Senior Engine Engineer

1 Month ago • 4-8 Years • Rendering

Job Summary

Job Description

As a Senior Engine Engineer at Jagex, you'll be part of the RuneTek core tech engine team, working on a bespoke cross-platform engine powered by modern C++ and a state-of-the-art rendering engine using Vulkan and OpenGL. Responsibilities include maintaining and developing core game libraries (networking, audio, rendering, etc.), developing new graphics features, maintaining build systems, profiling performance, and mentoring team members. You'll lead technical discussions and own features from design to completion. The role requires proficiency in C/C++, GLSL, and experience with multi-threaded programming, modern rendering engines (Vulkan/OpenGL), and GPU architecture.
Must have:
  • Proficient C/C++
  • Cross-platform game engine development
  • GLSL experience
  • Multi-threaded programming
  • Vulkan/OpenGL experience
  • GPU architecture knowledge
  • Performance programming
  • Modern rendering techniques
Good to have:
  • DX12 experience
  • Python and C++ build system knowledge
  • GPU profiling tools (Nsight, RenderDoc)
  • Data-driven design
  • Material and lighting experience
Perks:
  • Private Healthcare (Dental Plan)
  • Pension contributions (min 6%)
  • Employee Assistance Programme
  • Life Insurance
  • Annual performance bonus
  • Enhanced family leave
  • Flexible working hours
  • 25 days annual leave + Bank holidays

Job Details

Description

Are you a Senior Engine Engineer? Want to work for one of the worlds leading MMO's?

As a Senior Developer, you will Be part of the RuneTek core tech engine team working on our bespoke cross platform engine powered by modern C++ with a state of the art rendering engine using Vulkan and OpenGL. You will be working on the maintenance and development of core tech game libraries, with a heavy focus on rendering technology, along with research and development that helps drive our technology forward.

What you'll be doing:

  • Programming using C++/GLSL/Python and some Java, with modern C++ being the primary development language.
  • Enhancing and maintaining our existing game engine technology and code libraries, which also includes areas such as networking, audio, input, file system, tools interoperability, maths libraries, threaded job systems, etc…)
  • Maintain and develop a AAA threaded renderer powered by OpenGL and Vulkan with GLSL being the primary high level shading language.
  • Develop new graphics features into a modern rendering engine.
  • Assist in the upkeep of our cmake C++ build systems.
  • Researching, innovating and developing new game engine technology
  • Profile and monitor performance of our products at a high and low level and derive solutions to performance issues. This includes both CPU, GPU and memory performance issues.
  • Make others better through code reviews, thorough documentation, technical guidance, and mentoring or serving as a technical lead on a project.
  • Leading technical discussions and system design, owning small, medium and large features from technical design through to completion.

What you'll need:

  • Highly proficient C/C++
  • Experience with cross platform game engine development
  • Have exposure to at least one high level shading language, but preferably GLSL
  • Experience with multi-threaded programming (i.e. concurrency and parallelism) and multi-threaded job systems
  • Previously worked on modern rendering engines with Vulkan or OpenGL.
  • Knowledge with at least one modern low level rendering API (i.e. DX12 or Vulkan)
  • Competent with Python and one of any C++ build systems
  • Good knowledge of GPU architecture and modern GPU rendering pipelines
  • Both high-level object-oriented programming experience, but also experience with data driven design for performance programming
  • An excellent understanding of memory management, especially using C/C++
  • Strong performance programming experience, and familiarity with several modern CPU profiling tools
  • Experience with GPU profiling tools such as Nsight and RenderDoc
  • Both practical and theoretical experience with the rendering and physics of materials and lighting in a modern 3D game engine.
  • Experience developing modern rendering techniques and rendering pipelines (i.e. deferred shading, forward lighting, forward clustered rendering)

What we offer:

When you join Jagex you can look forward to a generous Perks & Benefits package including:

  • Private Healthcare, including Dental Plan.
  • Minimum 6% Pension contributions.
  • Employee Assistance Programme & onsite Counselling.
  • Life Insurance.
  • Discretionary annual performance bonus.
  • Enhanced family leave policies from day 1.
  • Flexible working hours.
  • 25 days annual leave + Bank holidays & the option to buy/sell holidays + so much more!

Please note that due to us approaching the Christmas & New Year break, we have many people among the hiring teams who are on annual leave or will be absent due to the studio closing over the holiday period.
This means that, in most cases, applications made during December are unlikely to proceed to interview until January 2025. We appreciate your patience during this time.

 

Collaboration is at the heart of Jagex. We love getting together with our teams to share ideas and socialise.

Flexibility really is the key to how we set up working schedules, we’ll discuss your needs with you and be transparent about the working schedules of the team you’ll be working with during our interview process.

 

About Jagex:

Make forever games with us.

Jagex is a thriving international games company with a growing library of forever game IPs for core gamers. We have such huge expertise at running games for the long term that we re-define expectations for what evergreen success looks like.

We create spaces for our players to come together – with each other and with us – inside and outside of our games. We empower our players with real influence on the game’s evolution. We help our players belong. Our community experiences give players a greater stake in what they’re playing, creating loyal forever fans.

These strengths inform our vision of our studio as a thriving international games company with a growing library of forever game IPs for core gamers. Our forever games will nurture sizable communities whose loyalty provides consistent revenues.

This in turn drives our mission: We create forever fans by empowering our community. We give players experiences worthy of their long-term time investment and actively collaborate with them to shape the games and the community for the better.

If this is something you want to be a part of, get in touch.

We have 500 of the industry’s most talented individuals in our Cambridge studio; if you share our values and ambition, we’d love to talk to you. Worried you don’t meet all the requirements in the spec? Your attitude, fresh perspective and experience is just as important to us; if you think this could be the perfect job for you, let’s talk.

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About The Company

A leader in creating deep and engaging forever games on PC, Console & Mobile that empower our communities. Jagex was founded in 2001 and is today one of the UK’s biggest and most respected video game developers and publishers.


Famed for its flagship MMOs RuneScape and Old School RuneScape, Jagex has welcomed more than 300 million player accounts to its world and created a $1bn lifetime franchise revenue. Today the RuneScape franchise exists beyond running games in live operations; our titles are forever games that connect and inspire millions of players, with content and experiences both inside and outside of inexhaustible game worlds.


Both RuneScape and Old School RuneScape, on PC and mobile, offer ever-evolving, highly-active worlds and our community-focused development ethos empowers players to have a real say in how each game is shaped.


Jagex has added to its skill set with the acquisitions of Pipeworks and Gamepires in 2022, bringing our expertise to titles such as SCUM, helping to make SCUM a forever game. It also works with external partners on products such as Melvor Idle and This Means Warp; bringing these titles to new and existing audiences.


Jagex employs more than 600 people at its Cambridge headquarters and around the world at Pipeworks in North America, and Gamepires in Europe. We’re always on the hunt for talented people to work across the business, to help the company to achieve its goals.

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