Lead Technical Designer

2 Days ago • 3 Years + • Product Design

About the job

SummaryBy Outscal

Must have:
  • Proven experience in a lead or managerial design role
  • Experience in building and optimizing design workflows
  • Experience leading design projects from conception to completion
  • Excellent English (B2/C1)
Perks:
  • 27 days of holidays per year
  • Company profit-sharing plan, benefit program, meal contribution
  • Relocation package
  • All our games for free and more
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Lead Technical Designer

About Ylands EDU

Ylands EDU is a Czech educational platform that encourages creativity and teaches computer science in a fun and engaging way. It offers a safe environment where students can explore, create, and build their own small game projects. Teachers can easily design custom interactive lessons, making the learning experience both flexible and tailored. Ylands EDU helps students develop the tools they need to succeed in today’s digital world.

Job Description

We are seeking an experienced Lead Technical Designer to join our Ylands EDU team. This role is pivotal in setting up robust design pipelines and processes that focus on refining and enhancing existing product features. As the Lead Technical Designer, you will steer the design team, ensuring efficient, cohesive work on current and future Ylands EDU features. We are looking for a hands-on design manager who is more skilled than a traditional senior or expert designer at building and evolving teams and processes.

 

Key Responsibilities:

  • Establish and maintain a clear product vision that aligns with user needs and business goals, using analytics, feedback, and market trends
  • Establish and maintain strong and effective design pipelines that enhance workflow efficiency and prioritize scalability for future growth and project requirements
  • Lead and mentor the design team through ongoing projects and product updates, focusing on Ylands EDU’s core values and user needs
  • Maintain high standards for user-centric design; ensure all features meet quality expectations and enhance the user experience
  • Actively contribute to building and growing team capabilities, including skill development, morale, and project ownership 
  • Collaborate with teams for timely, feature-driven sprints; balance innovation with practicality
  • Identify risks early and set clear milestones / adjust timelines as needed; cooperate with the team on task estimates and adjust as needed based on progress and retrospectives
  • Monitor progress, hold team accountable, address potential delays
  • Lead standups, sprint reviews, and retrospectives, adjusting as needed based on team capacity and feedback 
  • Partner with other departments to meet functional and quality standards that ensure an engaging experience
  • Use testing and feedback to improve product quality
  • Act as the primary link between departments; ensure transparency and alignment
  • Provide updates, foster collaboration, and address potential conflicts efficiently
  • Ensure alignment with product vision, high-quality feature delivery, post-launch support, and KPI tracking for user satisfaction and monetization

 

Education/Skills

  • Proven experience in a lead or managerial design role (at least 3+ years), ideally in an educational product (gaming product a must)
  • Experience in building and optimizing design workflows, with the ability to scale processes effectively
  • Experience leading design projects from conception to completion, with a strong record of managing teams and projects successfully
  • Excellent English (B2/C1)

Benefits

  • 27 days of holidays per year
  • Company profit-sharing plan, benefit program, meal contribution
  • Relocation package
  • All our games for free and more
Applicants should submit their portfolio and CV detailing their previous work experience as well as a cover letter outlining their interest to work for Bohemia Interactive.
View Full Job Description

About The Company

Our story began with our first game, Arma: Cold War Assault, released back in 2001. Developed by just a handful of people, this PC-exclusive title became a massive success. It sold well over a million copies, received numerous industry awards, and was praised by critics and players alike. Since then, we've grown from a ragtag bunch of garage devs to an international family of over 400 professionals – working on major games like Arma 3, DayZ, Ylands, Vigor, and various other projects. Our ambition: to make games that act as platforms for people to explore, create, and connect.


 

Prague, Czechia (On-Site)

Prague, Czechia (On-Site)

Prague, Czechia (On-Site)

Prague, Czechia (On-Site)

Prague, Czechia (On-Site)

Prague, Czechia (On-Site)

Prague, Czechia (On-Site)

Prague, Czechia (On-Site)

Prague, Czechia (On-Site)

Liberec Region, Czechia (On-Site)

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