Data Engineer

2 Months ago • 3 Years + • Data Analyst

Job Summary

Job Description

Sharkmob seeks a Data Engineer to design and maintain data systems powering their games and player insights. Utilizing GCP (BigQuery, Dataflow, Pub/Sub, Cloud Composer, DataForm), the role involves building scalable pipelines, optimizing data models, and ensuring data accuracy and security. Collaboration with game developers and analysts is crucial. Responsibilities include developing ETL processes, optimizing query performance, implementing data security practices, and working with various data sources. The ideal candidate possesses 3+ years of experience, strong SQL and GCP skills (especially BigQuery, Dataflow, Pub/Sub), proficiency in Python or Java, and experience with version control and CI/CD. This role directly impacts player behavior analysis and game improvement.
Must have:
  • 3+ years Data Engineering experience
  • Strong GCP (BigQuery, Dataflow, Pub/Sub) skills
  • Proficient in SQL and Python/Java
  • Data pipeline design & maintenance
  • ETL process development
  • Data modelling & schema design
Good to have:
  • C++ for telemetry systems
  • Data analysis expertise
  • GCP machine learning experience
  • Gaming industry experience

Job Details

We’re looking for a Data Engineer to design and maintain the data systems that power our games and player insights. Working primarily with Google Cloud Platform (GCP) tools, you’ll build scalable pipelines, optimize data models, and ensure our data is accurate, secure, and easy to use. Your work will directly impact how we understand player behaviour and improve game experiences, making this an exciting opportunity for anyone passionate about data and gaming.

The team

You’ll join a collaborative team of data scientists and game developers, all working to make smarter, more engaging games. We don’t just process data; we explore it, use it to solve problems, and find ways to improve our games and the experiences of millions of players worldwide. The environment is fast-paced but fun, with plenty of opportunities to grow your skills and contribute to our mission.

Responsibilities

  • Design, build, and maintain robust, scalable data pipelines using the GCP stack (BigQuery, Dataflow, Pub/Sub, Cloud Composer, DataForm).
  • Develop ETL processes for ingesting and transforming data from live game events and sometimes external sources.
  • Collaborate with game developers, product teams, and analysts to understand data requirements and deliver solutions.
  • Optimize data models and query performance for efficiency and scalability.
  • Ensure data quality and reliability with validation, monitoring, and automation tools.
  • Implement best practices for data security and privacy.

Requirements

  • 3+ years of experience working as a data engineer, ideally in gaming, tech, or entertainment.
  • Great communication skills and ability to work effectively with both technical and non-technical teams. 
  • Problem-solving mindset with an eye for detail.
  • Strong SQL skills and experience with relational databases.
  • Hands-on experience with GCP tools, especially BigQuery, Dataflow, Pub/Sub.
  • Proficiency in Python or Java for data transformation and ETL processes.
  • Familiarity with version control systems (e.g., Git) and CI/CD practices.
  • Strong understanding of data modelling and designing scalable schemas.

Bonus points

  • Experience with C++ for implementing telemetry systems. 
  • Expertise in data analysis work.
  • Familiarity with machine learning workflows or infrastructure on GCP.
  • Passion for video games and an understanding of player behaviour analytics.

If you’re ready to combine your passion for data with your love for games, hit apply! Bonus points if you can tell us about your favorite game Easter egg.

Who we are

Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.

We are currently working on one major project: – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. Our first game - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.

At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, creating great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great of being a crew member. If you want to know more about Sharkmob and our projects, visit our .

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About The Company

Sharkmob is a game development company with studios located in Malmö, (Sweden) and London (UK).


Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022. 

 

We are fortunate to work with things we are passionate about and we have the privilege of creating entertainment for others to enjoy. We believe that if we have fun making games, people will have fun playing them. Fun is also about daring to do mighty things that allow us to reach levels of achievement we otherwise can't. All things said we want a fun, professional experience & so we all must lead by example.


We want everyone to feel like they have a stake in the games we make. Our games are not the brainchild of a few people - we own them together. Everyone’s contributions, opinions, and feedback matter. For this to work everyone needs to respect the big picture and high-level goals of the project. Shared ownership is at the heart of the Sharkmob adventure.


We embrace a system of "disagree and commit". This means that we accept that we might not always get our way but we wholeheartedly support decisions we make as a team. Doing more with less and making an extra effort to find the optimal way forward is always valued. We rely on smart decisions to take us further than otherwise possible. Making games is kind of like rocket science; but harder!

Malmö, Skåne County, Sweden (On-Site)

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