Technical Artist Intern (Rendering)

3 Weeks ago • Upto 1 Years • Technical Art

Job Summary

Job Description

Electronic Arts seeks a Technical Artist Intern (Rendering) to work on the IRON MAN game at Motive Studios in Montreal. The intern will collaborate with Tech Art leads and the team to design and implement art creation tools, workflows, shaders, and on-screen effects. Responsibilities include collaborating with content creators to understand requirements, documenting work, researching industry trends, and sharing knowledge. The ideal candidate possesses a passion for art and problem-solving technical challenges in art, design, math, or computer science, alongside experience with game engines (Unity or Unreal), art packages (Maya, Photoshop; Houdini or Substance is a bonus), and some scripting/programming (Python). This 4-month internship offers a hybrid work opportunity.
Must have:
  • Bachelor's degree in related field
  • Game engine experience (Unity or Unreal)
  • Knowledge of art packages (Maya, Photoshop)
  • Scripting/programming experience (Python)
  • Understanding of game art creation processes
Good to have:
  • Houdini or Substance Designer/Painter experience
Perks:
  • Paid time off
  • New parent leave
  • Free games

Job Details

Electronic Arts is looking for students to join our world-class internship experience. Summer 2025 will be better than ever as we bring all interns together on-site for orientation week and prep students for the future ways of work by offering a hybrid opportunity. For more information about our Next-Gen Program, visit https://www.ea.com/careers/interns-and-university-graduates

Our teams build meaningful relationships with hundreds of millions of players around the world who love our games. We aim to be the best at meeting players where they are and supporting them throughout their journey with EA. Our teams develop the strategic vision of our products, run outstanding multi-channel campaigns, build global engagement across all touch points, develop global insights, and propel sales and global publishing. We understand the dynamic global landscape so we can bring relevant content, promotions, and help to players anywhere.

A Technical Artist is a bridge between art and technology, working with artists, programmers, and the technical art team. Their main responsibilities can include art production workflows, tools, pipelines, performance, and shader development. As a Technical Art Intern, you should have a passion for art and be comfortable problem-solving technical challenges in the areas of art, design, mathematics, or computer science.

At Motive in this role, you will work on a game team, developing new technologies in your area of interest (it could be in tool development, procedural workflows, rendering etc.) to improve how we build content for our games.

Responsibilities:

  • Work with the Tech Art leads and team to design and implement art creation tools and workflows or on shaders and on-screen effects.

  • Collaborate with content creators to understand requirements and challenges.

  • Document work in a clear and concise form.

  • Research and keep up with the latest trends and technical tools for developing content and inspire others through knowledge sharing.

Qualifications:

  • Candidate for a bachelor’s degree in a related field.

  • Some experience working with a game engine (like Unity or Unreal)

  • Knowledge of art packages, such as Maya and Photoshop. (Houdini or Substance Designer/Painter is a bonus).

  • Some scripting/programming experience (in a language like Python).

  • An understanding of the processes and challenges in the creation of art content for games.

We are only considering students who will be enrolled in an accredited degree program in the summer of 2025, slated to graduate no earlier than December 2025. Applicants must be legally authorized to work in Canada on a full-time basis during the 4-month internship. Visa sponsorship is not available for this position.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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About The Company

Motive is a AAA video game development studio established in 2015, and located in Montreal, Quebec. The studio is part of Electronic Arts studio network and has worked on action-adventure licenses. Motive supported the solo campaign on Star Wars™ Battlefront™ II and was the lead developer of Star Wars™: Squadrons and the Dead Space™ remake. The team is currently working on an Iron Man™ game. 

At Motive, we encourage innovation and calculated risk-taking in our approach to game development. We put significant emphasis on creating safe spaces through our practices and a culture that offers our teams the freedom, autonomy, and time to innovate where it matters. All of this in search of unique experiences, in search of fun. 

Our offices are located in the heart of downtown Montreal, at the foot of the heritage site and popular park Mount-Royal. The studio also welcomes members of our Frostbite engine team, and Search for Extraordinary Experiences Division (SEED).

Montreal, Quebec, Canada (On-Site)

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