Environment Artist

8 Hours ago • 2-5 Years • 3D Art • $55,000 PA - $140,000 PA

Job Summary

Job Description

id Software seeks a talented Environment Artist to craft AAA game environments. Responsibilities include creating high-poly/low-poly models, PBR textures, and props, collaborating with other artists and leads, and contributing to world-building. The ideal candidate has experience with next-gen asset creation, real-time rendering, and game editors like Radiant or Unreal. The role requires strong technical skills, teamwork, and a passion for creating visually stunning and immersive game worlds that set new industry standards. The position involves working on futuristic hard surface modeling and leveraging industry knowledge across all aspects of environment creation.
Must have:
  • Next-gen asset creation
  • High/low-poly modeling
  • PBR texture creation
  • World-building knowledge
  • Game editor experience (Unreal, Radiant)
  • Teamwork and communication
Good to have:
  • id Software engine experience
  • Console development
  • Modo, Substance Painter/Designer
  • Organic prop creation
  • Traditional art skills
Perks:
  • Healthcare benefits
  • 401(k) plan & company match
  • Disability coverage
  • Life insurance
  • Paid vacation, sick, and mental health time
  • Paid holidays

Job Details

id Software, part of the ZeniMax Media Inc. family of companies, is seeking a talented Environment Artist to join our team in making AAA games.

This is a full-time, on-site position in our development studio located in Richardson, Texas (just outside of Dallas).

Responsibilities

The ideal candidate will have some experience with Next-Gen asset creation, high poly/low poly modeling, and PBR texture creation, in addition to world building knowledge. This job is a very versatile position that will use all aspects of your industry knowledge to create props, textures, and environments that stride to set the new industry standard in visuals.

  • Work collaboratively with artists, leads and directors to create the game environments.

  • Create models, textures and set pieces, based on concept art and the need of the project.

Qualifications

  • Familiarity with working on futuristic hard surface modeling

  • Some experience with world building, texturing, and lighting inside a game editor such as Radiant, Unreal, or comparable editor

  • Some experience in environment asset creation using contemporary, real-time rendering methods.

  • Understanding of modern 3D modeling packages

  • Solid team player with strong work ethic and cooperative attitude

  • Self-motivated and focused worker with good communication and collaboration skills

  • Willingness to undertake technical R&D related to game environments creation.

  • Good time management skills and efficient development processes, and the ability to apply those principles towards effectively meeting schedules and deadlines.

  • Excellent oral and written communication skills

  • 3+ years of game or film industry experience as an Environment Artist

Preferred Skills

  • Significant contributions to at least 1 AAA shipped game or film.

  • Familiarity with the id Software family of engines, tools, and material creation

  • Console development experience

  • Passion for gaming, First Person Shooters in particular

  • Experience using Modo.

  • Experience in organic prop and environment creation

  • Experience with Substance Painter and Designer

  • Traditional art skills including sketching, illustration, painting, etc.

  • University or equivalent art-related degree

Salary Range

Environment Artist - The typical base pay range for this position at the start of employment is expected to be between $55,000 - $140,000 per year.

ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate’s primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.

At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.

We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.

Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve.

Apply Online

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About The Company

ZeniMax creates and publishes original interactive entertainment content for consoles, the PC, and handheld/wireless devices. Its Bethesda Softworks division, founded in 1986 in the early days of the industry, has a long history of success as a publisher of award-winning video games. In addition, the ZeniMax group includes some of the most acclaimed development studios in the world. The Company's growing library of intellectual properties includes such franchises as The Elder Scrolls, Fallout, Dishonored, DOOM, QUAKE, Wolfenstein, Enemy Territory, RAGE and The Evil Within.

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