Senior Vehicle Artist - External Development

15 Hours ago • 5 Years + • Technical Art

Job Summary

Job Description

Electronic Arts' Ripple Effect Studios seeks a Senior Vehicle Artist - ExDev to oversee the quality and artistic consistency of externally developed vehicle assets for the Battlefield franchise. Responsibilities include managing relationships with vendors, briefing external artists, providing detailed feedback, and occasionally creating assets to maintain skill sharpness. The role requires coordinating communication between external and internal teams and gathering reference materials. The ideal candidate possesses 5+ years of experience in realistic vehicle art for games, working with external partners, and a strong understanding of modern hard-surface asset workflows. The position offers on-site and hybrid work options in Vancouver.
Must have:
  • 5+ years experience in realistic vehicle art
  • Hard-surface asset workflow knowledge
  • Experience with external partners
  • Excellent communication and feedback skills
  • Ability to manage multiple projects
Perks:
  • 3 weeks vacation
  • 10 days sick time
  • Paid parental leave
  • Extended health/dental/vision
  • Life insurance
  • Disability insurance
  • Retirement plan
  • Bonus and equity (eligible roles)

Job Details

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. Comprised of 4 world-class studios across Criterion, DICE, Motive and Ripple Effect – all powered by the Battlefield Central Technology (BCT) team – what's forming on the horizon is a connected Battlefield universe filled with immersive experiences built on our unique DNA.

At Ripple Effect, we are a studio where you can do the best work of your career. Above all, we're driven by quality - in the games we create, and in the studio we've built.

Our values: We believe every day our work should be better than it was the day before. We iterate, innovate, and support our devs as they grow in their crafts and push one another toward mastery. We believe in operating with integrity, and creating a diverse team where everyone's ideas are heard.

With studios located in Los Angeles and Vancouver, Ripple Effect has been dedicated to the Battlefield franchise since our founding as DICE LA in 2013.

We're all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.

We are looking for a Sr Vehicles Artist - ExDev to oversee the quality and artistic consistency of externally developed vehicle assets. You will manage relations between our vendors, brief external artists on our needs, and provide detailed feedback on incoming assets. You will report to our Line Director, Art. We are considering on-site and hybrid working options within the Vancouver area to apply.

What You'll Do:

  • Support external artists by teaching, briefing and reviewing assets through written feedback and direct conversation, helping them reach quality.

  • While your main focus is on supporting external partners, you will also spend some of your time creating assets to keep your skills and workflow knowledge sharp.

  • Coordinate communication between external vendors and internal art teams.

  • Gather reference materials based on the established art direction for the project.

What We Are Looking For:

  • 5+ years of experience from several game titles with a realistic looking art direction for vehicles, working in some capacity with external partners.

  • Knowledge in modern hard surface asset workflows, including asset production process, modeling and PBR texturing.

  • A history of supporting others, prioritizing nurturing talent in others instead of solving the issue for them.

  • Understand, match, and communicate art styles.

  • Experience managing 3D assets in multiple stages of completion.

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

BASE SALARY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria)

    • $73,200 - $101,700 CAD

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Similar Jobs

Gym Class VR - Senior 3D Artist - Generalist

Gym Class VR

Austin, Texas, United States (On-Site)
8 Months ago
BOT VFX - Sr. FX Artist

BOT VFX

Chennai, Tamil Nadu, India (On-Site)
5 Months ago
Playrix - Senior VFX Artist

Playrix

Portugal (Remote)
3 Months ago
Lemon Sky - Intermediate Concept Artist

Lemon Sky

Petaling Jaya, Selangor, Malaysia (On-Site)
2 Months ago
Activision - Senior Environment Artist - Materials

Activision

Warsaw, Masovian Voivodeship, Poland (On-Site)
2 Months ago
Rockstar Games - Technical Writer

Rockstar Games

New York, New York, United States (On-Site)
1 Month ago
Hasbro - Principal Lighting Artist

Hasbro

North Carolina, United States (On-Site)
2 Weeks ago
DNEG - Pipeline Supervisor

DNEG

Bengaluru, Karnataka, India (On-Site)
3 Months ago
Tencent - VFX Artist

Tencent

(On-Site)
4 Weeks ago
Azra Games - Senior Environment Artist

Azra Games

Austin, Texas, United States (On-Site)
2 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

String Art   - 2D Animator

String Art

Bengaluru, Karnataka, India (On-Site)
4 Months ago
The Walt Disney Company - Lead Generalist

The Walt Disney Company

Sydney, New South Wales, Australia (On-Site)
4 Days ago
Visual Concepts - Environment Artist

