git, Perforce)
Perks:
  • Vacation (3 weeks)
  • Sick time (10 days)
  • Paid parental leave
  • Extended health/dental/vision
  • Life & disability insurance
  • Retirement plan
  • Bonus & equity (potential)

Job Details

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be.

Location (Hybrid Role 3 days/week onsite): Vancouver, Toronto

In this role as a Technical Artist for Sims Mobile you are a support-oriented individual who assists content creators in resolving encountered issues and innovating solutions that enhance the creative process. In this role you should always be ready to actively provide help and provide insight when there is a request for a new tool in order to characterize the need and recommend a solution.

This role will be reporting to the Technical Art Lead.

Responsibilities:

  • Shader Development & Asset Pipeline Support:

    • Design, implement, and maintain high-quality shaders to enhance visual fidelity.

    • Collaborate with artists and engineers to optimize the asset pipeline, ensuring efficient workflows and integration.

  • Unity Tooling:

    • Develop and maintain custom tools in Unity to streamline content creation and enhance productivity.

    • Provide technical support for tool usage and troubleshoot issues as they arise.Floor Plan / Layout Systems Development:

    • Work closely with level designers to create and refine floor plan and layout systems.

    • Ensure systems are flexible, user-friendly, and support the creative vision of the projects.

  • Technical Support:

    • Respond to and resolve technical art-related questions and issues from the art and design teams.

    • Provide training and documentation to empower team members with the tools and knowledge needed.

  • Profiling and Optimization:

    • Assist in profiling and optimizing game performance across various platforms.

    • Identify bottlenecks and work with the team to implement solutions to improve frame rates and memory usage.

Qualifications:

  • Bachelor’s degree in Computer Science, Art, or a related field, or equivalent experience.

  • Proficiency in Unity and experience with shader programming (HLSL/GLSL).

  • Proven success using 3D graphics, rendering pipelines, and optimization techniques.

  • 3+ years of experience with scripting languages such as C#, Python.

  • An ability to work collaboratively in a team environment.

  • Explaining technical problems to non-technical team members.

  • Experience with other game engines and toolsets.

  • Familiarity with version control systems (e.g., Git, Perforce).

  • Previous experience in game development or a related industry.

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

BASE SALARY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria)

    • $89,300 - $123,000 CAD

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

Similar Jobs

Meta - Research Scientist, Computer Vision for Generative AI (PhD)

Meta

Seattle, Washington, United States (On-Site)
• 3 Months ago
Techland - Game Programmer

Techland

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)
• 2 Months ago
Unity - Product Marketing Manager

Unity

Tel Aviv-Yafo, Tel Aviv District, Israel (On-Site)
• 3 Months ago
Techland - Senior Game Programmer

Techland

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)
• 2 Months ago
Playrix - Senior C++ Software Engineer (Build System)

Playrix

Georgia (Remote)
• 2 Months ago
Scopely - Technical Director Unannounced Title

Scopely

Spain (Hybrid)
• 3 Months ago
Escape Velocity Entertainment - Principal Technical Designer | North America | Canada | Europe | Fully Remote

Escape Velocity Entertainment

(Remote)
• 2 Months ago
The Walt Disney Company - Lighting Technical Director

The Walt Disney Company

Sydney, New South Wales, Australia (On-Site)
• 1 Week ago
Larian Studios - VFX Director | Directeur Effets Visuels VFX

Larian Studios

Quebec, Canada (On-Site)
• 3 Months ago
Rocket Science - Senior Technical Artist

Rocket Science

Brighton And Hove, England, United Kingdom (Hybrid)
• 1 Month ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Mojiworks - Lead Game Artist

Mojiworks

(Remote)
• 2 Days ago
Voodoo - Freelance Senior Game Developer - New Games

Voodoo

Paris, ĂŽle-de-France, France (Remote)
• 4 Weeks ago
Meta - Research Scientist Intern, Monetization AI (PhD)

Meta

London, England, United Kingdom (On-Site)
• 3 Months ago
Meta - Software Engineer, Front End

Meta

Singapore (On-Site)
• 3 Months ago
Keen Software House - Senior Tools Programmer

Keen Software House

Prague, Prague, Czechia (Remote)
• 2 Weeks ago
ByteDance - Senior AI Space Interaction Industrial Designer

ByteDance

San Jose, California, United States (On-Site)
• 2 Months ago
Ubisoft - Art Intern

Ubisoft

Abu Dhabi, Abu Dhabi, United Arab Emirates (On-Site)
• 13 Hours ago
Playtika - Unity Developer

Playtika

Romania (Hybrid)
• 1 Month ago
Unity - Senior Account Executive

Unity

Beijing, Beijing, China (On-Site)
• 5 Months ago
JustPlay - Playable Ads Developer

JustPlay

Berlin, Berlin, Germany (Hybrid)
• 17 Hours ago

Get notifed when new similar jobs are uploaded

Jobs in Vancouver, British Columbia, Canada

ZeniMax Media - Animateur.trice senior (facial.e) / Senior Animator (Faces)

ZeniMax Media

Montreal, Quebec, Canada (On-Site)
• 4 Months ago
Behaviour Interactive - Senior Graphics Programmer - Dead by Daylight

Behaviour Interactive

Montreal, Quebec, Canada (Hybrid)
• 5 Days ago
Spyke Games - General Opportunities (Don't see an open role advertised that matches your skill set?)

