Senior UI Technical Artist (Unannounced project)

2 Months ago • 4-8 Years • Technical Art

Job Summary

Job Description

DPS Games in Guildford seeks a Senior/Lead UI Technical Artist for an unannounced AAA free-to-play game. Responsibilities include creating and improving art production pipelines, asset management, and enforcing organizational file structures. This role involves working with the Art Director and Art Production Director, collaborating with multiple disciplines, and pushing the quality of UI production tools. The ideal candidate possesses strong Unreal Engine experience (UE4+), Blueprint skills, expertise in 2D/3D asset handling, shader knowledge, and a deep understanding of art pipeline and infrastructure development using Python. The position requires excellent communication, problem-solving abilities, and the ability to mentor junior team members.
Must have:
  • Unreal Engine 4+ experience
  • Blueprint UI prototyping
  • 2D/3D asset handling
  • Shader, lighting, VFX knowledge
  • Asset optimization & rendering
  • UMG expertise
  • Python for pipeline development
  • Performance optimization
  • Excellent communication
Good to have:
  • C++ (Unreal)
  • Shader development
  • Procedural content generation (Houdini Engine)
Perks:
  • 5 weeks annual leave
  • Dog-friendly office
  • Onsite canteen
  • Video game areas, Warhammer station, D&D table
  • Adjustable height desks
  • Wellbeing perks (Mental health days, counseling)
  • Health & life insurance
  • Pension contribution
  • Career development opportunities
  • Employee discounts
  • Personal gaming account
  • Company events
  • Seniority awards
  • Referral program

Job Details

Job Overview

Based in Guildford, DPS Games is looking for an exceptionally skilled Senior or Lead UI Technical Artist, to guide the creation and improvement of the art production pipeline for an unannounced AAA free-to-play game.  

You’ll naturally be a hardworking, self-motivated team player with a good sense of humour, who can integrate seamlessly into our team and studio culture, be able to work closely with the Art Director and Art Production Director, and to champion the needs and requirements of the art team across every discipline.

You’ll be passionate about art production pipelines, asset management, and organisational file structures and naming conventions. You’ll be championing them with the art leads and enforcing them through a mix of reviews and validation tech, as well as ensuring that all art production flows through the Tech Art infrastructure.

You’ll bring your excellent verbal and written skills, with the ability to take critique and give feedback to external partners, as well as fully participating in group discussions.

In this position you’ll be working within a multidisciplinary team of developers in a global community and will have the ability to both share your hard-earned knowledge and continue to develop your skill set by learning from your teammates.

Reports to

This role reports to the UI Director.

What will you do?

  • Create, improve, and enforce the use of art production tools and pipelines across every UI discipline
  • Question tech requests before they are actioned to ensure that they are asking for the right thing
  • Work with the Tech, Tools, and Graphics disciplines to ensure that new requests are appropriately assigned to the right people
  • Push the bar on quality for all UI production tools and innovate with new tooling
  • Work closely with the UI Director to ensure that all high-level UI goals can be met, and that long-term Tech dependencies are anticipated
  • Manage and guide the UI Tech team and help them develop their skills and career goals

What are we looking for?

  • Proven experience with Unreal Engine 4 (or above) with at least one full production cycle behind you
  • Strong experience developing UI prototypes using Blueprints
  • Strong ability to work with both 2D and 3D assets
  • Hands on experience with shaders, lighting and VFX
  • Working knowledge of asset optimisation and rendering
  • Working knowledge of UMG
  • Expert knowledge of art pipeline and infrastructure development using Python
  • Strong understanding of modern rendering pipelines, with the ability to help art leads prototype shaders in Unreal to serve as an example or prototype for the Graphics team to refine
  • Expert understanding of performance optimisation techniques and related software, including Renderdoc, Pix, Unreal Insights, and how to turn findings into actionable changes and improvements to the art
  • Excellent verbal and written communication skills
  • Strong drive to champion the UI team’s interests with other departments
  • Motivation to cross discipline lines and identify problems in other areas that might have an impact on the art team
  • Strong experience with version control systems (Perforce, Git) and ability to teach the essentials to artists

What additional skills will help you stand out?

  • C++ skill with Unreal would be a strong bonus
  • Expertise in shader development and creation is not a must but would be a help
  • Experience with procedural content generation tools like Houdini Engine

Benefits

Benefits and perks are tailored to the local market and culture. Our benefits in Guildford include:

  • 5 weeks of Annual Leave per calendar year
  • Dog-friendly office
  • Onsite canteen (with an endless supply of snacks and beverages)
  • Video game areas, Warhammer painting station, a bespoke D&D table, Adjustable height desks
  • Wellbeing perks (Mental Health Days, Dedicated Well-being room, Team of Mental Heath First Aiders, Professional counseling)
  • Health Insurance (including family coverage), Life Insurance, Pension contribution
  • Career development and education opportunities within the company
  • Employee discounts
  • Personal Gaming Account 
  • Company events 
  • Seniority Awards 
  • Referral program - you can recommend the best talents to the Company and receive a reward 
  • Working in one of the main European hubs for mobile game development
  • Startup within a company with 25 years of experience on the market
  • To learn more about our studio in Guildford, follow this link: https://dpsgames.com/studio

 

About Wargaming 

Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.

Please see Wargaming Candidate Privacy Policy for details on how Wargaming uses your personal data.

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About The Company

Wargaming is a company with a rich history and a bright future. Founded in 1998, we have grown from a small team of passionate gamers into a global leader in the gaming industry. Our focus has always been on creating immersive and engaging experiences for our players, and we are constantly pushing the boundaries of what is possible in the world of gaming.


But our success is not just limited to our games. We are also committed to giving back to the community and making a positive impact on the world. We have established a number of initiatives to support education, technology, and the arts, and we are always looking for new ways to make a difference.


So if you are a talented and ambitious individual looking to make a real impact in the gaming industry, Wargaming is the place for you. Join us, and be a part of something truly special. 

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