UI Artist - Capture

1 Day ago • 3-5 Years • Technical Art • $56,000 PA - $78,000 PA

Job Summary

Job Description

Ripple Effect Studios, part of EA, seeks a UI Artist - Capture to create stunning photo and video content for the Battlefield franchise. Responsibilities include creating screenshots in Frostbite, building in-engine lighting environments, exploring innovative photography techniques, implementing feedback, asset management, troubleshooting technical issues, and creating onboarding documentation. The ideal candidate possesses 3+ years of experience in composition, lighting, and color theory, expertise in Adobe Photoshop, Lightroom, and Premiere Pro, and experience with game engines like Unreal Engine or Unity. The role involves creating assets for in-game and marketing materials, introducing the world to the next Battlefield entry.
Must have:
  • 3+ years experience in composition, lighting, color theory
  • Expert in Adobe Photoshop, Lightroom, Premiere Pro
  • Experience with Unreal Engine, Unity, or Blender/Cinema4D
  • Create screenshots and lighting environments
  • Implement feedback, manage assets, troubleshoot issues
Perks:
  • 3 weeks vacation
  • 10 days sick time
  • Paid parental leave
  • Extended health/dental/vision
  • Life insurance, disability insurance
  • Retirement plan
  • Bonus and equity (potential)

Job Details

Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. Comprised of 4 world-class studios across Criterion, DICE, Motive and Ripple Effect – all powered by the Battlefield Central Technology (BCT) team – what's forming on the horizon is a connected Battlefield universe filled with immersive experiences built on our unique DNA.

At Ripple Effect, we are a studio where you can do the best work of your career. Above all, we're driven by quality - in the games we create, and in the studio we've built.

Our values: We believe every day our work should be better than it was the day before. We iterate, innovate, and support our devs as they grow in their crafts and push one another toward mastery. We believe in operating with integrity, and creating a diverse team where everyone's ideas are heard.

With studios located in Los Angeles and Vancouver, Ripple Effect has been dedicated to the Battlefield franchise since our founding as DICE LA in 2013.

We're all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.

We are looking for a UI Artist - Capture like you to create stunning photo and video materials for Battlefield. You will help introduce the world to the next entry in our franchise through eye-catching photographs of moments only possible in Battlefield. Photo and video assets created by our UI Artist - Capture will live both in-game and marketing materials. You will report to our Line Director, Art. We are considering on-site and hybrid working options within the Vancouver area to apply.

What You'll Do:

  • Create screenshots in debug game build and in Frostbite.

  • Create lighting gyms in-engine to accelerate image creation pipeline.

  • Explore new ways to photograph game content.

  • Implement feedback from creative leads and partnering teams.

  • Organize, archive, and back up assets.

  • Troubleshoot technical issues with development software and hardware.

  • Create & maintain onboarding documentation for the craft, tracking best practices, current workflows, and bottlenecks.

What We Are Looking For:

  • 3+ years of experience with composition, lighting, and color theory.

  • Working knowledge of cameras and terminology (exposure triangle, depth of cameras and terminology (exposure triangle, depth of field, raw processing, bracketing and compositing).

  • Expert knowledge of Adobe Photoshop, Lightroom and Premiere Pro.

  • Experience working with Unreal Engine, Unity, or Blender/Cinema4D.

  • An appetite for troubleshooting PC software and console hardware.

  • Portfolio of relevant photography or artwork.

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

BASE SALARY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria)

    • $73,200 - $101,700 CAD

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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About The Company

We are Ripple Effect Studios, a game development studio, based in Los Angeles, California, working with DICE, located in Stockholm, Sweden, on Battlefield 2042 as well as an unannounced project. At Ripple Effect, we believe that a small idea can change the world. Like a ripple through water, one small action or idea can have a resonating effect that drives big change. The studio is driven by the notion of making big shifts in the industry through small, constant impacts that will change how the industry approaches game development, live service, studio life and community engagement. 

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