Senior Rendering Programmer

3 Days ago • 8 Years + • Rendering

Job Summary

Job Description

Rocksteady Studios seeks a Senior Rendering Programmer for its upcoming unannounced AAA title. Responsibilities include developing and optimizing rendering features and systems for CPU and GPU, guiding artists in content creation and optimization, improving debug tools and workflows, and researching and implementing new rendering techniques. The ideal candidate possesses strong C++ skills, a deep understanding of cutting-edge rendering techniques, 3D math, current graphics hardware, APIs, and shader languages. Experience optimizing CPU, GPU, and assets is crucial. The role involves close collaboration with artists and tech artists to achieve the Art Director's vision and deliver a high-quality gaming experience across high-end PC, PS5, Xbox Series X/S, and next-generation consoles.
Must have:
  • High-level C++ coding
  • Strong graphics background
  • Knowledge of rendering techniques & 3D math
  • Understanding of graphics hardware, APIs, and shaders
  • Game development experience on high-quality projects
Good to have:
  • Unreal Engine 5 experience
  • Familiarity with latest generation consoles

Job Details

Welcome to Warner Bros. Discovery… the stuff dreams are made of.

Who We Are…

When we say, “the stuff dreams are made of,” we’re not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth. Behind WBD’s vast portfolio of iconic content and beloved brands, are the storytellers bringing our characters to life, the creators bringing them to your living rooms and the dreamers creating what’s next…

From brilliant creatives, to technology trailblazers, across the globe, WBD offers career defining opportunities, thoughtfully curated benefits, and the tools to explore and grow into your best selves. Here you are supported, here you are celebrated, here you can thrive.

Rocksteady is looking for a Senior Rendering Programmer to join our
team working on our upcoming unannounced AAA title.

The role involves writing, extending, and optimising the sophisticated
graphics technologies that power our game. You’ll be refining existing
techniques, exploring new ones, and developing tools for more efficient
content creation.

You’ll also work closely with artists & tech artists to support them in
delivering the Art Director’s vision, and together come up with creative
solutions to deliver the highest quality game experience on our target
hardware, including high-end PC, PS5, Xbox Series X/S, and the next
generation of consoles.

Responsibilities

  • Developing rendering features and systems

  • Profiling and optimising on CPU & GPU

  • Guiding artists in content creation and optimisation

  • Improving debug tools and development workflows

  • Researching, prototyping, and implementing new rendering techniques


Requirements

  • A high level of C++ coding and general technical ability

  • A strong graphics background with knowledge of cutting-edge rendering techniques and 3D maths

  • A good understanding of current graphics hardware, APIs and shader programming languages

  • Knowledge of a variety of CPU, GPU and asset optimisation approache

  • Professional game development experience on high quality projects


Bonus Points

  • Experience with Unreal Engine 5

  • Familiarity with the latest generation of consoles

Hybrid Working - This role is advertised as a Hybrid work model, that combines remote and in-office work, following our current company policy and to be agreed with your Line Manager. Subject to any applicable laws, WBD / your Line Manager reserves the right to change this working agreement where this is essential to business needs and upon reasonable notice to you.

How We Get Things Done…

This last bit is probably the most important! Here at WBD, our guiding principles are the core values by which we operate and are central to how we get things done. You can find them at www.wbd.com/guiding-principles/ along with some insights from the team on what they mean and how they show up in their day to day. We hope they resonate with you and look forward to discussing them during your interview.

Championing Inclusion at WBD

Warner Bros. Discovery embraces the opportunity to build a workforce that reflects the diversity of our society and the world around us. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, regardless of sex, gender identity, ethnicity, age, sexual orientation, religion or belief, marital status, pregnancy, parenthood, disability or any other category protected by law.

If you’re a qualified candidate with a disability and you require adjustments or accommodations during the job application and/or recruitment process, please visit our accessibility page for instructions to submit your request.

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About The Company

Applicants – please be advised that all email correspondence by official Warner Bros. Games recruiters will come from the @lith.com, @warnerbros.com or @wbgames.com domains. Our agency recruiters who reach out through LinkedIn will also properly identify themselves as employees of the companies that work with us. All other parties claiming to be our recruiters are not affiliated with Warner Bros. Games, Monolith or any of our studios. Please take care not to share your personal information with these contacts, nor click on any links embedded in their messages. If you have any questions, you can reach out to us directly at recruiting@wbgames.com.

Warner Bros. Games brings some of the most iconic characters and stories in entertainment to life through videogame development. With multiple world class development studios located across North America and the UK, our teams are made up of top talent in the industry. We strive for an open and collaborative culture where our people can do what they do best – making great games.

Our 11 studios include: 

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