Graduate 3D Artist

1 Week ago • All levels • 3D Art

Job Summary

Job Description

Frontier is seeking a Graduate 3D Artist to join its Elite: Dangerous team in Cambridge, UK. This entry-level position requires no prior studio experience but demands a strong understanding of the game development pipeline and the ability to transform sketches into inspiring in-game assets. Responsibilities include creating and modifying 3D assets, collaborating with the art team, interpreting 2D concept art into 3D models, understanding asset context and gameplay potential, and adhering to established art styles. The role involves working with Maya, zBrush, Substance Painter, and Photoshop, and familiarity with PBR pipelines and real-time engines is essential. The position offers a full in-studio or hybrid work arrangement (3 days in-studio) with relocation support.
Must have:
  • Solid 3D modeling skills (Maya, zBrush)
  • Substance Painter & Photoshop texturing skills
  • Understanding of game asset creation pipeline
  • Good eye for proportion, scale, perspective
  • Ability to work within an established art style
Good to have:
  • Experience with physically based rendering pipeline
  • Experience with real-time engines
  • Understanding of LOD creation and optimization
Perks:
  • Competitive salary and benefits package
  • Success-based annual bonus
  • Share option schemes
  • Life assurance
  • Private family healthcare
  • Flexitime working hours
  • Enhanced maternity/paternity leave
  • In-house subsidised catering
  • Relocation support
  • Cycle to Work scheme
  • Free bike servicing
  • Social activities and events

Job Details

Frontier is an independent video game developer and publisher, crafting immersive gaming experiences with fun gameplay and unparalleled artistic quality. Renowned for its iconic creative management simulation games, Frontier captivates players worldwide with immersive and authentic game worlds. The modern studio is located in the vibrant technology hub of Cambridge (UK). The talented team at Frontier are dedicated to nurturing our existing portfolio and delivering our exciting future roadmap. 

This role is offered on a full in-studio basis or a hybrid basis (typically 3 days per week in the studio). We can provide a comprehensive relocation support package as part of any offer, should you need to relocate. 

We welcome applications from all, however please note that this role is not eligible for visa sponsorship.

WHAT’S THE ROLE? 
We are looking for a Graduate 3D Artist to join our Elite: Dangerous team in Cambridge, UK. This is an exciting opportunity to work with and learn from a talented and passionate team of artists on this live game and its unique 1:1 Milky Way Galaxy simulation. Having just celebrated a very successful 10th Anniversary; we have exciting plans for the future of Elite and our dedicated player community. 
 
This is an entry-level position, and no prior studio experience is required. However, your studies should enable you to transform a rough sketch into an inspiring in-game location or asset. Additionally, you should understand the game development pipeline.

WHAT YOU'LL BE DOING

    • Creating and/or modifying in-game 3D assets within a given timeframe and budget. 
    • Collaborating with the art team both internally and externally, acting positively on Art Direction and feedback, to complete the work to a high quality and required art style. 
    • Interpreting 2D concept art and reference into accurate 3D models that capture the spirit of the concept as well as the technical dimensions. 
    • Understanding and accommodating the context of the asset - how it needs to be set up and its gameplay potential. 

WHAT YOU'LL BRING

    • A good team player, willing to work collaboratively and receive feedback and guidance from the rest of the team. 
    • An understanding of and a good eye for proportion, scale, perspective, lighting, and colour. 
    • Ability to work within an established art style, with support from more experienced members of the team. 
    • Solid 3D modelling skills, preferably in Maya and zBrush. 
    • Good Substance Painter and Photoshop texturing skills, targeting physically based rendering. 
    • Some familiarity with the game asset creation pipeline: high-poly sculpting, retopology, UV mapping, texture baking, texture painting, setting up and exporting to game. 
    • Experience with physically based rendering pipeline and real-time engines. 
    • An understanding of best working practices in terms of LOD creation and optimisation. 
WHAT WE CAN OFFER YOU
You will work with talented and passionate people to support, develop or publish our sophisticated and enduring games, in a creative, collaborative and inclusive environment. We love what we do, and we work hard to provide outstanding experiences for our players. 
 
Wellbeing is a big focus at Frontier, and we are continually evolving how we can support our people. We encourage a healthy work/life balance and provide a range of wellbeing activities, initiatives and sessions to support both mental and physical health.  
 
We offer a competitive salary and benefits package, which includes a success-based annual bonus, share option schemes, life assurance, private family healthcare, flexitime working hours, enhanced maternity/paternity leave, in-house subsidised catering, support with relocation, a Cycle to Work scheme, free bike servicing, and social activities and events. 
 
We strive to create an environment where everyone can fully demonstrate their capability and potential. If you therefore need any reasonable adjustments to support you during the recruitment process, please speak to your Talent Acquisition representative.  

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About The Company

We strive to create games that will put both Frontier and the games industry itself at the forefront of the world entertainment industry.


Frontier has thrived over the subsequent three decades. We have built a uniquely diverse catalogue of games – enabled by our Cobra technology – that has defined genres, earned critical acclaim and won a place in the hearts of millions of players.


Having worked with a succession of top publishers we now self-publish our own high quality, innovative games of different genres that embody our world-class expertise across all major gaming formats.

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