Technical Artist (f/m/x)

4 Months ago • All levels • Technical Art

About the job

Job Description

Technical Artist with strong art optimization, shader development and tool creation experience required for a game development studio.
Must have:
  • Technical Artist
  • Art Optimization
  • Shader Development
  • Tool Creation
Good to have:
  • Procedural Content
  • Blender Scripting
  • Unreal Engine
  • SimRacing Interest
Perks:
  • Remote-First Work
  • Startup Atmosphere
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Introduction

We are looking for a highly skilled and innovative Technical Artist to join our team at Competition Company. As a Technical Artist, you will bridge the gap between art and technology, optimizing workflows, implementing tools, and ensuring the seamless integration of art assets into our game engine. Your expertise will contribute to the visual quality, performance, and overall player experience of our games.

Responsibilities
  • Collaborate with the Art Director, Game Designers, and Engineers to define and maintain the artistic vision of the game while adhering to technical constraints and performance targets.

  • Develop and implement efficient art pipelines and tools to streamline asset creation, optimization, and integration processes for artists and developers.

  • Create shaders, materials, and visual effects to enhance the realism and immersion of in-game assets, including vehicles, environments, and special effects.

  • Optimize art assets for performance.

  • Troubleshoot and resolve technical issues related to art assets, rendering, lighting, and other graphical elements in collaboration with the engineering team.

  • Guide and support artists on best practices for asset creation, optimization, and performance considerations.

  • Stay updated on industry trends, new techniques, and emerging technologies in game development and graphics rendering to continually improve workflows and visual quality.

  • Participate in R&D initiatives to explore and prototype new tools, techniques, and features that push the boundaries of visual fidelity and gameplay innovation.

What could make you stand out more?

  • Experience with 3D Art.

  • Procedural content creation.

  • Experience building tools for Blender (Blender Scripting API).

  • Strong Interest in SimRacing.

  • Strong Interest in motorsport, racing games or competitive e-sport.

Your profile
  • Experience as a Technical Artist in the video game industry, with a strong portfolio demonstrating expertise in art optimization/shader development/tool creation.

  • Proficiency in scripting and programming languages such as Python, C++, or HLSL/GLSL.

  • Solid knowledge of common DCC tools such as Blender, Photoshop, Substance, or Maya.

  • Solid understanding of real-time rendering techniques, lighting principles, and shader programming.

  • Experience with Unreal Engine.

  • Strong problem-solving skills and the ability to diagnose and resolve technical issues related to art and graphics rendering.

  • Excellent communication and collaboration skills, with the ability to work effectively in a multidisciplinary team environment.

  • Passion for racing games and a deep appreciation for visual quality, realism, and attention to detail.

  • Fluent in English.

What you can expect from us
  • A young team with little bureaucracy and high levels of responsibility

  • A fast-paced team of professionals with room to grow

  • Remote-first working environment

  • Flexible working hours

  • Startup atmosphere

  • Competitive salary

  • Being part of the digital motorsport revolution

About us

Competition Company is a triple-A game development studio with a focus on changing the future of digital motorsport. 

Our main offices are situated in Malmö and Munich, with a global team working remotely towards our common goal: to offer players, digital racers and car enthusiasts the ultimate playground to Play, Engage, Create, Compete, Collect and even monetize their passion for cars and digital racing.  

We believe motorsport has captivated people since its beginnings, and we count among these enthusiasts. All of us at RENNSPORT share a common passion for high speed, racing, and creating the best imaginable. It's time for the next evolution of motorsport by proving how fascinating and realistic racing can be in the virtual world. That’s why we started the development of RENNSPORT at the end of 2020. 

Our credo is “Digital Gasoline. Real Adrenaline."

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About The Company

We are Competition Company. Based in Munich but with teams all over the world working remotely towards our common goal of laying the foundation for the future of digital motorsports.


Motorsport has captivated people since its beginnings. We definitely count among these enthusiasts and all of us at RENNSPORT share a common passion for highspeed, racing and everything that goes with it. We are certain that it's time for the next evolution of motorsport by proving how fascinating and realistic racing can be in the virtual world. That’s why we started the development of RENNSPORT at the end of 2020. Our credo is “Digital Gasoline. Real Adrenaline.”

Malmö, Skåne County, Sweden (Hybrid)

Munich, Bavaria, Germany (Remote)

Malmö, Skåne County, Sweden (Remote)

Malmö, Skåne County, Sweden (Remote)

Munich, Bavaria, Germany (Remote)

Malmö, Skåne County, Sweden (Remote)

Munich, Bavaria, Germany (Remote)

Munich, Bavaria, Germany (Remote)

Malmö, Skåne County, Sweden (Remote)

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