Engine Physics Programmer

1 Week ago • All levels • Physics Engine

Job Summary

Job Description

Bohemia Interactive seeks an Engine Physics Programmer to contribute to the research and development of their new game engine. The role involves working with their existing physics engine, focusing on fast and accurate simulations for vehicles in a multiplayer and moddable environment. Responsibilities include developing physics simulations for large-scale environments and building tools for mod creation. Strong C++ and math skills are essential, alongside experience with physics engines like PhysX or Bullet. The ideal candidate possesses a passion for game development and optimized code.
Must have:
  • Routine C++ knowledge
  • Strong OO design understanding
  • Math & linear algebra skills
  • Physics engine experience (PhysX, Bullet etc.)
  • Optimized code orientation
Good to have:
  • Game industry experience
  • Server/client architecture knowledge
  • Multi-threaded systems experience
Perks:
  • 27 days holiday
  • Profit-sharing plan
  • Benefit program
  • Meal contribution
  • Relocation package
  • Free company games

Job Details

Engine Physics Programmer

Vehicles play a very important role in our games. Therefore, we hope to appeal to someone who likes complex physics problems that are associated with multiplayer and modding on a custom engine. If you want to do physics engine and advanced simulations, seize the chance to be part of something extraordinary and join us now! You can read this to get an idea of ​​how complex vehicle simulation is.

 

Job Description

Your main task will be to contribute to the research and development of our new , which is serving as the technical backbone of our future games. You'll be working with the physical engine we use in our games and will help other teams by delivering fast and accurate physical simulations. You'll also be working on the technologies and tools used for creating large-scale game environments, as well as on tools that our community will use for creating their own mods.

Requirements

  • Routine C++ knowledge
  • Strong understanding of OO design
  • Math and linear algebra skills
  • Teamwork and communication skills
  • Good spoken and written English
  • Experience with any existing physics simulation engine (PhysX, Bullet, Havok, Box2D, etc.)
  • Orientation with highly performable and optimized code

Welcomed skills

  • Previous experience in the game industry
  • Passion for video games
  • Experience with server/client architecture and multi-threaded systems

Benefits

  • 27 days of holidays per year
  • Company profit-sharing plan, benefit program, meal contribution
  • Relocation package
  • All our games for free and more
Applicants should submit their portfolio and CV detailing their previous work experience as well as a cover letter outlining their interest to work for Bohemia Interactive.

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About The Company

Our story began with our first game, Arma: Cold War Assault, released back in 2001. Developed by just a handful of people, this PC-exclusive title became a massive success. It sold well over a million copies, received numerous industry awards, and was praised by critics and players alike. Since then, we've grown from a ragtag bunch of garage devs to an international family of over 400 professionals – working on major games like Arma 3, DayZ, Ylands, Vigor, and various other projects. Our ambition: to make games that act as platforms for people to explore, create, and connect.


 

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