Visual Concepts

Budapest, Hungary (On-Site)
2 Months ago
Lemon Sky - Intermediate Concept Artist

Lemon Sky

Petaling Jaya, Selangor, Malaysia (On-Site)
2 Months ago
Atomic Cartoons - CG Senior Modeling Artist (3 Month Contract)

Atomic Cartoons

Vancouver, British Columbia, Canada (Remote)
7 Months ago
FuturLab - Lead Artist

FuturLab

Brighton And Hove, England, United Kingdom (Hybrid)
3 Days ago
Playrix - Senior VFX Artist

Playrix

Almaty, Almaty Region, Kazakhstan (Remote)
3 Months ago
Climax Studios - Experienced Character Artist

Climax Studios

England, United Kingdom (On-Site)
1 Month ago
Epic Games - Senior Technical Artist

Epic Games

Cary, North Carolina, United States (On-Site)
1 Week ago
Jam City - 3D Art Manager

Jam City

Burbank, California, United States (Hybrid)
2 Weeks ago

Get notifed when new similar jobs are uploaded

Jobs in Vancouver, British Columbia, Canada

Matic Robots - Research Engineer

Matic Robots

Canada (On-Site)
4 Months ago
Nagarro - Principal Engineer / Senior SAP FICO Consultant

Nagarro

Canada (Remote)
4 Weeks ago
Mega Zebra - Human Resource Intern (m/f/d)

Mega Zebra

Montreal, Quebec, Canada (Hybrid)
7 Months ago
Super - Software Architect (Remote!)

Super

Toronto, Ontario, Canada (Remote)
3 Months ago
NetEase Games - HR Operations Specialist (Vancouver)

NetEase Games

Canada (On-Site)
7 Months ago
Treyarch - Principal Character Concept Artist

Treyarch

Vancouver, British Columbia, Canada (On-Site)
3 Months ago
Scopely - Lead Producer, Art Outsourcing

Scopely

Quebec, Canada (Remote)
1 Month ago
Scanline VFX - Editor (Trailers)

Scanline VFX

Vancouver, British Columbia, Canada (Hybrid)
4 Months ago
Thumbtack - Lead Data Scientist, Business Analytics

Thumbtack

Ontario, Canada (Remote)
3 Weeks ago

Get notifed when new similar jobs are uploaded

Technical Art Jobs

Mob Entertainment - Contract - Senior 2D Pixel Artist

Mob Entertainment

(Remote)
3 Weeks ago
Streamline Media Group  Inc  - VFX Artist

Streamline Media Group Inc

Kuala Lumpur, Federal Territory Of Kuala Lumpur, Malaysia (On-Site)
7 Months ago
Virtuos - Lead Technical Artist

Virtuos

China (On-Site)
3 Months ago
Rockstar Games - Principal Technical Artist: Animation

Rockstar Games

Dundee, Scotland, United Kingdom (On-Site)
4 Months ago
Netflix - Sr. Technical Artist, Games Studo

Netflix

Los Angeles, California, United States (On-Site)
3 Months ago
Cloud Imperium Games - Technical Artist

Cloud Imperium Games

Manchester, England, United Kingdom (On-Site)
4 Weeks ago
Virtuos - Technical Art Director

Virtuos

China (On-Site)
3 Months ago
Ubisoft - Unity Technical Artist

Ubisoft

Barcelona, Catalonia, Spain (On-Site)
2 Months ago
Tripledot Studios - Senior Technical Artist - Zephyr

Tripledot Studios

Warsaw, Masovian Voivodeship, Poland (On-Site)
3 Months ago
Vertigo Games - Lead Technical Artist

Vertigo Games

Amsterdam, North Holland, Netherlands (Hybrid)
5 Months ago

Get notifed when new similar jobs are uploaded

About The Company

We are Ripple Effect Studios, a game development studio, based in Los Angeles, California, working with DICE, located in Stockholm, Sweden, on Battlefield 2042 as well as an unannounced project. At Ripple Effect, we believe that a small idea can change the world. Like a ripple through water, one small action or idea can have a resonating effect that drives big change. The studio is driven by the notion of making big shifts in the industry through small, constant impacts that will change how the industry approaches game development, live service, studio life and community engagement. 

British Columbia, Canada (Hybrid)

Vancouver, British Columbia, Canada (Hybrid)

Vancouver, British Columbia, Canada (Hybrid)

Vancouver, British Columbia, Canada (Hybrid)

View All Jobs

Get notified when new jobs are added by Ripple Effect

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug