Creature Supervisor

1 Week ago • All levels • Animation

Job Summary

Job Description

The Creature Supervisor at One of Us oversees the technical and creative development of character and creature setups in Rigging and CFX, ensuring smooth production integration. Responsibilities include overseeing workflows, leading and mentoring teams, developing and maintaining rigs and CFX, optimizing workflows, creating automation tools using Python and PySide, collaborating with other departments (Animation, Modeling, Pipeline), and ensuring high-quality results. The role requires proficiency in Maya, Houdini, Python, PySide, Git, and strong problem-solving skills. The ideal candidate will have proven experience in rigging and CFX for VFX or animation, a history of developing tools, and prior team leadership experience.
Must have:
  • Proficient in Maya & Houdini
  • Expertise in rigging workflows
  • Python & PySide proficiency
  • Experience with Git
  • Team leadership experience
Perks:
  • 25 days holiday + bank holidays
  • 2 paid volunteering days
  • Hybrid working
  • Company pension & life insurance
  • Medicash healthcare cover
  • Social events

Job Details

One Of Us is a visual effects studio founded in London in 2004 by co-directors Rachael Penfold, Dominic Parker and Tom Debenham.

With a dynamic team of over 350 highly skilled professionals, we take pride in pushing the boundaries of visual storytelling with experience in all stages of production, from concept through to planning, photography and post-production.

From breathtaking fantasy landscapes to gripping action sequences, our portfolio spans a diverse range of genres and award winning projects such as Pinocchio, The Witcher and The Crown.

The Creature Supervisor oversees the technical and creative development of character and creature setups across Rigging and CFX, ensuring smooth integration into production. They collaborate closely with other departments to maintain efficiency and consistency. While leading the team, they remain hands-on, solving challenges and optimizing workflows to support high-quality character and creature performances.

Responsibilities

  • Oversee Rigging & CFX workflows, ensuring they are scalable, efficient, and production-ready.

  • Provide leadership and guidance to the Rigging and CFX teams, ensuring smooth collaboration and technical excellence.

  • Identify training needs and flag performance concerns to HODs and crewing to support team development.

  • Develop and maintain rigs that meet both technical and animation needs, ensuring realistic deformations and intuitive controls.

  • Develop CFX workflows (cloth, hair, fur, muscle, and skin), ensuring believable secondary motion and integration with animation.

  • Optimize workflows to eliminate bottlenecks and improve efficiency across multiple shows.

  • Create and maintain tools using Python and PySide to automate tasks, streamline workflows, and enhance usability.

  • Work with the Pipeline team to ensure tools integrate seamlessly into the studio’s pipeline while utilizing Git and version control.

  • Actively contribute to rigging and CFX tasks, troubleshooting technical issues and ensuring high-quality results.

  • Oversee ROM (Range of Motion) testing to ensure rigs and simulations meet production needs before handoff to animation.

  • Collaborate with Animation, Modeling, and Pipeline teams to ensure rigs and CFX simulations integrate smoothly across departments.

  • Support production planning by providing technical input on asset breakdowns and workflow reviews if required.


Key Skills & Attributes

  • Proficient in Maya for rigging and Houdini for fur, cloth, hair, muscle, tissue, and skin simulations.

  • Strong understanding of anatomy, behavior, and motion, ensuring realistic rigging and CFX setups.

  • Expertise in rigging workflows, deformation systems, and simulation techniques.

  • Proficiency in Python and PySide for developing automation tools and workflow improvements.

  • Experience with Git and version control for managing tools across shows.

  • Strong problem-solving skills with the ability to troubleshoot both rigging and CFX challenges.

  • A team leader—approachable, motivational, and adaptable.

  • Calm under pressure, with a proactive and solution-oriented mindset.

  • A positive attitude, fostering collaboration and efficiency within the team.

  • Experience Needed

  • Proven experience in rigging and CFX workflows for VFX or animation production.

  • Demonstrated ability to create high-quality rigs and CFX simulations.

  • Experience working closely with Animation, Assets, and CFX teams to ensure seamless workflows.

  • Strong track record of developing tools for rigging and CFX using Python and PySide.

  • Familiarity with pipeline integration and version control systems (Git).

  • Prior team leadership or mentorship experience, with a focus on workflow improvement and technical excellence.

Additional Notes

  • The Creature Supervisor ensures rigging and CFX workflows align with studio-wide goals, collaborating closely with Pipeline, Animation, and Assets teams to maintain efficiency and consistency.

  • While the studio values work-life balance, some flexibility may be required to meet production deadlines.


In return we offer:

● 25 days holiday, plus bank holidays

● 2 paid volunteering days per calendar year

● Hybrid working

● Company pension and life insurance

● Medicash healthcare cover

● A calendar full of wrap parties and other social events

Hours and location

Our core hours are 9.30am to 6.30pm or 10am to 7pm Monday to Friday.

We have a great office in Old Street where you would be based. This is an office based role where initially you would be required to work from the studio up to 5 days of the week depending on the volume of client reviews. We would offer flexibility on your hours in the studio with some home working possible.

Flexibility - We’re open to variations in working patterns providing you can manage the demands of the role so please talk to us about your preferences when you apply.

To apply

You need to have a current and full work permit for the region that you’ll be working in. Please disclose if you need sponsorship support to be able to work for One of Us.

What we VALUE

How you approach your day at One of Us is just as important to us. We want to create an environment in which everyone feels comfortable and happy to work. The visual effects industry has a reputation for stress and exploitation. We strive to do things differently. We are proof that it is possible to produce the very finest work, while looking after people and being a responsible company.

We Accept YOU

We hire great people from a wide variety of backgrounds, not just because it’s the right thing to do, but because it makes us stronger, more creative and ultimately better at what we do. Being respectful and kind to people irrespective of race, colour, age, national origin, religion, sexual orientation, gender identity and/or expression or disability is what we expect of everyone who works for One of Us. If you feel the same, come and join us.

One of Us as a force for good!

We care about our staff, clients, the community we work in and the world we live in. We want to have a positive social impact. This commitment means we have begun our journey to becoming a certified B Corp and not only make beautiful pictures, but to create a fairer, more sustainable future.

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About The Company

One of Us is a London and Paris based visual effects studio founded in 2006 by co-directors Tom Debenham, Dominic Parker and Rachael Penfold. The company ethos is one of creative intelligence applied through filmmakers’ sensibility, with a focus on design and collaboration. Working across both film and long form, and with experience of all stages of production, from concept through planning, photography and post-production, One of Us has become an essential studio for visual effects and related work. With approved vendor status for all major studios, artist capacity and infrastructure for over 400 artists across both our facilities, we are expanding boutique sensibility into larger scale projects.

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