Spyke Games

Edmonton, Alberta, Canada (Hybrid)
• 1 Month ago
Matic Robots - Systems  Engineer (Embedded Linux)

Matic Robots

Canada (On-Site)
• 4 Months ago
Keywords Studios (Player Support) - Chercheurs Utilisateurs de Jeux en Début de Carrière

Keywords Studios (Player Support)

Montréal, Québec, Canada (Hybrid)
• 2 Months ago
The Walt Disney Company - Look Development Intern

The Walt Disney Company

Vancouver, British Columbia, Canada (On-Site)
• 3 Weeks ago
Fortis Games - QA Manager

Fortis Games

Canada (Remote)
• 1 Month ago
Epic Games - Producer

Epic Games

Vancouver, British Columbia, Canada (On-Site)
• 2 Weeks ago
Keywords Studios (Player Support) - Expert Subtitle Translator/QCer: English to Canadian French

Keywords Studios (Player Support)

Toronto, Ontario, Canada (On-Site)
• 4 Weeks ago
Framestore - Environment Generalist TD | Directeur·trice technique des environnements numériques

Framestore

Montreal, Quebec, Canada (On-Site)
• 2 Months ago

Get notifed when new similar jobs are uploaded

Technical Art Jobs

ZeniMax Media - Lighting Artist

ZeniMax Media

Rockville, Maryland, United States (On-Site)
• 4 Months ago
Nintendo - CONTRACT - Associate UI Artist (NST)

Nintendo

Redmond, Washington, United States (Hybrid)
• 2 Months ago
Ubisoft - C++ Programmer

Ubisoft

Belgrade, Serbia (On-Site)
• 2 Days ago
Rockstar Games - Senior Illustrator

Rockstar Games

New York, New York, United States (On-Site)
• 1 Week ago
Immersion Labs - Senior Technical Artist

Immersion Labs

Warsaw, Masovian Voivodeship, Poland (Hybrid)
• 3 Weeks ago
Electronic Arts - Senior Technical Artist 1

Electronic Arts

Toronto, Ontario, Canada (On-Site)
• 3 Months ago
Rockstar Games - Senior Technical Artist: Rigging

Rockstar Games

London, England, United Kingdom (On-Site)
• 5 Months ago
Rockstar Games - Tools Programmer (Mid/Senior)

Rockstar Games

North Carolina, United States (On-Site)
• 1 Month ago
Motive Studio - Visual Effects Artist - IRON MAN

Motive Studio

Montreal, Quebec, Canada (On-Site)
• 4 Months ago
PlayStation Global - Lead Programmer

PlayStation Global

Guildford, England, United Kingdom (Hybrid)
• 3 Months ago

Get notifed when new similar jobs are uploaded

About The Company

Maxis, creators of the ever-expanding Sims world, is an EA studio where a diverse collection of creatives make games that inspire players across the globe. We have offices in Redwood City, CA, Austin, TX, and Kitchener, ON, as well as team members based across the US and Europe.

Maxis is a place for people who see building games as a unique opportunity to change hearts and minds by giving players the chance to create their own unique experiences. Members of our team are working toward a better world not only through our games, but through employee resource groups and the Diversity, Equity, and Inclusion Council.

We support each other so we can be authentic. We foster connectedness so we can collaborate. We respect boundaries to build an environment that’s safe, creative, and ideal for tinkering. We’re on the lookout for diverse, innovative thinkers who want to make a positive impact on the world.

Vancouver, British Columbia, Canada (Hybrid)

British Columbia, Canada (Hybrid)

Vancouver, British Columbia, Canada (On-Site)

Redwood City, California, United States (Hybrid)

Vancouver, British Columbia, Canada (Hybrid)

Melbourne, Victoria, Australia (Hybrid)

Vancouver, British Columbia, Canada (Hybrid)

Melbourne, Victoria, Australia (Hybrid)

British Columbia, Canada (Hybrid)

Vancouver, British Columbia, Canada (On-Site)

View All Jobs

Get notified when new jobs are added by Maxis Studios

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug