Technical Artist - VFX

4 Months ago • 10 Years + • Technical Art

About the job

Job Description

Technical Artist specializing in VFX & shaders for AAA game development, with 10+ years experience in Unity/UE4, Python/C# scripting, and strong shader development skills.
Must have:
  • VFX & Shaders
  • Unity/UE4
  • Python/C#
  • Shader Development
Good to have:
  • Houdini
  • Substance Designer
  • Maya API
  • Console Development
Perks:
  • Flexible Working
  • Wellbeing Reimbursement
Not hearing back from companies?
Unlock the secrets to a successful job application and accelerate your journey to your next opportunity.

Description

Keywords Studios Australia, consists of Wicked Workshop (Vic), Tantalus Media (SA, Qld, Vic), and Mighty Games. In 2023 we added over 70 new, talented individuals surpassing 250 employees in Australia. We're anticipating similar growth for 2024. Whilst we're backed by a highly successful parent company, we still enjoy the intimacy and independent studio feels. If you're a passionate, collaborative, can-do, delivery focused individual, we'd love to hear from you. 

Tantalus South is located in Adelaide and employs some of the best talent in video games South Australia has to offer. Some would even say in Australia. With over twenty staff members, 2024 will see us continue to add to this high achieving, quality driven, fun loving team. Experienced professionals with prior experience in shipping AAA games across Console, PC, or Nintendo, we're keen to speak with you. 

Requirements

Tantalus South are looking for a Technical Artist specializing in VFX and shaders, to join our team in our Adelaide CBD Studio. 

As a Technical Artist (VFX), your role is to craft and integrate dynamic real-time visual effects, help improve technical pipelines, workflows and VFX creation techniques / tools, and support overall art creation and optimization.

Responsibilities 

  • Create or re-invent VFX and shaders. 
  • Confidently communicate with other disciplines, including 3D art and engineering, to facilitate solutions that push the project forward. 
  • Support art content production by advancing art pipelines, workflows and methodologies. 
  • Develop tools and processes that facilitate content authoring with an emphasis on user experience, quality and productivity. 
  • Asset optimisation, integration, performance profiling and validation. 
  • Collaborate with other Technical Artists to maintain and further improve on project / studio tools and workflows. 
  • Create and maintain technical documentation. 
  • Assist with asset creation or re-invention in domains outside your area of expertise if needed. 
  • Expectations 
  • Proactively identify problems and propose, test and document solutions. 
  • Research and explore new technologies and techniques and keep up-to-date with the latest trends in game development. 
  • Share learnings and best practices, workflows and new tools with the wider team. 
  • Be available for technical support for the art and animation team. 
  • Actively demonstrate a desire to learn and grow professionally. 
  • Contribute towards a positive and supportive company culture. 
  • Requirements 
  • Approx. 10+ years of Games Industry experience (Senior). 
  • Experience in art and animation content creation. 
  • Strong attention to detail, able to multi-task and adapt to change. 
  • Artistic eye and solid understanding of art pipeline. 
  • Proficiency in scripting and coding in one or more of the following - Python, C#, C++, HLSL, MEL, MaxScript. 
  • Knowledge of industry DCC packages – Maya, 3DS Max, Blender, Adobe Suite – with strong foundational knowledge in at least one. 
  • Current development experience with Unity, UE4 or UE5. 
  • Skills and interest in - Shader development, Pipeline and tool development, VFX / Particles, Real-time physics simulations. 
  • A passion for games, an interest and awareness in the latest trends, tools, technology and approaches in creating content. 
  • Strong time management and problem-solving skills. 
  • Effective communication skills. 
  • Bonus Skills 
  • Skills and interest in one or more areas - Character rigging, Procedural asset generation, Lighting, Real-time rendering and post-effects, Asset optimisation and performance profiling. 
  • Experience in AAA game development. 
  • Familiarity with Maya API. 
  • Experience with Houdini and Substance Designer. 
  • Experience with console development – Nintendo Switch, PlayStation and Xbox. 
  • Traditional art / drawing / painting / photography skills. 

