We are looking for a technical designer to reinforce our Vehicles and Damage task force. If you have a strong interest in military vehicles, explosions, damage simulation, and aircraft such as helicopters, this role is an opportunity to work closely with a dedicated team of like-minded developers.
As a technical designer and feature owner in this task force you will be responsible for the design and realization of major features. Feature owners manage the implementation of features on every level. You will be the one doing the script implementation of the feature, as well as communicating with programming, animation, art, and audio departments when code and/or assets are required. Finally, working with QA and playtesting your own work ensures quality and a good user-experience - the primary goal in every feature.
The multi-faceted nature of this role enables you to draw from your strengths, as well as grow in areas that are important to you and the project‘s targets.
Get notifed when new similar jobs are uploaded
Our story began with our first game, Arma: Cold War Assault, released back in 2001. Developed by just a handful of people, this PC-exclusive title became a massive success. It sold well over a million copies, received numerous industry awards, and was praised by critics and players alike. Since then, we've grown from a ragtag bunch of garage devs to an international family of over 400 professionals – working on major games like Arma 3, DayZ, Ylands, Vigor, and various other projects. Our ambition: to make games that act as platforms for people to explore, create, and connect.
Get notified when new jobs are added by Bohemia Interactive