QA Lead, BigBoxVR

2 Months ago • 5-7 Years

About the job

Job Description

Lead a team of QA testers for BigBox VR's Population: One. You'll define and execute test plans, track results, and ensure high-quality VR game releases. Experience with test methodologies, leading testers, and live service games is essential.
Must have:
  • QA Lead
  • Test Methodologies
  • Live Service
  • Game Development
Good to have:
  • VR Game
  • Multiplayer FPS
  • Unity Engine
  • Cross-Discipline
Perks:
  • Equity
  • Benefits
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We are BigBox VR the makers of Population: One, the most popular Battle Royale game in VR. You are an experienced Quality Assurance Lead with a passion for games and technology. You have a strong sense of quality and know what makes games enjoyable for players. You have experience leading a test team to efficiently cover large scale, dynamic products to find and document defects and identify areas that need improvement. You thrive in a fast paced environment and can communicate high level or detailed information to a wide variety of stakeholders. You are a key member on the game development team and a trusted partner able to hold complete knowledge of each area of the product, its status, and quality level. You have worked at a game developer shipping and operating liveops games with regular release cadences. You’re looking for an opportunity to build the future of VR games.

QA Lead, BigBoxVR Responsibilities

  • Lead a team of testers embedded at the developer

  • Coordinate with external test vendors to ensure tests are completed and results are reported efficiently and clearly to the team

  • Define, develop and execute comprehensive test plans to ensure the quality of the product

  • Create dashboards and views that communicate the status and priority of work in progress

  • Actively work in a VR headset multiple hours a day (5+ hours) in a fast paced game, identifying defects and quality concerns

  • Work closely with the development team to review and validate work in headset as builds are completed

  • Create clear and concise bug reports and feedback for features and defects

  • Research and add clarifying information for issues that are difficult to reproduce

  • Assist in the triage of issues as they are reported, prioritize and work with the production team to assign to the proper team members

  • Track test results against success criteria for functionality, performance, and stability

  • Assist in playtest coordination with external test teams and the studio

  • Provide product and gameplay feedback on our game as compared to the competition

  • Own the testing and signoff of recurring releases for a live service game

  • Assist with release deployment process and live testing

  • Support studio feature and release teams as needed

Minimum Qualifications

  • 3+ years of as a QA Lead on a game development team

  • 5+ years of experience as a QA Tester

  • Experience with test methodologies, creating test plans, test cases, and using profiling and debugging tools

  • Experience leading other testers on a product and ensuring efficient and thorough coverage

  • Experience contributing to the success of a Live Product by ensuring quality releases on a recurring cadence, a key piece of the development process

  • Experience with attention to detail, communication of test schedule, results, and next steps embedded with the development team

  • In-depth understanding of Game Development Cycle, QA Strategy, root cause analysis and risk-management strategies

  • Experience multitasking and prioritizing multiple tasks with little to no guidance for your work and the QA team as a whole

  • Expert level knowledge of JIRA and Google Suite

Preferred Qualifications

  • Experience working cross-discipline with production and engineering teams

  • VR game testing experience

  • Experience working on Multiplayer First-Person Shooters

  • Experience working with Unity engine

For those who live in or expect to work from California if hired for this position, please click here for additional information.

About Meta

Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today—beyond the constraints of screens, the limits of distance, and even the rules of physics.

Meta is committed to providing reasonable support (called accommodations) in our recruiting processes for candidates with disabilities, long term conditions, mental health conditions or sincerely held religious beliefs, or who are neurodivergent or require pregnancy-related support. If you need support, please reach out to accommodations-ext@fb.com.

$59,000/year to $85,000/year + bonus + equity + benefits

Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.

View Full Job Description
$59.0K - $85.0K/yr (Outscal est.)
$72.0K/yr avg.
Seattle, Washington, United States

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About The Company

The Oculus team at Facebook lets people experience anything, anywhere, with anyone through world-class VR hardware and software. With global departments dedicated to VR research, computer vision, haptics, social interaction, and more, Oculus is committed to driving the state of the art forward through relentless innovation. 

The Oculus suite of hardware currently includes: Rift, our high-end PC VR headset; Touch controllers, to bring your hands into virtual reality; and Gear VR, to bring the magic with you wherever you are—all powered by the Oculus Platform. Since being founded in 2012—and furthered through our acquisition by Facebook in 2014—Oculus has grown from the idea of a single headset to multiple headsets, a powerful platform, and a thriving ecosystem. 

Our developer community has built nearly a thousand games, apps, and experiences, all available on the Oculus Store. As we continue to grow the possibilities of the technology, we’re partnering with communities and nonprofits from around the world to drive social change and foster a positive impact. VR’s potential to connect the world is immense—and we’re just getting started.

Seattle, Washington, United States (Remote)

Seattle, Washington, United States (Remote)

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