Technical UX/UI Designer

1 Month ago • 5 Years + • UI/UX Design

About the job

Job Description

Technical UX/UI Designer at IO Interactive for Project 007 and Project Fantasy. 5+ years of experience, game engine knowledge (Unity, Unreal), strong portfolio, user understanding, proactive self-starter.
Must have:
  • UX/UI Design
  • Game Engines
  • Portfolio Showcase
  • User Understanding
Good to have:
  • Technical Software
  • User Research
  • Proactive Self-Starter
  • Workflow Enhancement
Perks:
  • Hybrid Remote
  • Award-Winning Tech
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IO Interactive is currently looking for a Technical UX/UI Designer to join our Backbone team. We are currently working on two exciting game projects: Project 007 and Project Fantasy. Project 007 is a brand-new James Bond video game featuring an entirely original Bond story, and Project Fantasy is an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre.

As we work on these exciting projects, we need a skilled professional to assist us in the development of our state-of-the-art propriety game development engine, Glacier.

This is a unique opportunity to shape the UX/UI of Glacier, a proprietary game engine with a growing user base of developers, artists, and designers. As a Technical UX/UI Designer, you’ll play a crucial role in making the engine more accessible and functional for internal users, paving the way for future advancements. If you’re passionate about technical UX and excited to bring your expertise to a transformative role, we’d love to meet you!

This is a permanent position based in our Malmö, Brighton, or Barcelona studios, with the option to work from home up to two days per week.

What you will do:

  • Identify and resolve inconsistencies within our Glacier engine, ensuring tools are easily accessible for internal users.
  • Deepen your understanding of the Glacier engine’s complexities to effectively prioritize usability improvements. 
  • Develop a comprehensive UX strategy focused on core needs, with UI enhancements as a secondary objective.
  • Work closely, primarily with tools programmers and stakeholders such as level designers and technical artists, to understand user requirements and deliver designs that enhance their workflow.
  • Conduct user experience research within the team to understand pain points and satisfaction levels, using feedback to drive continuous improvements.


Who you are:

  • You have 5+ years of UX/UI design experience, ideally within the gaming industry or in application/software development.
  • You’re familiar with major game engines (e.g., Unity, Unreal Engine) or have experience working on internal tools for large teams.
  • You bring a strong portfolio showcasing successful UX/UI projects, especially in complex or technical software environments.
  • You’re passionate about understanding user needs and skilled at translating feedback into actionable design solutions.
  • You’re a proactive self-starter, comfortable taking initiative in a pivotal role.


Who we are:


IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.

We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.

We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.

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About The Company

IO Interactive is a 25-year old, AAA independent game studio, creators of HITMAN, Kane & Lynch, Mini Ninjas and Freedom Fighters. We are currently working on Project 007, Project Fantasy, and continue to develop Glacier, our award-winning game engine.


We are a diverse team of designers, producers, artists, programmers and operations supporters from 40+ different nationalities, working on cutting-edge technology and state-of-the-art game design.


The creative teams involved in producing our games are supported by our tech department, which delivers our own Glacier engine, and the incubation department, which helps the team to prototype new and exciting features, game mechanics, or even brand new IPs.


We know that the gaming world is in constant change – and so is IOI - but no matter what we do, we can assure you that it will not be boring.


IO Interactive was established in September 1998. The IO Interactive technology team consists of programmers, software engineers and mathematicians with considerable experience in game programming and 3D graphics. Graphic designers, artists and animators are recruited from the game and entertainment industry, as well as the best art schools from all over the world.

Brighton And Hove, England, United Kingdom (Hybrid)

Barcelona, Catalonia, Spain (Hybrid)

Brighton And Hove, England, United Kingdom (Hybrid)

Barcelona, Catalonia, Spain (Hybrid)

Brighton And Hove, England, United Kingdom (Hybrid)

Brighton And Hove, England, United Kingdom (Hybrid)

Copenhagen, Denmark (Hybrid)

Brighton And Hove, England, United Kingdom (Hybrid)

İstanbul, Türkiye (Hybrid)

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