Associate Technical Designer

24 Minutes ago • 1-2 Years • Combat Design

About the job

Job Description

ZeniMax Online Studios seeks an Associate Technical Designer to contribute to their next AAA game in pre-production. This role involves close collaboration with technical leads on content authoring workflows for a live service game. Responsibilities include prototyping modular gameplay elements, supporting feature teams in content creation using new tools and pipelines, and collaborating on system and mechanic designs. This position requires experience with scripting, gameplay implementation, and cross-discipline teamwork. Preferred qualifications include familiarity with Unity or Unreal, live service/open-world game development, and experience with nascent development tools. The role is open to remote candidates and offers competitive compensation and benefits.
Must have:
  • Scripting experience
  • Gameplay implementation
  • Cross-discipline collaboration
  • Content workflow support
Good to have:
  • Unity/Unreal experience
  • Live service game development
  • Experience with nascent tools
Perks:
  • Healthcare benefits
  • 401(k) plan
  • Disability coverage
  • Life insurance
  • Paid time off
  • Paid holidays

ZeniMax Online Studios is seeking an Associate Technical Designer to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP. This role will work closely with technical leads to help determine experience and content authoring workflows with the intention of supporting a live service game. Aside from building foundational gameplay elements, a developer in this position will provide support to a multitude of feature teams on how to build content using nascent tools and pipelines.

The preferred location for this role is Hunt Valley, MD, Austin, TX, Madison, WI, San Diego, CA, or Seattle, WA. Will consider remote.

Responsibilities

  • Collaborate with feature teams on designs of systems and mechanics with a focus on implementation approach

  • Prototype modular gameplay pieces to be used to propagate gameplay features throughout the world

  • Provide support in determining usability and extensibility of production content workflows

Qualifications

  • Experience working with scripting environments and suites

  • Hands-on experience implementing gameplay elements and game content

  • Ability to work collaboratively in a cross-discipline development environment

  • Strong verbal and written communication skills

Preferred Skills

  • Familiarity with programming languages and environments

  • Experience working in popular industry content editors (Unity, Unreal)

  • Experience developing a live service and/or open-world game

  • Experience working with nascent development tools

  • Wide experience working with various areas of design, including combat, narrative, and level design

Salary Range

Associate Technical Designer - The typical base pay range for this position at the start of employment is expected to be between $50,000 - $100,000 per year.

ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate’s primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.

At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.

This position is in a union and represented by the Communication Workers of America.

View Full Job Description
$50.0K - $100.0K/yr (Outscal est.)
$75.0K/yr avg.
Austin, Texas, United States

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

ZeniMax creates and publishes original interactive entertainment content for consoles, the PC, and handheld/wireless devices. Its Bethesda Softworks division, founded in 1986 in the early days of the industry, has a long history of success as a publisher of award-winning video games. In addition, the ZeniMax group includes some of the most acclaimed development studios in the world. The Company's growing library of intellectual properties includes such franchises as The Elder Scrolls, Fallout, Dishonored, DOOM, QUAKE, Wolfenstein, Enemy Territory, RAGE and The Evil Within.

Texas, United States (Remote)

Madison, Wisconsin, United States (Remote)

Lyon, Auvergne-Rhône-Alpes, France (On-Site)

Budapest, Hungary (On-Site)

Montreal, Quebec, Canada (On-Site)

Montreal, Quebec, Canada (On-Site)

Rockville, Maryland, United States (On-Site)

Rockville, Maryland, United States (On-Site)

Rockville, Maryland, United States (On-Site)

View All Jobs

Get notified when new jobs are added by ZeniMax Media

Similar Jobs

PwC - RPA Senior Associate

PwC, Greece (Hybrid)

Blizzard Entertainment - Lead Game Designer, Systems - Unannounced Game | Irvine, CA

Blizzard Entertainment, United States (Hybrid)

ION - Java Developer, Budapest

ION, Hungary (Hybrid)

Unity Game Developer - Unity Game Developer

Unity Game Developer, India (On-Site)

Larian Studios - Combat Designer

Larian Studios, Spain (On-Site)

Searchability® - Gameplay Engineer

Searchability®, United States (Remote)

PlayStation Global - Principal Audio Programmer

PlayStation Global, United Kingdom (On-Site)

SmileGate - Monster Combat Planner

SmileGate, South Korea (On-Site)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Playrix - Senior Engineering Manager

Playrix, Georgia (Remote)

Kojima Productions - Shader Artist

Kojima Productions, Japan (On-Site)

Kolibri Games - Lead Unity Developer (f/m/d)

Kolibri Games, Germany (On-Site)

Unity - Growth Partnerships Manager

Unity, Israel (On-Site)

Meta - Account Manager, Intern

Meta, Ireland (On-Site)

Meta - Research Scientist, Machine Learning (PhD)

Meta, United States (On-Site)

Ubisoft - Data Analyst

Ubisoft, Spain (On-Site)

Playrix - Technical Design Director

Playrix, Armenia (Remote)

Meta - Production Engineer

Meta, Poland (On-Site)

Sandsoft Games - Game Platform Product Owner

Sandsoft Games, Spain (Hybrid)

Get notifed when new similar jobs are uploaded

Jobs in Austin, Texas, United States

Blinkhealth - Patient Support Specialist - ON SITE (Pittsburgh)

Blinkhealth, United States (On-Site)

Google - Software Engineering Manager II, Google Cloud

Google, United States (On-Site)

Ello - Finance Lead and Chief of Staff

Ello, United States (On-Site)

Salesforce - Named Account Executive: Public Sector, Non-Profit

Salesforce, United States (Hybrid)

ByteDance - Senior Site Reliability Engineer, ML System

ByteDance, United States (On-Site)

Next Level Business Services - Salesforce Technical Architect

Next Level Business Services, United States (On-Site)

Blizzard Entertainment - Senior Software Engineer, Game Services - Austin, TX

Blizzard Entertainment, United States (Hybrid)

Zoox - Sensor Software Developer

Zoox, United States (On-Site)

Salesforce - Account Executive, Salesforce National Security

Salesforce, United States (Remote)

Get notifed when new similar jobs are uploaded

Combat Design Jobs

PlayStation Global - Senior Designer

PlayStation Global, United States (Remote)

Light Speed Studios - Gameplay Designer

Light Speed Studios, United States (On-Site)

Big Time Studios - Gameplay Engineer

Big Time Studios, (Remote)

PlayStation Global - Optimization Programmer

PlayStation Global, Netherlands (On-Site)

Romero Games - Combat Designer

Romero Games, Ireland (Hybrid)

undefined - Principal Player Combat & Gameplay Designer

Bellevue, Washington, United States (On-Site)

Searchability® - Gameplay Engineer

Searchability®, United States (Remote)

Get notifed when new similar jobs are uploaded