Technical Architect

1 Month ago • 12 Years + • Technical Art

About the job

Job Description

The Technical Architect at People Can Fly will support the Global Technical Director's vision and strategy. Responsibilities include identifying emerging technologies, integrating innovations into development processes, developing common plugins and tools, and optimizing Unreal Engine workflows. The role requires fostering collaboration across departments, upholding high coding standards, providing technical oversight, and identifying and addressing risks. Technical leadership includes establishing guidelines, organizing knowledge-sharing sessions, and encouraging experimentation. The ideal candidate will have 12+ years of experience in console/PC game development with leadership experience and a strong understanding of Unreal Engine.
Must have:
  • 12+ years game dev experience
  • Leadership experience
  • Strong problem-solving skills
  • Excellent C++ skills
  • Unreal Engine knowledge
  • Source control proficiency
Good to have:
  • Experience with other programming languages
  • Project management skills (Jira, Confluence)
Perks:
  • Private medical healthcare
  • MultiSport card
  • Free library access
  • Language classes
  • Flexible working hours
  • Virtual health & wellbeing sessions
  • Personal development opportunities

Company Description

People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.

Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Maverick is a Triple-A game developed in collaboration with Microsoft Corporation; Bifrost & Victoria are projects we're growing in the self-publishing model. We are also busy working on a VR and undisclosed projects, more information on those to come later.

With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.

If you decide to accompany us on this journey, you’ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide.

PCF Framework is a home of coding experts who ensure that the key areas of the Unreal Engine used by PCF are being properly developed across different games and platforms. The team also makes sure that we have less systems to maintain while remaining competitive and is responsible for driving our architecture and R&D initiatives forward.

Job Description

Vision and Strategy Development:

  • Effectively communicate with the PCFF Development Director, Global Technical Director to support the Global Technical Director vision and strategy for the department. Offers well-thought-out solutions and recommendations.
  • Support and help with identification of emerging technologies and trends relevant to gaming (and in our case specifically online, self published games) and integrate their adoption into the roadmap.
  • Stay abreast of industry trends and advancements in Unreal Engine technology and help integrating relevant innovations into our development processes, communicate and share with the team.
  • Support the development of common plugins, build systems, and tools to optimize Unreal Engine development workflows.
  • Identify areas for process improvement and optimization within the Central Technology department, implementing solutions to enhance efficiency, quality, and effectiveness.
  • Encourage the organization to use test automation, unit tests, test plans and any other methods that automate the testing and reduce the stress for QA teams.

Values and Collaboration:

  • Promote PCF’s system of values, proficiently assessing individuals' behaviors in alignment with these values and effectively communicating and promoting adherence to them.
  • Foster effective collaboration with other departments to achieve a cohesive effort and enhance overall effectiveness and outcomes.
  • Collaborate with other architects and technical leads on different projects to discuss technologies and align on our practices.
  • Encourage game projects to follow the studio's development methodology and processes, support implementation and following them in the project development.
  • Meet regularly with project managers, technical leads, and programmers to discuss progress and obstacles along the way.

Technical Leadership:

  • Uphold high coding standards, ensure that code is cross-platform, reusable, and maintainable.
  • Provide technical oversight by reviewing technical designs and code as well as performing validations to ensure a high level of optimization.
  • Identify and address risks within the development pipeline.
  • Encourage experimentation with new tech and methodologies, within sane constraints.
  • Set-up middleware requirements, and assist with evaluating middleware suitability.
  • Anticipate and address critical issues, proposing effective solutions.
  • Establish guidelines, workflows, and documentation to facilitate effective collaboration and knowledge sharing among teams.
  • Organize knowledge-sharing sessions or workshops to disseminate technical expertise within the team.

Qualifications

  • 12+ years experience working in console / PC games including prior experience in any leadership capacity.
  • Involved in the full production cycle of at least 2 titles.
  • Extremely strong problem solving and organizational skills.
  • Excellent teamwork, focus on contributing to good working relationships throughout the team.
  • Ability to work effectively with people with different specializations and backgrounds.
  • Excellent primary programming language skills (C++).
  • Proficient with Source Control and Code Review tools (Swarm, Perforce, Git, etc.).
  • Proven project management skills (JIRA, Confluence, etc.).
  • Good Unreal Engine knowledge.

Nice to have: 

  • Experience with other programming languages.

Additional Information

Poland:

  • Private medical healthcare including dental treatment for PCF members and their families (Signal Iduna).
  • MultiSport card for you and your family members or friends.
  • Free library with a wide range of games and books you have unlimited access to.
  • In-company Polish and English language classes.
  • Fresh fruit, snacks, and beverages for everyone in the office.
  • Flexible working hours.
  • Free virtual health and mental wellbeing sessions are included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.
     

We are committed to an inclusive and diverse work culture. PCF is an equal opportunity employer. We do not discriminate based on race, color, ethnicity, ancestry, national origin, religion, sex, gender, gender identity, gender expression, sexual orientation, age, disability, genetic information, marital status or any legally protected status.

