Software Development Engineer in Test

2 Weeks ago • 3 Years + • Quality Assurance

Job Summary

Job Description

IO Interactive seeks a Software Development Engineer in Test (SDET) to join their Backbone team. The SDET will be a hybrid developer/QA role, building tools to enhance the functionality, stability, and usability of their Glacier game engine. Responsibilities include collaborating with QA and development teams, championing continuous improvement and DevOps practices, developing test frameworks, and providing early feedback on new features. This role requires proficiency in C# and C++ and a minimum of 3 years of SDET experience on large, complex software projects. The position is based in one of their studios with a hybrid remote option (up to two days a week).
Must have:
  • 3+ years SDET experience
  • C# and C++ proficiency
  • Collaboration with QA/Dev teams
  • Test framework development
  • Continuous improvement focus
Good to have:
  • Bachelor's degree in CS
  • Game development experience
  • Test framework design expertise

Job Details

At IO Interactive we are currently looking for a Software Developer in Test (SDET) to become an integral member of our dynamic Backbone team.

We are hiring a hybrid Developer/QA who will build tools to reach the desired level of functionality, stability, and usability of our proprietary Glacier game engine. This is a great opportunity to contribute to thrilling AAA games, including Hitman and a new James Bond game.

As a Software Development Engineer in Test on the Tech QA Team, you will collaborate with QAs and developers working on our cutting-edge Glacier engine. You will play an active role in enhancing the quality of automated tests and ensuring that tools and processes are in place to continually improve quality across the team.

The ideal candidate will be an experienced software development engineer who is naturally inquisitive and has an interest in best practices and QA. You should be comfortable implementing tests and building ad-hoc tools in C# and C++.

This is a permanent position based in one of our studios, with the option to work from home up to two days per week.


What you will do:

  • Collaborate with developers and QA teams to deliver high-quality software.
  • Champion continuous improvement and DevOps practices.
  • Help choose or develop tools and test frameworks to improve the quality of our code.
  • Work closely with developers to provide early feedback about new features and functionality.

Who you are:

  • A minimum of 3 years of experience as a dedicated SDET on large, complex software projects.
  • Proficient in professional development with C++ and C#.
  • Passionate about both testing and software development.
  • An excellent communicator with strong verbal and written skills in English.

Bonus points:

  • A bachelor's degree in computer science or equivalent.
  • Experience in game development.
  • Expertise in designing and developing test frameworks.

Who we are:


IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.

We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.

We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.

Learn more about our Glacier engine.

#LI-GK1

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About The Company

IO Interactive is a 25-year old, AAA independent game studio, creators of HITMAN, Kane & Lynch, Mini Ninjas and Freedom Fighters. We are currently working on Project 007, Project Fantasy, and continue to develop Glacier, our award-winning game engine.


We are a diverse team of designers, producers, artists, programmers and operations supporters from 40+ different nationalities, working on cutting-edge technology and state-of-the-art game design.


The creative teams involved in producing our games are supported by our tech department, which delivers our own Glacier engine, and the incubation department, which helps the team to prototype new and exciting features, game mechanics, or even brand new IPs.


We know that the gaming world is in constant change – and so is IOI - but no matter what we do, we can assure you that it will not be boring.


IO Interactive was established in September 1998. The IO Interactive technology team consists of programmers, software engineers and mathematicians with considerable experience in game programming and 3D graphics. Graphic designers, artists and animators are recruited from the game and entertainment industry, as well as the best art schools from all over the world.

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