Technical Materials Artist

7 Months ago • 3 Years + • Technical Art

Job Summary

Job Description

Technical Materials Artist needed with 3+ years experience in Unreal Engine materials and shaders, expertise in Substance Designer and Painter, and strong understanding of texturing for physically-based rendering.
Must have:
  • Unreal Materials
  • Substance Designer
  • Shader Networks
  • Texturing Software
Good to have:
  • Material Functions
  • Procedural Texturing
  • Perforce Experience
  • Material Layer Systems
Perks:
  • BioShock Franchise
  • Collaborative Team

Job Details

 

 

 

Cloud Chamber is looking for a detail-oriented - Materials - Artist who has the technical understanding, and keen 3D artistic skill, to assist in the creation of high-quality materials for stylized environments, props, and characters. 

You love to work out the technical aspects behind a complex material like shattered ice, magical crystals or flowing lava. You like the challenge of trying to translate a traditional art style into a shader that makes people question if it was painted by hand, or rendered in Unreal. 

You will be responsible for working with the material editor in Unreal to create optimized custom materials and material functions that will be used by our texture team.

Job Details:

  • Create visually stunning textures and materials for physically-based rendering.
  • Work with the Art Director and Lead Materials Artist to develop materials and shaders that fit our stylized look.
  • Work with Engineering and other Technical Artists to ensure our materials are performant.
  • Act as a liaison between the Materials team and the Core Tech/Tech Art teams.
  • Collaborate with 3D artists and designers to understand the content needs of the game.
  • Work with dev and tools teams to define tools and improvements necessary to meet content creator expectations.
  • Communicate effectively with team members, production and management to ensure that project goals and deadlines are met.
  • Receive, give, and apply feedback effectively while maintaining a constructive attitude.

Skills, Experience and Qualifications:

  • 3+ years of experience as a Texture or Technical  Artist.
  • Previous experience with creating Unreal materials and shaders from scratch. 
  • Ability to quickly prototype proof-of-concept ideas and looks based on concept or reference.
  • Strong knowledge of texturing software, preferably Substance Designer and Painter.
  • Familiarity with material layer systems.
  • Ability to work independently with a high level of autonomy.
  • Experience with shader networks and procedural texturing.
  • Familiar with Perforce.
  • Strong organizational and communication skills, with a critical eye for detail.
  • Highly detail-oriented, deadline-driven, and able to embrace change for a fast-growing organization.
  • Ability to learn new areas of development.
  • Ability to collaborate with peer-level Artists, Engineers, and Game Designers.
  • Ability to partner with a diverse group of personalities effectively and constructively.
  • Excellent time management skills.
  • Able to problem-solve and prioritize issues while developing a production pipeline.
  • Self-motivated towards solving creative problems.
  • You have a love for research, reference, and documenting your findings to share with the team.
  • Work ethic focused on dynamism and collaboration.
  • Champion of high standards, pushing for progress, embracing change, and challenging the status quo.
  • Uncompromising ethics and unwavering integrity.
  • Willing to uphold the values of Cloud Chamber.
  • Ability to take direction well.
  • Able to respond elegantly to difficult creative changes, often late in the process.
  • Humble, open to coaching, an iterative process, and group critique.
  • A positive force multiplier with a great team-player attitude.

We are Cloud Chamber: a collaborative team of inspired minds who create games together. We strive to make unique, entertaining, and thoughtful game experiences that engage the world.

We believe in the beauty and strength of diversity, in both the makeup of the studio and the nature of our thinking. Our focus on open communication and overall well-being allows each of us to strive for excellence in our work, and happiness in our lives.

We’re currently making the next BioShock. Our passion and love for this iconic franchise is what brought us together. The thrill and responsibility of creating the next iteration of such a beloved game is what keeps us going.

If all of this sounds as exciting to you as it is to us we’d love to meet you! Join us in creating worlds that move people.

Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees we only use 2K.com email accounts.

#LI-Hybrid

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About The Company

Notre studio existe pour créer des jeux vidéo uniques, divertissants et réfléchis, destinés au monde entier.


Our studio exists to craft unique, entertaining and thoughtful videogame experiences that engage the world. 

Novato, California, United States (Remote)

Montréal, Québec, Canada (Hybrid)

Novato, California, United States (Remote)

Montréal, Québec, Canada (On-Site)

Montréal, Québec, Canada (Hybrid)

Novato, California, United States (Remote)

Montréal, Québec, Canada (Hybrid)

Montréal, Québec, Canada (Hybrid)

Novato, California, United States (Remote)

Novato, California, United States (Remote)

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