Quality Designer II - Black Panther

3 Weeks ago • 7-10 Years

About the job

SummaryBy Outscal

Cliffhanger Games seeks a Quality Designer II with 7+ years of game development experience. Must be proficient in automation testing, scripting (C++), Unreal Engine, and Blueprints. Familiarity with Agile methodologies and test case management tools is essential.

Cliffhanger Games is a newly formed Seattle Studio focusing on blockbuster action-adventure games and pioneering next-generation emergent storytelling beginning with Marvel's Black Panther. Join us to pursue your passion to build unique, groundbreaking, and inclusive games that empower players to create incredible stories of heroic adventure. Become a foundational part of an exciting, respectful and diverse team.

Quality Designers are strategic pillar owners for quality and support a major service/feature. Focused on ensuring project deliverables are being completed on time through active participation in test responsibilities and processes while maintaining EA's high standard of end-to-end quality applying deep partnerships. You will use data for planning and guide the coverage and analysis through dashboards to inform project metrics. Additionally, they will focus on improving the operational effectiveness of the QA effort by assessing current quality assurance practices and incorporating new QA strategies and helping departmental projects.

Specifically we need a technical minded person with experience with Automation and Scripting. This includes multi-discipline collaboration to satisfy schedules of test coverage and project metrics.

We're picturing someone experienced in game development, passionate and eager about quality, and uses data to protect the player experience to join us. You will work within the team to guide automation delivery, improve QA practice across EA, have a Quality mindset from a consumer perspective, and be an advocate in game design and implementation decisions.

You will report to the Head of Quality for Cliffhanger Studios.

Role is Seattle based and open to hybrid or Remote (most North America locations).

Responsibilities

  • Motivator with the ability to jump in Coordinate multiple work streams in task execution and task management.

  • Prioritize the end-user, ensuring that feedback is delivered with the community in mind while still accounting for development constraints such as timelines and budgets

  • Build test cases, plans and suites, defect tracking, and regression tests

  • Apply a range of testing techniques and methodologies to identify defects of a very high-quality level

  • Analyze and perform game design feedback, test case design modification, and reviews at both a requirements level and product build level producing reports at a rhythm necessary to support product

  • Root cause analysis and defect analysis with the ability to validate assumptions and propose potential solutions to problems

  • Mentor and cultivate others within their project team

  • Monitor and increase product quality Indicators throughout project duration to give a constant heartbeat on product quality

  • Guide an upstream quality culture advocating best practices for continuous improvement

  • Develop automated tests in Unreal and other technologies

  • Investigate, isolate, and debug test runs and failures

  • Investigate new automated test technologies and techniques

Experience

  • As a craft expert this expected to have at a minimum: 7 years of experience in a software/game development environment

  • Technical programming degree/certificate or 1+ year of programming experience. (Ex: C++)

  • Experience with game engines and tooling (Ex: Unreal and Blueprints)

  • Understanding of automated testing, testing patterns, and test optimization

  • Risk management and solutions-oriented problem-solving techniques

  • Communicate across all kinds of disciplines where needed

  • An appreciation or practical understanding of analytics and measurements as a way of tracking product quality

  • Comfortable conversing within engineering disciplines to promote quality principles

  • Database and Test case test management software experience i.e. Jira, QMetry

  • Excellent knowledge of product life cycle, tools, and execution planning

  • Experience in a Scrum / Agile software development environment

  • Experience with SQL knowledge and Data validation

Ceci ne s’applique pas au Québec.

COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location. EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

  • California (depending on location e.g. Los Angeles vs. Sacramento): º $103,200 - $145,600 USD Annually

  • New York (depending on location e.g. Manhattan vs. Buffalo): º $92,600 - $145,600 USD Annually

  • Jersey City, NJ : º $117,300 - $145,600 USD Annually

  • Colorado (depending on location e.g. Denver vs. Colorado Springs): º $111,800 - $151,800 USD Annually

  • Washington (depending on location e.g. Seattle vs. Spokane): º $92,600 - $135,600 USD Annually

  • British Columbia (depending on location e.g. Vancouver vs. Victoria): º $89,300 - $123,000 CAN Annually

Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

$92.6K - $151.8K/yr (Outscal est.)
$122.2K/yr avg.

About The Company

We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.

Seoul, South Korea (On-Site)

British Columbia, Canada (On-Site)

Telangana, India (On-Site)

Shanghai, China (On-Site)

England, United Kingdom (On-Site)

View All Jobs

Similar Skill Jobs

DraftKings - Risk Payments Associate

New Jersey, United States (On-Site)

DraftKings - Integrated Marketing Manager

New York, United States (On-Site)

umusic - Senior Manager, Strategic Analytics

California, United States (On-Site)

Sony Pictures Animation - Associate Production Manager - Feature

California, United States (On-Site)

PlayStation Global - Software Engineer II - Full Stack

California, United States (Remote)

Evolution - Product Delivery Manager

Masovian Voivodeship, Poland (Hybrid)

Trailer Park Group - Production Coordinator

Canada (On-Site)

Product Management Jobs

PlayStation Global - Data Product Manager

England, United Kingdom (Hybrid)

Rockstar Games - Associate Principal Product Manager, Commerce

New York, United States (On-Site)

Evolution - Product Delivery Manager

Masovian Voivodeship, Poland (Hybrid)

GameDuell - Senior Product Manager - Games

Berlin, Germany (Hybrid)

StartPlaying - Senior Product Designer

United States (Remote)

workco - Design Director

Brazil (Remote)

My.Games - Product Analyst

Worldwide (Remote)

My.Games - Product Manager

Worldwide (Remote)

Tencent - GPOP Product Intern (Games)

North Holland, Netherlands (On-Site)

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug