Senior Environment Artist

3 Months ago • 4-8 Years • 3D Art

Job Summary

Job Description

As a Senior Environment Artist, you will play a crucial role in shaping the world of our games, creating high-quality assets and environments that bring our vision to life. You will work closely with other departments, including level design and tech art, to ensure a cohesive and believable world. Your responsibilities will include creating high-poly and low-poly models for environmental objects, utilizing photo reference and concept art, UV mapping, creating game-ready assets, and collaborating with other departments to ensure requirements are met. You will have the opportunity to utilize cutting-edge UE tech and contribute to pushing visual boundaries.
Must have:
  • Previous experience with professional game projects.
  • Portfolio demonstrating commitment to creating virtual worlds.
  • Demonstrated modeling skills and experience in major 3D packages.
  • Experience sculpting using software like Zbrush.
  • Good understanding of the PBR material pipeline.
  • A good understanding of baking and texturing using Substance Suite and Photoshop.
  • Ability to resolve issues from a visual, technical, and production perspective.
Good to have:
  • Proficiency with Unreal Engine
  • Knowledge of foliage creation
  • Experience working with procedural workflows
  • Game production experience

Job Details

As a Senior Environment artist, you will work hands-on with the game world, seeing it grow in front of your hands and eyes. Perhaps one day, you will be populating a riverside with beautiful rocks, the next crafting a story of what happened in a forgotten back alley behind a theatre.

At Sharkmob, we believe in a creative workflow making sure that everyone contributes to the final look and feel of the world. It is a team effort! As an environment artist, you will work alongside other World Art departments to create believable 3D environments. We have team-oriented communication and the ability to articulate ideas and questions within the team and other departments, which means being able to give and receive constructive feedback to ensure goals are met and deadlines are kept.

Your responsibility will essentially be building the foundation of the world with a focus on things like architecture, geology, and foliage, among many other things. Using cutting-edge UE tech, you will collaborate with the Tech and 3D Art teams to push visuals to new heights.

Responsibilities 

  • Creating high-poly and low-poly models for environmental objects. Anything from structures, terrain, vegetation, etc
  • Utilizing photo reference and or concept art
  • Capable of UV mapping efficient layouts that work well within the project constraints
  • Create game-ready assets that respect the technical limitations of the project 
  • Work closely with other departments, such as level design or tech art, to ensure requirements are met
  • Make sure the assets built are usable in a world-building environment
  • Help troubleshoot and fix problems as they arise

Skills & Requirements 

  • Previous experience with professional game projects.
  • Portfolio demonstrating commitment and passion to creating virtual worlds and the assets within them
  • Demonstrated modeling skills and experience in major 3D packages
  • Experience sculpting using software like Zbrush
  • Good understanding of the PBR material pipeline
  • A good understanding of baking and texturing using Substance Suite and Photoshop
  • Ability to resolve issues from a visual, technical, and production perspective
  • Basic level knowledge of shader creation

Bonuses 

  • Proficiency with Unreal Engine
  • Knowledge of foliage creation
  • Experience working with procedural workflows
  • Game production experience

You may be requested to complete an art test to evaluate your skills.

About us

Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.

We are currently working on one major project: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. Our first game Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.

At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

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About The Company

Sharkmob is a game development company with studios located in Malmö, (Sweden) and London (UK).


Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022. 

 

We are fortunate to work with things we are passionate about and we have the privilege of creating entertainment for others to enjoy. We believe that if we have fun making games, people will have fun playing them. Fun is also about daring to do mighty things that allow us to reach levels of achievement we otherwise can't. All things said we want a fun, professional experience & so we all must lead by example.


We want everyone to feel like they have a stake in the games we make. Our games are not the brainchild of a few people - we own them together. Everyone’s contributions, opinions, and feedback matter. For this to work everyone needs to respect the big picture and high-level goals of the project. Shared ownership is at the heart of the Sharkmob adventure.


We embrace a system of "disagree and commit". This means that we accept that we might not always get our way but we wholeheartedly support decisions we make as a team. Doing more with less and making an extra effort to find the optimal way forward is always valued. We rely on smart decisions to take us further than otherwise possible. Making games is kind of like rocket science; but harder!

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