Founded in 2002, Infinity Ward is the original studio behind the Call of Duty® franchise. The titles developed by Infinity Ward have won more than 200 "Game of the Year" awards and 100 "Editor's Choice" awards, among many other industry accolades. Some of our previous titles include: Call of Duty®: Ghosts, Call of Duty®: Infinite Warfare and most recently, Call of Duty®: Modern Warfare II.
A critically acclaimed studio, Infinity Ward is proud to have one of the most passionate and dedicated development teams in the industry. We love to have as much fun as the games we create, and it shows in our relaxed, yet diligent, workplace environment. We believe that making the best games relies on having the best people, so we like to look after ours. We enjoy having fun with top-notch events that everyone gets involved with.
Infinity Ward is wholly owned by Activision. To learn more about our studio, please visit us at , on Facebook at , and on Twitter.
Your Mission
As a Art Director - Materials/Textures at Infinity Ward, you will be expected to lead and oversee the development of high-quality materials that align with the studio's artistic vision and technical standards. Your responsibilities will include ensuring consistency across all material assets, establishing best practices, and maintaining a cohesive visual identity. You will collaborate closely with Art Directors, Tech art and Rendering team, and other key stakeholders to drive innovation and achieve excellence in material creation
Player Profile
Experience: Proven track record as an expert-level Material Artist or lead, preferably in AAA game development, with at least 8+ years of experience in creating and leading material pipelines.
Technical Proficiency: Strong understanding of PBR workflows, advanced shader creation, material optimization techniques
Problem-Solving: Strong problem-solving skills with a proactive approach to addressing technical and artistic challenges.
Portfolio: A portfolio showcasing high-quality, game-ready materials, highlighting both artistic and technical expertise.
Education: A degree in Fine Arts, Computer Graphics, or a related field is preferred but not required.
Tools: Familiar with modern level editor and editor workflows... Substance Designer, Substance Painter, Adobe Photoshop, UE4, Unity, etc
Extra Points
Our World
Activision Blizzard, Inc., is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty®, World of Warcraft®, Overwatch®, Diablo®, Candy Crush™ and Bubble Witch™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!
Our ability to build immersive and innovate worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered!
Activision Blizzard is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.
Rewards
We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:
Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting .
In the U.S., the standard base pay range for this role is $134,000.00 - $247,900.00 Annual. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role’s range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.Explore gaming industy jobs in one of the leading Game Studios.