Benefits

  • Benefits 
  • Competitive Market Rate Remuneration. 
  • Employee Assistance Program. 
  • We offer a range of flexible working arrangements including - full-time, compressed week, and hybrid work. 
  • Benefits and discounts through our employee portal, Employment Hero. 
  • Best of both worlds - perks of a global business with the intimacy of a small business. 
  • Opportunity to work on a diverse range of next generation games and collaborate with some of the best in the industry. 
  • Wellbeing reimbursement for purchases relating to your health. 

Role Information: EN

Studio: Tantalus

Location: APAC, Australia, Adelaide

Area of Work: Art services

Service: Create

Employment Type: Permanent

Working Pattern: Full Time, Hybrid

View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

At Keywords, we deliver clients the benefits of the strengthened Engage service line, combining our Player Support and Marketing offerings.

Indianapolis, Indiana, United States (On-Site)

Katowice, Silesian Voivodeship, Poland (On-Site)

Gateshead, England, United Kingdom (On-Site)

Mexico City, Mexico City, Mexico (On-Site)

Silesian Voivodeship, Poland (On-Site)

Gateshead, England, United Kingdom (On-Site)

Pune, Maharashtra, India (Hybrid)

Pune, Maharashtra, India (Hybrid)

View All Jobs

Get notified when new jobs are added by Keywords Studios

Similar Jobs

Vigaet - Internship- AI Engineer

Vigaet, India (On-Site)

Magic Media - Business Development Manager

Magic Media, Bulgaria (Remote)

Magic Media - Business Development Manager

Magic Media, Romania (Remote)

Santa Monica Studio - Sr Technical Artist (Contract)

Santa Monica Studio, United States (On-Site)

Scanline VFX - Senior Pipeline Developer (Houdini)

Scanline VFX, Canada (Remote)

Keywords Studios (Player Support) - Technical Artist - VFX

Keywords Studios (Player Support), Australia (Hybrid)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Qualcomm - Technical Artist, Staff - Gaming/VFX

Qualcomm, India (On-Site)

Rockstar Games - Animation R&D Programmer (Mid / Senior Level)

Rockstar Games, United Kingdom (On-Site)

Limit Break - Unity Level Integrator (Japan)

Limit Break, Japan (On-Site)

Pixar Animation Studios - Software Engineer, Platform

Pixar Animation Studios, United States (Hybrid)

Blazing griffin - 3D Artist Mid to Senior Level (Games)

Blazing griffin, United Kingdom (Hybrid)

Streamline Media Group  Inc  - 3D Environment Artist

Streamline Media Group Inc , Malaysia (On-Site)

Grapes Worldwide - Senior Motion Graphics and 3D Artist

Grapes Worldwide, India (On-Site)

Good Job Games - 3D Artist, Marketing

Good Job Games, Türkiye (On-Site)

Playdawn Consulting - Lead Game Artist

Playdawn Consulting, India (Hybrid)

Get notifed when new similar jobs are uploaded

Jobs in Victoria, British Columbia, Canada

Signal Space Lab - Senior Level Designer - UNITY

Signal Space Lab, Canada (On-Site)

Cloud Chamber - Senior Sound Designer

Cloud Chamber, Canada (On-Site)

PwC - Network Security Manager

PwC, Canada (On-Site)

Unity - Senior Software Developer

Unity, Canada (On-Site)

Bounteous - Lead iOS Developer

Bounteous, Canada (Hybrid)

Hitachi - D365 F&O Senior Developer

Hitachi, Canada (Remote)

Mountaintop Studios - Don't See Your Role?

Mountaintop Studios, Canada (Remote)

Prodigy Education - Software Developer

Prodigy Education, Canada (Hybrid)

Get notifed when new similar jobs are uploaded

Technical Art Jobs

Room 8 Studio - Project Art Director

Room 8 Studio, Portugal (On-Site)

Luma Pictures - FX Artist (Mid to Senior Level )

Luma Pictures, Canada (Remote)

Room 8 Studio - Project Art Director

Room 8 Studio, Slovenia (On-Site)

El Ranchito - VFX Production Coordinator

El Ranchito, Spain (On-Site)

2K - Lead Lighting Artist

2K, Spain (On-Site)

Techland - Art Director (Dying Light Univere)

Techland, Poland (On-Site)

Luma Pictures - Production Coordinator (Senior Level)

Luma Pictures, Australia (Hybrid)

Ubisoft - Senior Character Artist

Ubisoft, India (Hybrid)

Get notifed when new similar jobs are uploaded