Software Developer Intern (Tools Programming) - IRON MAN

3 Weeks ago • Upto 1 Years • Technical Art

Job Summary

Job Description

Electronic Arts is seeking a Software Developer Intern to join their Tools and Infrastructure team working on the next AAA Iron Man game. This internship involves building tooling and plugins for Unreal Engine 5 and related DCC tools, supporting narrative workflows, developing import/export workflows, contributing to source control and build delivery tools, and enhancing the CI/CD backend for the build farm. Responsibilities include creating editor plugins, assisting the Narrative and Cinematics team, developing preflight checks, build deployment tools, and telemetry gathering tools, and working with the team to support tools and workflows for content creators. The ideal candidate will have C++ proficiency, with C# and .NET experience preferred. Unreal Engine experience is also beneficial. This is a 4-month internship, available to students enrolled in an accredited program in Summer 2025, graduating no earlier than December 2025.
Must have:
  • C++ proficiency
  • Build tooling and plugins for Unreal Engine 5
  • Support narrative workflows
  • Work with DCC import/export workflows
Good to have:
  • C# and .NET proficiency
  • Unreal Engine experience
Perks:
  • Paid time off
  • New parent leave
  • Free games

Job Details

Electronic Arts is looking for students to join our world-class internship experience. Summer 2025 will be better than ever as we bring all interns together on-site for orientation week and prep students for the future ways of work by offering a hybrid opportunity. For more information about our Next-Gen Program, visit https://www.ea.com/careers/interns-and-university-graduates

Our teams build meaningful relationships with hundreds of millions of players around the world who love our games. We aim to be the best at meeting players where they are and supporting them throughout their journey with EA. Our teams develop the strategic vision of our products, run outstanding multi-channel campaigns, build global engagement across all touch points, develop global insights, and propel sales and global publishing. We understand the dynamic global landscape so we can bring relevant content, promotions, and help to players anywhere.

Our game development team, working on the next AAA Iron Man game, is seeking a Software Developer Intern to work on our Tools and Infrastructure team alongside a group of experienced developers as they deliver the technology that supports the game production pipeline.

This role will have the opportunity to learn about and assist with delivery of various editor plugins, narrative workflows, DCC import/export workflows, source control and build delivery tools, the CI/CD backend for the build farm, and many other topics related to the stability of the project and the day-to-day workflows of the team.

Responsibilities:

  • Build tooling and plugins to support content creation in Unreal Engine 5 and related DCC tools.

  • Work with the Narrative and Cinematics team to support workflows related to authoring narrative sequences in the game.

  • Develop and maintain tools and workflows to support the game team in their work, such as preflight checks, build deployment tools, telemetry gathering tools, and other related tools.

  • Develop features for the build farm, ranging from authoring build pipelines to implementing standalone services that support the operation of the build pipelines.

  • Work alongside the team to provide support of our tools and workflows to content creators on the project.

Requirements:

  • C++ proficiency required

  • C# and .NET proficiency preferred

  • Experience with projects in Unreal Engine preferred

  • Experience working with DCC import/export workflows is encouraged but not required

We are only considering students who will be enrolled in an accredited degree program in the summer of 2025, slated to graduate no earlier than December 2025. Applicants must be legally authorized to work in Canada on a full-time basis during the 4-month internship. Visa sponsorship is not available for this position.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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About The Company

Motive is a AAA video game development studio established in 2015, and located in Montreal, Quebec. The studio is part of Electronic Arts studio network and has worked on action-adventure licenses. Motive supported the solo campaign on Star Wars™ Battlefront™ II and was the lead developer of Star Wars™: Squadrons and the Dead Space™ remake. The team is currently working on an Iron Man™ game. 

At Motive, we encourage innovation and calculated risk-taking in our approach to game development. We put significant emphasis on creating safe spaces through our practices and a culture that offers our teams the freedom, autonomy, and time to innovate where it matters. All of this in search of unique experiences, in search of fun. 

Our offices are located in the heart of downtown Montreal, at the foot of the heritage site and popular park Mount-Royal. The studio also welcomes members of our Frostbite engine team, and Search for Extraordinary Experiences Division (SEED).

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