About the job
SummaryBy Outscal
Associate Technical Artist needed for PlaySimple Games! Must have 0-2 years experience with game engines, art pipelines, creating animations using After Effects and Particle Designer, and strong knowledge of Photoshop, Figma, Illustrator, After Effects, Spine, and Rive. Experience with asset compression and optimization for multiple platforms (Flutter and Cocos2D) is a plus.
Position
Summary
We’re looking for an Associate Technical Artist who can act as a
bridge between the Artists and Programmers working on a game that will drive
our continued success. It’s a fast-paced, high-adrenaline job, with plenty to
learn. If you enjoy dreaming up concepts, turning them into works of art and
are happy about it, you’ll love this
job.
Requirements
What’s
required of you
- 0-2 years of applicable professional
experience as a technical artist with knowledge of engines and art
pipelines.
- Experience creating animations, effects
for games using After Effects and Particle Designer.
- Strong Knowledge of Photoshop, Figma,
Illustrator, After effects, Spine and Rive is an added advantage.
- In-depth Knowledge of the Production
Pipeline.
- Ability to proactively identify technical
constraints while conceptualising and executing solutions through new
tools.
- Knowledge and understanding of assets
compression and optimisation with regards to multiple platforms ( Flutter
and Cocos2D)
- Develops generalised tools/techniques to
help enhance the pipeline.
- A mind for both artistic and technical
workflows.
What
we are looking for
- Good problem-solving skills.
- Ability to establish priorities, work
independently or within a group, and proceed with objectives without
supervision.
- Handles and resolves recurring problems.
- Demonstrate artistic vision and
appropriately expand upon the art direction given.
- Effective time management skills to meet
deadlines without compromising quality.