Technical Artist

12 Minutes ago • All levels • Technical Art

About the job

Job Description

The Technical Artist at Virtuos will be responsible for project setup, including reviewing technical documentation, setting up version control, and testing proprietary tools. Day-to-day tasks involve developing technical content (shaders, PCG), supporting art teams with technical issues, providing training, creating automation scripts, optimizing content across platforms, and collaborating with engineers and artists. The role requires familiarity with game art pipelines (Unreal, Unity), DCC software (Maya/3DS Max/Blender), PBR, lighting, shading, and version control systems. Experience with middleware and scripting languages (Python) is a plus. The ideal candidate is proficient in English, independent, proactive, and has shipped at least one game as a technical artist.
Must have:
  • Project setup & version control
  • Develop technical content (shaders, PCG)
  • Support art teams on technical issues
  • DCC software & PBR knowledge
  • Version control system knowledge
  • Proficient in English
Good to have:
  • Unreal/Unity scripting
  • Python scripting
  • Middleware experience (SpeedTree, etc.)
  • Procedural systems knowledge
  • Agile workflow understanding

__

PLAY, GROW and WIN

To be a part of Virtuos means to be a creator.  

At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004. 

Virtuosi is a team of experts – people who have come together to share their mutual passion for making and playing games. People with the same enthusiasm for exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.

At Virtuos, we are at the forefront of gaming, creating exciting new experiences daily. Join us to Play, Grow and Win – together.

ABOUT THE POSITION

Responsibilities

Project Setup: 

  • Review Technical documentation from client, setup version control solution and game build. 
  • Test any proprietary tool provided by client and instruct art teams on its usage at the beginning of production 
  • Be the bridge and main point of contact between art production and client on any technical issue 

Day-to-day tasks: 

  • Develop technical content (Shaders, PCG, etc.) for the project. 
  • Support of project art teams on any technical issue (on art software, plugins, scripts, ...). 
  • Train art teams in use of specific tools and best practices. 
  • Creation of basic automation scripts and small tools to increase production efficiency 
  • Work with engineers and artists to optimize content for many platforms. 
  • Supporting producers and art team leaders in planning deployment of tools. 

Qualifications

Technical Qualifications 

  • Familiarity with the game art pipeline in Unreal, Unity or a comparable modern game engine 
  • Good knowledge of DCC software (Maya/3DS Max/Blender). Knowledge of procedural systems is a plus. 
  • Understanding of physically based rendering (PBR), lighting and shading 
  • Knowledge of revision control systems, such as Perforce, Git, SVN. 
  • Knowledge of Python, DCC scripting is a plus 
  • Unreal scripting experience using Blueprint or other is a plus 
  • Understanding animation system, particle effects and custom shaders in game engine is a plus 
  • Understanding of software architecture and Agile workflow is a plus 
  • Experience with middleware such as SpeedTree, Simplygon, FaceFX, Allegorithmic Substance, etc. is a plus. 

Other requirements 

  • Good in written and spoken English, able to clearly communicate ideas and technical knowledge 
  • Independent, pro-active, showing initiative. 
  • Participated in or shipped one or more games as a technical artist is a plus 

Job Info

  • Job Function Identification 989
  • Posting Date 01/14/2025, 07:25 AM
  • Locations Vietnam, Ho Chi Minh (Sparx)
  • Job Function Schedule Full time
  • Linkedin Tags #LI-BTH #LI-SPX
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About The Company

Ukraine (Hybrid)

Vietnam (On-Site)

Vietnam (On-Site)

China (On-Site)

San Francisco, California, United States (Hybrid)

China (On-Site)

China (On-Site)

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