Junior Programmer (Unreal Engine)

1 Week ago • 1-2 Years • Game Programmer

Job Summary

Job Description

The Junior Programmer (Unreal Engine) will implement game features and mechanics using Unreal Engine and C++, collaborating with designers and artists. Responsibilities include optimizing and debugging code, maintaining coding standards, troubleshooting issues, and contributing to game design. The ideal candidate possesses good C++ skills, Unreal Engine experience, Blueprint scripting knowledge, and understanding of 3D math, physics, and game engine architecture. Experience with version control (Git/Perforce), project management software (Jira/ClickUp), and Google Workspace is beneficial. The role requires good communication, problem-solving, and time management skills. The company offers remote, hybrid, or on-site work, flexible hours, paid time off, and other benefits.
Must have:
  • Unreal Engine experience
  • Good C++ programming skills
  • Blueprint visual scripting
  • Version control (Git/Perforce)
  • 3D Math, physics understanding
  • Game engine architecture knowledge
Good to have:
  • Shipped commercial game
  • Multiplayer game development
  • AI/Animation programming
  • C# or Python experience
  • Cross-platform development
  • Fluent English
  • DevOps tasks
  • AI tools in coding
  • Automated testing
Perks:
  • Remote/hybrid/onsite work
  • Flexible work hours
  • 21-26 paid days off
  • Paid sick leave
  • Private health care
  • Conference/workshop participation
  • Profit-sharing program

Job Details

Job Description

We are seeking a talented and experienced Senior Programmer specializing in Unreal Engine to join our game development team in Warsaw, Poland. As the Senior Programmer, you will be responsible for overseeing the technical aspects of game development, ensuring the delivery of high-quality, performant code for our upcoming title.

  • Implement features and mechanics according to the specified documentation using Unreal Engine and C++
  • Collaborate with game designers, artists, and other departments to implement game features and systems
  • Optimize and debug game code to ensure performance and stability
  • Implement and maintain coding standards, best practices, and documentation
  • Troubleshoot and resolve technical issues
  • Contribute to the overall game design and vision
  • Demonstrate care and commitment to quality software development
  • Communicate effectively via the Project Management System ( ClickUp ), providing regular time estimates and maintaining up-to-date worklogs

Qualifications

  • Proven experience working with Unreal Engine
  • Good C++ programming skills with a focus on game development
  • Experience with Blueprint visual scripting
  • Experience in using version control systems such as Git or Perforce
  • Basic understanding of 3D math, physics, and game engine architecture
  • Basic understanding of game design principles and their technical implementation
  • Good time management skills
  • Good problem-solving and analytical skills
  • Good communication and interpersonal skills
  • Experience with project management software such as JIRA or ClickUp
  • Experience using internal wikis like Confluence or ClickUp Wiki
  • Experience using Google Workspace tools, including Drive , Docs , and Spreadsheets
  • Basic understanding of the game development industry and production pipelines
  • Communicative English (A2/B1 level)

Nice-to-have:

  • Shipped at least one commercial game title
  • Bachelor's degree in Computer Science, Software Engineering, or related field (preferred)
  • Proven track record in performance optimization for games
  • Experience with multiplayer game development and networking
  • Experience in AI and/or Animation programming
  • Experience in other programming languages, such as C# or Python
  • Experience with cross-platform development
  • Fluent English (C1/C2 level)
  • Experience in DevOps tasks
  • Experience in using AI tools in writing code
  • Experience in writing automated tests

Additional Information

We offer:

  • Wage 5 000 up to 8 000 PLN on a B2B contract or recalculated on contract of employment depending on skills and experience
  • Remote, hybrid, or onsite work model
  • No crunch
  • Very flexible work hours
  • 21-26 paid days off
  • Paid sick leave
  • Private health care insurance
  • Co-financed, and treated as work days, participation in a selection of conferences and workshops
  • Participation in the company’s profit-sharing program

GDPR

Covenant.dev S.A., located at ul. Marcina Kasprzaka 4, 01-211 Warsaw, Poland, has collected and stored your resume and contact details for recruitment purposes only. This data is securely stored in our SmartRecruiters Tracking System and will not be shared with third parties. We will retain your information until the position you applied for is filled. While we cannot specify the exact duration, this period will conclude once a candidate accepts our job offer. After that, we will either delete your data or notify you if we wish to retain it for future opportunities.

You have the right to request the deletion of your data at any time.

Company Description

Covenant.dev is a gamedev creative house producing unique and original IPs that offer memorable experiences to gamers worldwide.

As a company, we uphold the highest organizational standards and excel in both operational and strategic planning. Our lean and agile structure, enhanced by trusted outsourcers, enables us to scale efficiently based on current needs. We are dedicated to offering employees exceptional working conditions, free from crunch, core hours, and rigid structures, while empowering every team member. Covenant is proud to be the first Polish gamedev studio to receive the globally recognized “Great Place to Work” certification.

Covenant debuted with the dark fantasy strategy game Gord (PC, XBX|S, PS5), followed by its expansion The Alliance . In 2024, the studio released Across the Wonderlands – Appetizer Demo (PC). The company is currently focused on developing a new IP in the RTS genre, codenamed DOLYA .

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