Senior Audio Programmer - 12 month contract

1 Hour ago • 4-8 Years • Sound Design

About the job

Job Description

Media Molecule seeks a Senior Audio Programmer for a 12-month contract. Collaborate with Game Technology, Design, and Audio teams to integrate audio hooks and systems into game features. Work with audio designers to implement data-driven systems connecting Wwise functionality to audio technical features. Identify and implement workflow changes to streamline audio integration. The ideal candidate has experience implementing audio systems (ideally for Wwise) in AAA commercially-released games, excellent C and C++ skills, and strong communication skills. A proactive, collaborative approach and enthusiasm for sound and music are essential.
Must have:
  • Experience implementing audio systems (Wwise)
  • Excellent C and C++ skills
  • Strong communication skills
  • Proactive problem-solving approach
  • AAA game development experience
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Senior Audio Programmer – 12 Month Contract

We are Media Molecule, a multi-award winning game developer and part of the wider PlayStation Studios group. We have a history of creating outstanding games such as LittleBigPlanet, Tearaway and most recently, the BAFTA Award winning Dreams. It’s a fantastic time to join us as we embark on our next adventure, defining and executing the vision for our next project and settling into our gorgeous, newly refurbished studio in central Guildford. We are now searching for an experienced Senior Audio Programmer to join our Game Technology team on a 12 month contract basis.

Key responsibilities

  • Collaborate with Game Technology, Design and Audio teams to integrate audio hooks and systems into game features.
  • Collaborate with audio designers to implement data-driven systems that connect Wwise functionality to audio technical features.
  • Identify, propose and implement workflow changes that streamline audio integration.

Requirements

  • Previous experience implementing audio systems and hooks (ideally for Wwise) across a wide range of features in (ideally AAA) commercially-released game(s).
  • Excellent C and C++ skills, with ability to write readable and maintainable code.
  • Good written and verbal communication skills.
  • Proactive, pragmatic and collaborative approach to problem solving.
  • Enthusiasm and understanding of sound and music as aesthetic artforms.

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. 

PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

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