AI Programmer

1 Hour ago • All levels • Game AI

About the job

Summary

This AI Programmer position involves building systems to control NPC and enemy behavior, establishing game balance, and potentially contributing to game content creation using those systems. Experience in completing at least one game is required, along with game AI programming expertise, a deep understanding of AI and character control in games, and strong mathematical skills. New graduates or those with no industry experience may apply but should highlight relevant skills. Responsibilities include designing AI systems for NPCs (human and non-human), implementing pathfinding and knowledge representation, designing animation control based on movement paths, optimizing NPC processing for large numbers, designing and implementing character animation networks, and working with animation controls (IK, Aim, Ragdoll, Tentacle Control, etc.).
Must have:
  • Experience in developing at least one game
  • Game AI programming experience
  • Deep knowledge of game AI and character control
  • Strong mathematical skills
Good to have:
  • 3D game development experience (consoles/PCs)
  • Character and crowd AI development
  • Path search and knowledge representation systems
  • Walking animation control design
  • Optimization of large-number NPC CPU processing
  • Character animation network design and implementation
  • Experience with IK, Aim, Ragdoll, Tentacle Control
Perks:
  • Various insurance
  • Transportation expenses
  • Salary revision (yearly)
  • Medical checkups
  • Telework available
  • Congratulatory and condolence allowances
  • Corporate defined contribution pension plan (full-time)
  • Incentives (full-time)
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Work duties

  • Building systems to control the behaviour of NPCs and enemies and establish game balance. 
  • Even if you want to develop AI systems as your main goal, there is a possibility that you will also create game content by using those systems to some extent. 

Eligibility

  • Experience in completing the development of at least one game title
  • Have experience in creating game AI programs. 
  • Have a deep knowledge of AI and character control in games. 
  • Have a deep knowledge of mathematics. 

If you are a new graduate, you do not need to meet all of the eligibility requirements. For those with no experience in the industry, it is not necessary to meet all of the eligibility requirements, but please appeal mainly with your abilities to compensate for this. 

Desirable experiences, etc. (not required)

  • Experience in developing 3D games on stationary consumer consoles or PCs
  • Experience in developing character AI and crowd AI 
  • Experience in developing both human NPCs and non-human NPCs
  • Experience in developing systems required for NPCs such as path search and knowledge representation
  • Experience in designing walking animation control according to movement path search
  • Experience in speeding up CPU processing distribution of NPCs that appear in large numbers
  • Experience in designing and embedding character animation networks
  • Experience in developing animations controlled by programs such as IK, Aim, Ragdoll, Tentacle Control, etc.
  • See "Game Programmer" for the desirable experiences in game content production

Documents to be submitted

  • Resume (with photo)
  • Work history
    • Please specify all game titles you have been involved with in the past and the details of your duties while working on them. 
    • Please specify any program languages that you can use, the number of years you have used them, and the typical contents you have produced with them. 
    • Please specify software that you can use (Photoshop, Maya, Eclipse, etc.), the number of years you have used them, and the typical contents you have produced with them. 
    • Please list two recent technical presentations and related articles that you found to be wonderful from a technical and expressive standpoint, and briefly explain the reason why. 
    • Please name one game you recently played that you were interested in from a technical standpoint, and briefly explain the reason why. 

Projects

If you are a new graduate or have no experience in the industry, feel free to submit your programs. If you need to list people as your references, feel free to do so. 

Please submit your own original programs (team produced programs are also allowed)

You may submit any type and any number of programs. 

Please submit programs that you can appeal on your own. 

  • Please attach them in the executable format you built. 
  • Please attach screen recordings of them. (Because they may not work depending on the environment)
  • Please create a “readme.txt” file with the necessary instructions for the programs submitted. Please also explain the following in the readme.txt file. 
  • Execution method including the execution environment, etc.
  • How you created the programs 
  • What part of the programs you want us to pay special attention to 
  • What part you referenced from a source file (if applicable) Please also write the name of this file. 

Note

  • If you used a library, function, or other things created by another person, put the part you used in a "separate file" and write the name of this file. 

<This also applies to the following scenarios>

  • If you used a function created by someone else
  • If you referenced less than half of a source file
  • If you used a free library (please specify the name of the library)
  • If you used a library created by someone else (please specify the name of the library)

Please exclude sources and information about sensitive matters before submitting. 

 

[EMPLOYMENT STATUS] Full-time employee, Contract worker


[LOCATION] Minato-ku Tokyo Japan (Nearest train station: Shinagawa station)
 

[WORK HOURS] Discretionary Labor System
Standard work hour starts at 10:00 am. Exact work hours are left to individual discretion.
 

[SALARY] Annual salary, performance incentive system in place
We will take into consideration your past experiences and abilities and match them to our company regulations.
 

[BENEFITS] Various insurance, transportation expenses, salary revision (once a year), medical checkups, telework available, congratulatory and condolence allowances, corporate defined contribution pension plan (for full-time employees only), incentives (for full-time employees only)
 

[TIME-OFF] Five-day work week (2 days off, Saturday and Sunday), official holidays, summer vacation, end-of-year/New Year, paid vacation, congratulatory/bereavement leave

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About The Company

KOJIMA PRODUCTIONS is an independent studio led by game creator, Hideo Kojima.


Our mission is to bring joy and surprise to our audience with AAA experiences that are innovative, unique, and of the highest quality than any other.

We are a studio that strives for world-class quality in an open and global environment with cutting-edge technology. At KOJIMA PRODUCTIONS, each and every person is an explorer of entertainment.


Since its release in 2019, the studio’s first title, DEATH STRANDING, has received numerous awards, released on multiple platforms, and continues to be widely acclaimed worldwide with a film adaptation announced in 2022.

The studio has also announced that it is currently working on a sequel, DEATH STRANDING 2 (Working Title), as well as a new game title that is “completely new and no one has ever experienced or seen before.”

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

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