View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

People Can Fly is a global video game development company operating in Poland, the UK and North America.


We are one of the leading Unreal Engine studios in the industry.


Established in 2002, PCF made its mark on the shooter genre. The studio is known for titles such as Bulletstorm: Full Clip (launched on April 7, 2017), Gears of War: Judgment (published in 2013) and Bulletstorm (an original, Unreal Engine 3-powered onslaught of ‘kill with skill’ gameplay and blockbuster moments published in 2011) and award-winning Painkiller (launched in 2004).


People Can Fly's new RPG shooter Outriders is available now on PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, PC, Google Stadia and Nvidia GeForce Now.


People Can Fly studio is currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Bifrost, Victoria and Dagger are projects we're growing in the self-publishing model. We also have one project in the concept phase – Red; as well as two projects in VR technology – Green Hell VR and Thunder - a new project based on one of the IPs from the Group’s portfolio.


SPREAD YOUR WINGS IN THE GAMEDEV INDUSTRY WITH PEOPLE CAN FLY.

Montreal, Quebec, Canada (On-Site)

Warsaw, Masovian Voivodeship, Poland (Remote)

Warsaw, Masovian Voivodeship, Poland (On_site)

Warsaw, Masovian Voivodeship, Poland (On_site)

Poland (On_site)

Poland (On-Site)

View All Jobs

Get notified when new jobs are added by People Can Fly

Similar Jobs

Amber - UI Artist (Project Based)

Amber, Brazil (On-Site)

PENN Interactive - Senior QA Automation Engineer

PENN Interactive, United States (Hybrid)

Gearbox Software - Senior Site Reliability Engineer

Gearbox Software, United States (On-Site)

Assystems - PMO Change H/F

Assystems, France (On-Site)

Match Group - Product Operations Specialist

Match Group, United States (Hybrid)

Vertigo Games - Senior Rigging Artist

Vertigo Games, Netherlands (Hybrid)

Insight Global - Environment Artist

Insight Global, United States (Remote)

Metaverse game studios - Senior/Mid VFX Artist (Europe - MENA)

Metaverse game studios, (Remote)

Ubisoft - Senior Technical Artist [AAA]

Ubisoft, China (On_site)

Second Dinner - Senior Art Outsourcing Supervisor

Second Dinner, (Remote)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Social Discovery Group - Business Analyst

Social Discovery Group, Poland (Remote)

Dream Game Studios - SDE 1 - React Native with Android

Dream Game Studios, India (On-Site)

Apex logic - Sr. Full-Stack Developer

Apex logic, United States (Remote)

The Walt Disney Company - HRIS Developer Project Hire

The Walt Disney Company, United States (On-Site)

Origin Medical Research Lab - Senior Quality Assurance Engineer

Origin Medical Research Lab, India (On-Site)

Reversing Labs - Product Manager

Reversing Labs, Croatia (Hybrid)

Fluence - Technical Writer, Software & Controls

Fluence, United States (Hybrid)

Social Discovery Group - Head of Product of Premium products

Social Discovery Group, Thailand (Remote)

The Walt Disney Company - Senior Product Manager

The Walt Disney Company, United States (On-Site)

Get notifed when new similar jobs are uploaded

Jobs in Warsaw, Masovian Voivodeship, Poland

Dentsu - Pracuj w dentsu!

Dentsu, Poland (On-Site)

Keywords Studios (Player Support) - Sales and Business Development - 2025 Opportunities

Keywords Studios (Player Support), Poland (Remote)

Activision - Lead Network Programmer

Activision, Poland (On-Site)

People Can Fly - Environment Artist - Assets

People Can Fly, Poland (On-Site)

Yggdrasil Gaming  - Sound Engineer (B2B Agreement)

Yggdrasil Gaming , Poland (On-Site)

PAPAYA - Unity Team Lead - Poland

PAPAYA, Poland (Hybrid)

Get notifed when new similar jobs are uploaded

Technical Art Jobs

Electric Square - Lead Technical Artist - Electric Square, Singapore

Electric Square, Singapore (On-Site)

Gearbox Software - Senior Technical Artist

Gearbox Software, United States (On-Site)

Ubisoft India Studios - Senior Character Artist

Ubisoft India Studios, India (Hybrid)

Rockstar Games - Technical Artist: Interior Environment (All Levels)

Rockstar Games, United Kingdom (On-Site)

Room 8 Studio - Project Art Director

Room 8 Studio, Slovakia (On-Site)

Bombay Play - Technical Artist

Bombay Play, India (On-Site)

MADFINGER Games - Lead Technical Artist

MADFINGER Games, Czechia (On-Site)

LAIKA Studios - Visual Effects General Interest (SIGGRAPH 2024)

LAIKA Studios, United States (On-Site)

Room 8 Studio - Project Art Director

Room 8 Studio, Czechia (Remote)

Get notifed when new similar jobs are uploaded