Rendering Engineer

3 Months ago • All levels • Rendering • $118,000 PA - $150,000 PA

Job Summary

Job Description

STUDIONext Level Games is seeking a Rendering Engineer to join their team. The role involves working alongside the rendering team, technical director, and art leads to create custom game features and extend their proprietary rendering engine. Responsibilities include developing creative solutions, optimizing GPU performance, implementing 3D rendering techniques, and collaborating with the team to push the technical boundaries of Nintendo hardware.
Must have:
  • Post-secondary degree in Computer Science or similar
  • Multiple shipped game titles
  • Strong software engineering skills at a systems level
  • Experience with a modern graphics API (DirectX, Vulkan, or Metal)
  • Experience with GPU profiling and optimization
  • Thorough understanding of 3D rendering techniques and algorithms
  • Strong 3D math skills
  • Proficiency with C++
  • Ability to work productively within a team environment
  • Self-drive and organization
  • Passion for technical creativity
Good to have:
  • Experience with console hardware development
  • Development of multi-threaded programming and renderers
  • Maya SDK and Mel programming experience
  • Python programming experience
  • C# programming experience
  • Pursuit of the latest research and techniques in computer graphics
Perks:
  • Discretionary performance bonus program
  • Health benefits
  • Generous time-off

Job Details

STUDIO

Next Level Games is a wholly owned subsidiary of Nintendo Co., Ltd.

We’ve been passionate about video game development for 20 years now, shipping award-winning games for fans across the world and still going strong. Some of our titles include Super Mario Strikers, Mario Strikers Charged, Punch-Out!!, Luigi’s Mansion: Dark Moon, Metroid Prime Federation Force, Luigi’s Mansion 3 and most recently Mario Strikers™: Battle League.

At NLG, we believe that a project finds success when we all work together in harmony. Therefore, we place careful consideration to building and nurturing an environment where everyone feels welcome and has fun in the process of achieving our shared goals.
 

THE ROLE

We are looking for a Rendering Engineer to join our team of seasoned, passionate and talented game developers at Next Level Games. Our rendering team has a strong history of developing creative solutions to empower artist and designers to push the technical boundaries of Nintendo hardware.

We are seeking out someone who can help turn artistic vision into reality. In this role, you will work alongside the rest of the rendering engineer team, the technical director, and the art leads to both create custom game features as well as extend our proprietary rendering engine.

KEY QUALIFICATIONS:
  • Post-secondary degree in Computer Science or similar, or equivalent experience
  • Multiple shipped game titles
  • Strong software engineering skills at a systems level
  • Experience with a modern graphics API such as DirectX, Vulkan, or Metal
  • Experience with GPU profiling and optimization
  • Thorough understanding of 3D rendering techniques and algorithms
  • Strong 3D math skills
  • Proficiency with C++
  • Ability to work productively within a team environment
  • Self-drive and organization
  • Passion for technical creativity


YOU SET YOURSELF ABOVE WITH:

  • Experience with console hardware development
  • Development of multi-threaded programming and renderers
  • Maya SDK and Mel programming experience
  • Python programming experience
  • C# programming experience
  • Pursuit of the latest research and techniques in computer graphics


This is a hybrid position, requiring at least three days per week at our Vancouver studio.

The hiring range for this position is $ 118,000 – $ 150,000 CAD annually and is subject to change. The final base salary compensation will be based on factors such as skills, education, and experience. This position is also eligible for the benefits including discretionary performance bonus program, health benefits, and generous time-off. 

We wish to thank all applicants in advance; however, only those under consideration will be contacted.

We are currently only considering applicants who already have work eligibility and are residing in or willing to relocate to Metro Vancouver. 

Similar Jobs

Epic Games - Animateur de jeux

Epic Games

Montreal, Quebec, Canada (On-Site)
1 Month ago
Respawn Entertainment - Senior Technical Animator (Star Wars Jedi)

Respawn Entertainment

Los Angeles, California, United States (On-Site)
1 Week ago
Jobot - Lead Gameplay Animator

Jobot

Redwood City, California, United States (Remote)
5 Months ago
Activision - Senior Vehicle Artist

Activision

Warsaw, Masovian Voivodeship, Poland (On-Site)
2 Weeks ago
Techland - Senior Gameplay Animator

Techland

Wrocław, Lower Silesian Voivodeship, Poland (Remote)
2 Months ago
The Walt Disney Company - Lead Lighting Technical Director

The Walt Disney Company

Sydney, New South Wales, Australia (On-Site)
5 Months ago
Electronic Arts - Rendering Software Engineer

Electronic Arts

Vancouver, British Columbia, Canada (On-Site)
5 Months ago
Keen Software House - Senior Render Programmer

Keen Software House

Prague, Prague, Czechia (Remote)
20 Hours ago
Jagex - Senior Engine Engineer

Jagex

Cambridge, England, United Kingdom (On-Site)
1 Month ago
Keen Software House - Senior Render Programmer

Keen Software House

Prague, Prague, Czechia (Remote)
20 Hours ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Big Ant Studios - Senior Character Artist

