Senior Gameplay Animation Programmer

2 Hours ago • 4-8 Years • Animation • Undisclosed

About the job

Job Description

Rebellion seeks a Senior Gameplay Animation Programmer to work on a new Sci-Fi project. This role requires strong C/C++ skills and experience with animation graphs in game engines. Responsibilities include designing and implementing animation programming for their proprietary engine, Asura, collaborating with animators and AI developers, creating dynamic enemy/NPC movement and combat systems, troubleshooting bugs, mentoring junior team members, and engaging with stakeholders. The position is based in Oxford with hybrid work options available. The role is crucial in connecting animation and AI frameworks to create engaging gameplay mechanics and enhance the visual appeal of AI characters.
Must have:
  • Proficient in C/C++
  • Animation graph experience
  • Published game experience
  • Bug troubleshooting and resolution
  • Collaboration with animators and AI developers
Good to have:
  • Familiarity with AI systems
Perks:
  • 22+ days holiday
  • Private medical insurance
  • Life assurance
  • Enhanced pension scheme
  • Relocation package
  • Free hot drinks
  • Onsite tuck shop

Description

We want you to #JOINTHEREBELLION!

For 30 years we’ve been independently developing and publishing incredible video games at our multiple studios founded by Jason & Chris Kingsley, but Rebellion is more than just games. We have our own film studio, we create board games, publish books, and through 2000AD, publish comics and graphic novels such as the amazing Judge Dredd.

We’re excited to welcome a Senior Gameplay Animation Programmer to our team for an exciting new Sci-Fi project! This is a wonderful opportunity for you to showcase your talents at a company known for crafting thrilling shooter experiences.

In the role of Senior Gameplay Animation Programmer, you’ll act as the vital link connecting animators with AI developers, fostering a smooth collaboration between animation and AI frameworks. By collaborating with animators, the AI team, and our in-house technical specialists, you'll harness our proprietary engine, Asura, to implement character animations, aid in crafting engaging gameplay mechanics, and enhance the visual appeal of AI characters.

Your key emphasis will be on creating dynamic enemy/NPC movement, traversal, and melee combat systems.

This position is based at our riverside headquarters in Oxford, offering a creative and relaxed atmosphere where teamwork drives our success. We can provide a relocation package, including moving assistance, temporary accommodation, and full support to ensure a smooth transition to your new environment.

We believe in the power of face-to-face collaboration and encourage working from our Oxford headquarters. However, we understand that flexibility matters, so we’re open to discussing hybrid options based on individual needs.

Responsibilities:

  • Design and implement animation programming for our proprietary engine.
  • Collaborate with content creators to develop tools and functionalities for animation systems.
  • Develop and conduct testing for code pertaining to content creation tools, while enhancing and maintaining features within our animation systems.
  • Effectively troubleshoot and resolve intricate bugs in both known and unfamiliar code frameworks within specified timeframes.
  • Proactively observe, identify, and rectify performance challenges utilizing IDE Performance Tools.
  • Create highly reliable and maintainable code, ensuring that bugs have minimal impact on user experience.
  • Guide and mentor junior team members while providing support to colleagues across various disciplines.
  • Engage with stakeholders to analyze and comprehend requirements, prioritize backlogs, and devise plans for future work.

Requirements

  • Proficient in C/C++ programming languages, possessing a strong understanding of object-oriented development.
  • Demonstrated professional experience contributing to published console or PC games, specifically in areas related to animation.
  • Professional experience with animation graphs (Unreal, Unity or proprietary etc.)
  • Strong enthusiasm for science fiction, shooter games, and/or cooperative gaming experiences.
  • Familiarity with artificial intelligence systems would be advantageous.

Benefits

We offer an extensive benefits package to our team including:  

  • 22 days holidays + Christmas closure (typically 4 days) & Bank holidays (increasing with service at 5 years – one day each year until you reach 31 days) 
  • Private Medical Insurance, healthcare cash plan, including dental and Vision 
  • Life Assurance, Income Protection & Critical Illness Cover 
  • Enhanced Family Leave  
  • Interest Free, Tax-Free loans 
  • Enhanced Pension Scheme 
  • EAP a range of Mental Health and Wellbeing Support  
  • Plus loads more… including a wide range of discounts, freebies, and social events!  

 

Life at Our Oxford HQ 

Our riverside headquarters in Oxford places you a short walk away from the city centre. Renowned for its rich historical backdrop and esteemed educational institutions, Oxford offers a unique blend of tradition and modernity, with its beautiful architecture and green spaces. 

Oxford also boasts excellent transport links, making it easy to navigate both the city and the wider country. The city’s train station, just a short walk from our studio, offers frequent services to London, as well as direct routes to major cities like Birmingham, Manchester, and Reading and we also offer free parking at the studio. 

Our open-plan office promotes teamwork and innovation, with regular interaction with senior management and other departments, alongside access to free hot drinks, a handy tuck shop onsite and a range of local pubs, cafes and dining options nearby helping make every workday enjoyable! 

Inside Rebellion 

Whichever team you join at Rebellion we are proud of our open, friendly, and creative atmosphere. We love what we do, and we have fun doing it! As a big indie developer, we have complete creative freedom over our titles which allows us to work on a massive variety of projects across all the major platforms. 

Find out more about us here 

Our size, stability, and the variety of in-house expertise across multiple industries, makes Rebellion completely unique! We work in our own way, and we celebrate that as the key to our success. We foster an inclusive culture where you are encouraged to be yourself, to express your creativity and your talent. We are people focused and will support you in every way to can be the best at what you do. We recognise the importance of enjoying what you do and having a healthy work-life balance. We offer a friendly, creative, and relaxed working atmosphere, with sensibly managed projects and a wide variety of benefits and development opportunities for all our teams to ensure you are fully supported with your physical and Mental Well-being. 

We are actively recruiting for a diverse team and continue to add to our culture of growth and inclusion. Rebellion encourages innovation in all areas, and we look forward to hearing how you can help us to be better. We encourage all demographics of culture, gender, ethnicity, neurodiversity and beyond, because a representative team makes better products. 

If you are interested in working at Rebellion, but this role doesn’t sound quite like you, we’re recruiting for a range of positions across the studio and we’re always happy to receive speculative applications via our website. Visit our Careers website to view all our live vacancies: Rebellion: Careers 

#LI-Hybrid

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About The Company

Founded in 1992, Rebellion is one of Europe’s biggest independent multimedia studios. Its flagship Sniper Elite series is renowned for its authentic stealth and sniping gameplay with more than 20 million players worldwide. 2000 AD is synonymous with the absolute finest in British comic book art. With the acquisition of a $100m film studio and the world’s largest archive of English language comics, Rebellion continues to go from strength to strength.


Rebellion now operates across books, comics, TV and film, but at its core it’s still a leading developer and publisher of games. Whether it’s the breathtaking intensity of Sniper Elite 4, the face-hugging terror of Aliens vs. Predator or the grindhouse frenzy of the Zombie Army series, the Oxford-based studio is revered for creating stand-out games designed to thrill.

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England, United Kingdom (Hybrid)

England, United Kingdom (On-Site)

England, United Kingdom (Hybrid)

England, United Kingdom (Hybrid)

Oxford, England, United Kingdom (Hybrid)

England, United Kingdom (Hybrid)

England, United Kingdom (Hybrid)

England, United Kingdom (On-Site)

England, United Kingdom (Hybrid)

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