Programmeur de rendu

1 Month ago • All levels • Rendering

Job Summary

Job Description

Epic Games seeks a Rendering Programmer to advance their skeletal mesh rendering pipeline for large crowd rendering. Responsibilities include optimizing the skin cache for GPU performance and memory, collaborating with Nanite, Ray Tracing, and animation teams on new features, optimizing rendering infrastructure systems (texture streaming, virtual texturing, multi-GPU support, shader compilation), developing user-friendly tools for artists and game engines, assisting external clients, and staying current with graphics technology. The role requires strong C++ and multithreading skills, real-time rendering experience, and deep understanding of 3D math, rendering algorithms, and data structures.
Must have:
  • Strong C++ and multithreading skills
  • Real-time rendering experience
  • Deep understanding of 3D math
  • Experience with at least one graphics API (DirectX, OpenGL, Vulkan, Metal)
  • Proven performance and memory optimization skills
Perks:
  • 100% employer-paid premiums for employee and dependents
  • Comprehensive medical, dental, and vision coverage
  • Supplemental insurance options
  • Weekly indemnity (short-term disability)
  • Retirement savings plan with employer matching contributions
  • Employee Assistance Program
  • Comprehensive mental wellness program

Job Details

PROGRAMMATION OU DEVELOPPEMENT - UNREAL ENGINE

Ce que nous faisons

Les projets propulsés par Unreal Engine demeurent à la fine pointe du divertissement en temps réel depuis plus de 20 ans. Notre équipe d’experts en matière de programmation innove constamment afin d’améliorer les outils et la technologie conçus pour donner des moyens incroyables aux développeurs de contenu à l’échelle de la planète. 

Ce que vous ferez

Epic Games est à la recherche d’un programmeur d’architecture de rendu dans le but de faire progresser le développement de notre pipeline de rendu de maillages squelettiques afin de prendre en charge le rendu de grandes foules. Vous travaillerez directement avec les esprits techniques les plus brillants du secteur au sein de différentes équipes d’Epic (Nanite, Ray Tracing et animation).

Ce dont vous serez responsable

  • Optimiser notre cache de skins pour les performances et la mémoire du processeur graphique (GPU) afin de soutenir la prise en charge du rendu de nombreux personnages à l’écran.
  • Travailler directement avec les équipes responsables de Nanite, du Ray Tracing et de l’animation dans Unreal Engine pour développer de nouvelles fonctionnalités afin de répondre aux besoins en matière de rendu de maillages squelettiques de nouvelle génération.
  • Assumer la responsabilité de l’optimisation et de l’amélioration de nos systèmes d’infrastructure de rendu, y compris la diffusion en continu de textures, la texturation virtuelle, la prise en charge simultanée de plusieurs processeurs graphiques ou la compilation de shaders.
  • Faire progresser les outils associés aux fonctionnalités et vous assurer qu’ils sont utilisables et appropriés pour les artistes et le moteur dans les jeux et les films.
  • Aider les clients externes à cerner les points à améliorer et à concevoir ou mettre en œuvre des solutions.
  • Adopter une attitude avant-gardiste et rester à l’affût des techniques actuelles, de la recherche, des données en matière de graphiques, du matériel, etc.

Ce que nous recherchons

  • Solides connaissances en C++ et en techniques de programmation multithread. Capacité à coder et à concevoir divers systèmes du moteur.
  • Expérience de rendu en temps réel dans le secteur des jeux vidéo ou de l’infographie.
  • Connaissances approfondies et compétences dans l’application des mathématiques 3D, des algorithmes de rendu et des structures de données.
  • Connaissances approfondies d’au moins un API graphique (DirectX11, DirectX12, OpenGL, Vulkan, Metal, etc.).
  • Compétences démontrées en matière d’optimisation de la performance et de la mémoire.
  • Expérience avec la livraison de jeux vidéo AAA.

Avantages

Nous payons l’entièreté des primes (100 %) associées aux avantages sociaux, tant pour les employés que pour les personnes à charge, et proposons une couverture supplémentaire pour les soins médicaux, dentaires et de la vue, les maladies graves, la télémédecine, l’assurance-vie, l’assurance en cas de décès ou de mutilation par accident et l’assurance invalidité de longue durée. Nous offrons également une indemnité hebdomadaire (invalidité de courte durée) et un régime d’épargne-retraite avec cotisation concurrentielle de la part de l’employeur. En plus du programme d’aide aux employés, nous proposons un programme étoffé de bien-être mental par l’entremise de Modern Health, un organisme qui fournit gratuitement des services de thérapie et d’encadrement aux employés et aux personnes à charge.

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About The Company

Founded in 1991, Epic Games is a leading interactive entertainment company and provider of 3D engine technology. Epic operates Fortnite, one of the world’s largest games with over 350 million accounts and 2.5 billion friend connections. Epic also develops Unreal Engine, which powers the world’s leading games and is adopted across industries such as film and television, architecture, automotive, manufacturing, and simulation. Through Unreal Engine, Epic Games Store, and Epic Online Services, Epic provides an end-to-end digital ecosystem for developers and creators to build, distribute, and operate games and other content. Epic has over 40 offices worldwide with headquarters in Cary, North Carolina.

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