Software Developer Intern (Engine Programming)

3 Weeks ago • Upto 1 Years • Game Engine

Job Summary

Job Description

Electronic Arts is seeking Software Developer Interns for its game engine programming team. Interns will collaborate with senior programmers, implement new technologies, develop and optimize engine features, debug and troubleshoot issues, optimize memory usage, and provide production support. This is a 4-month hybrid internship, combining on-site and remote work, offering hands-on experience contributing to real projects. The ideal candidate possesses a strong understanding of C++, familiarity with game engine concepts, excellent problem-solving skills, and effective teamwork abilities. Unreal Engine experience is a plus. The internship is open to students enrolled in an accredited degree program in Summer 2025, graduating no earlier than December 2025, and legally authorized to work in Canada.
Must have:
  • C++ understanding
  • Game engine concepts
  • Problem-solving skills
  • Teamwork
  • Debugging & optimization
Good to have:
  • Unreal Engine experience
  • Game development projects
Perks:
  • Paid time off
  • New parent leave
  • Free games

Job Details

Electronic Arts is looking for students to join our world-class internship experience. Summer 2025 will be better than ever as we bring all interns together on-site for orientation week and prep students for the future ways of work by offering a hybrid opportunity. For more information about our Next-Gen Program, visit https://www.ea.com/careers/interns-and-university-graduates

Our teams build meaningful relationships with hundreds of millions of players around the world who love our games. We aim to be the best at meeting players where they are and supporting them throughout their journey with EA. Our teams develop the strategic vision of our products, run outstanding multi-channel campaigns, build global engagement across all touch points, develop global insights, and propel sales and global publishing. We understand the dynamic global landscape so we can bring relevant content, promotions, and help to players anywhere.

Join our dynamic game development team to work on cutting-edge engine technology that powers some of the most popular games in the industry. As an intern, you'll gain hands-on experience in game engine programming, contributing to real projects and enhancing your skills in a collaborative environment.

Responsibilities:

  • Collaborate with senior programmers to implement new technologies.

  • Assist in developing and optimizing engine features to improve performance.

  • Debug and troubleshoot engine-related issues to ensure stability and efficiency.

  • Optimize memory usage to enhance engine performance and efficiency.

  • Provide production support to address and resolve engine-related issues in live environments.

Qualifications:

  • Currently pursuing a degree in Computer Science, Software Engineering, or a related field.

  • Good understanding of C++.

  • Familiarity with game engine concepts and architecture.

  • Strong problem-solving skills and attention to detail.

  • Ability to work effectively in a team environment and communicate technical ideas clearly.

  • Unreal Engine experience or any work on game related project is a nice to have.

We are only considering students who will be enrolled in an accredited degree program in the summer of 2025, slated to graduate no earlier than December 2025. Applicants must be legally authorized to work in Canada on a full-time basis during the 4-month internship. Visa sponsorship is not available for this position.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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About The Company

Motive is a AAA video game development studio established in 2015, and located in Montreal, Quebec. The studio is part of Electronic Arts studio network and has worked on action-adventure licenses. Motive supported the solo campaign on Star Wars™ Battlefront™ II and was the lead developer of Star Wars™: Squadrons and the Dead Space™ remake. The team is currently working on an Iron Man™ game. 

At Motive, we encourage innovation and calculated risk-taking in our approach to game development. We put significant emphasis on creating safe spaces through our practices and a culture that offers our teams the freedom, autonomy, and time to innovate where it matters. All of this in search of unique experiences, in search of fun. 

Our offices are located in the heart of downtown Montreal, at the foot of the heritage site and popular park Mount-Royal. The studio also welcomes members of our Frostbite engine team, and Search for Extraordinary Experiences Division (SEED).

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