Big Ant Studios

Adelaide, South Australia, Australia (On-Site)
3 Months ago
Scanline VFX - Senior Pipeline Developer (Maya)

Scanline VFX

Seoul, South Korea (Remote)
3 Months ago
Virtuos - Senior Lighting Artist

Virtuos

Ireland (Hybrid)
1 Week ago
Electronic Arts - Technical Artist - Tools & Technology

Electronic Arts

Vancouver, British Columbia, Canada (On-Site)
5 Months ago
Virtuos - 3D Hard Surface Trainee

Virtuos

Vietnam (On-Site)
3 Weeks ago
Ubisoft - Technical Director, Animation (W/M/NB) [Assassin's Creed Franchise]

Ubisoft

Annecy, Auvergne-Rhône-Alpes, France (On-Site)
6 Months ago
One of Us - Creature Supervisor

One of Us

London, England, United Kingdom (Hybrid)
1 Week ago
Global Step - Mid 3D Animator

Global Step

Bucharest, Bucharest, Romania (Remote)
3 Months ago
Digital Extremes - VFX Artist

Digital Extremes

Ontario, Canada (Remote)
1 Day ago
Epic Games - Senior Character Artist

Epic Games

(On-Site)
1 Month ago

Get notifed when new similar jobs are uploaded

Jobs in Vancouver, British Columbia, Canada

Pinnguaq - STEAM Educator Assistant

Pinnguaq

Kawartha Lakes, Ontario, Canada (On-Site)
4 Months ago
Keywords Studios (Player Support) - Expert Subtitle Translator/QCer: English to Canadian French

Keywords Studios (Player Support)

Toronto, Ontario, Canada (On-Site)
4 Weeks ago
Epic Games - Directeur Artistique

Epic Games

Montreal, Quebec, Canada (On-Site)
1 Month ago
PwC - Network Security Manager

PwC

Toronto, Ontario, Canada (On-Site)
4 Months ago
Activision - Data Engineering Co-op

Activision

Vancouver, British Columbia, Canada (Hybrid)
2 Weeks ago
PwC - PwC Private, Cross Border Tax, Manager (Bilingual FR/EN)

PwC

Montreal, Quebec, Canada (On-Site)
4 Months ago
Ubisoft - Producer

Ubisoft

Montreal, Quebec, Canada (On-Site)
1 Day ago
Unity - Concepteur(rice) Graphique Sénior / Senior Graphic Designer

Unity

Montreal, Quebec, Canada (On-Site)
3 Months ago
Epic Games - Concepteur Musical sénior

Epic Games

Montreal, Quebec, Canada (On-Site)
1 Month ago
Warner Bros Games - Senior Software Developer

Warner Bros Games

Toronto, Ontario, Canada (Hybrid)
4 Months ago

Get notifed when new similar jobs are uploaded

Rendering Jobs

Electronic Arts - Development Director - Frostbite Rendering

Electronic Arts

Orlando, Florida, United States (On-Site)
4 Months ago
2K - Senior Rendering Engineer

2K

San Mateo, California, United States (On-Site)
4 Months ago
Keen Software House - Senior Render Programmer

Keen Software House

Prague, Prague, Czechia (Remote)
20 Hours ago
Microsoft - Principal Graphics Engineer

Microsoft

Santa Monica, California, United States (Remote)
2 Weeks ago
Bkom Studios - Lighting Artist

Bkom Studios

Montreal, Quebec, Canada (Remote)
2 Weeks ago
SKYDANCE - Lead Software Engineer, RenderMan

SKYDANCE

Connecticut, United States (Hybrid)
4 Months ago
The Walt Disney Company - Lighting Technical Director (All levels) - ILM London

The Walt Disney Company

London, England, United Kingdom (Hybrid)
1 Month ago
Tencent - Senior UE5 Game Engine Developer

Tencent

Guangzhou, Guangdong Province, China (On-Site)
1 Month ago
PlayStation Global - Senior Principal Programmer - PlayStation®5 Rendering API

PlayStation Global

London, England, United Kingdom (On-Site)
2 Months ago
Tencent - Senior Engine Engineer

Tencent

(On-Site)
1 Month ago

Get notifed when new similar jobs are uploaded

About The Company

Next Level Games is a wholly owned subsidiary of Nintendo Co., Ltd.

We’ve been passionate about video game development for 20 years now, shipping award-winning games for fans across the world and still going strong. Some of our titles include Super Mario Strikers, Mario Strikers Charged, Punch-Out!!, Luigi’s Mansion: Dark Moon, Metroid Prime Federation Force, Luigi’s Mansion 3 and most recently Mario Strikers™: Battle League.

British Columbia, Canada (Hybrid)

British Columbia, Canada (On-Site)

British Columbia, Canada (On-Site)

British Columbia, Canada (Hybrid)

British Columbia, Canada (Hybrid)

Vancouver, British Columbia, Canada (On-Site)

Vancouver, British Columbia, Canada (On-Site)

View All Jobs

Get notified when new jobs are added by Next Level Games

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug