Senior Character Artist

2 Days ago • 5 Years + • Technical Art • 3D Art

About the job

SummaryBy Outscal

Must have:
  • Strong understanding of human anatomy, archetypes, proportions, form, color, and light
  • Excellent skills in 3D sculpting, modeling, and texturing (organic, cloth, hard-surface)
  • Experience with PBR pipelines for character art, delivering assets from start to finish
  • Advanced technical knowledge of topology, texture baking, UV & mesh optimization, LOD creation
  • Understanding technical constraints for animation, skinning & rigging
  • Expert knowledge of industry-standard 3D modeling software (Maya, 3DSMax, Zbrush, Substance Painter, Photoshop, Marvelous Designer)
  • Strong portfolio demonstrating character art skills
  • Self-management and organizational skills
  • Problem-solving, communication, and teamwork skills
  • Experience with real-time game engines like Unreal Engine
  • 5+ years of game industry or similar experience
  • Fluency in English
Good to have:
  • Photogrammetry, animation/rigging experience
  • Background in traditional art
  • Experience providing feedback to third parties
Perks:
  • 27 days of holidays per year
  • Company profit-sharing plan
  • Benefit program
  • Meal contribution
  • Relocation package
  • All Bohemia Interactive games for free
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Senior Character Artist

Are you a Character Artist? If so, then join us!

We are looking for an experienced and self-motivated Senior Character Artist for Arma 4!

As a Character Artist, you will join our Art Team and be responsible for the creation of high-quality characters, as well as their apparel & accessories. 

You will stand out as a candidate if you are proactive, have good mentoring and teamwork capabilities, and want to push artistic boundaries while actively developing great games with us.

Responsibilities

  • Create highly realistic and lifelike characters, complete with their apparel & accessories
  • Collaborate with Art Lead & Creative Director to deliver high quality art consistent with the project’s needs
  • Work closely with all involved departments to ensure that all technical and design requirements are met and that characters are well optimized and functional in-game
  • Actively participate in development, improve current pipelines, and bring new ideas to help push our project further
  • Mentor other character artists and help them improve their skills

Requirements

  • Strong understanding of human anatomy, archetypes, and sense of proportions, form, color & light
  • Excellent skills in 3D sculpting, modeling and texturing, including the creation of organic, cloth and hard-surface parts
  • Highly experienced working with cutting-edge PBR pipelines for character art, delivering an asset from start to finish, understanding shaders, and creating realistic materials
  • Advanced technical knowledge of topology, texture baking, UV & mesh optimization, and LOD creation
  • Understanding technical constraints of preparation of characters for animation, skinning & rigging
  • Expert knowledge of any industry standard 3D modeling software (Maya, 3DSMax…), Zbrush, Substance Painter, Photoshop, and Marvelous Designer
  • Strong portfolio demonstrating character art skills
  • Strong self-management and organizational skills
  • Excellent problem solving, communication, and teamwork skills
  • Experience with real-time game engines such as Unreal Engine
  • 5+ years of game industry or similar experience
  • Fluency in English

Nice to have:

  • Any additional technical experience such as photogrammetry, animation/rigging, etc.
  • Background in traditional art is a plus
  • Experience in providing feedback to third parties

We offer

  • 27 days of holidays per year
  • Company profit-sharing plan, benefit program, meal contribution
  • Relocation package
  • All our games for free and more
Applicants should submit their portfolio and CV detailing their previous work experience as well as a cover letter outlining their interest to work for Bohemia Interactive.
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About The Company

Our story began with our first game, Arma: Cold War Assault, released back in 2001. Developed by just a handful of people, this PC-exclusive title became a massive success. It sold well over a million copies, received numerous industry awards, and was praised by critics and players alike. Since then, we've grown from a ragtag bunch of garage devs to an international family of over 400 professionals – working on major games like Arma 3, DayZ, Ylands, Vigor, and various other projects. Our ambition: to make games that act as platforms for people to explore, create, and connect.


 

Prague, Czechia (On-Site)

Prague, Czechia (On-Site)

Prague, Czechia (On-Site)

Prague, Czechia (On-Site)

Prague, Czechia (On-Site)

Prague, Czechia (On-Site)

Prague, Czechia (On-Site)

Prague, Czechia (On-Site)

Prague, Czechia (On-Site)

Liberec Region, Czechia (On-Site)

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