We are looking for an experienced engine programmer for our internal engine team. The engine team is a small and independent team that maintains our internal tech stack, and works seamlessly with our game teams to revolutionize the way we develop games at Supercell. You will be focused primarily on our multi-platform C++ engine, editor, tools and content pipelines. You will be expected to iterate and integrate improvements to the engine and tools working alongside coders and artists from game teams, as well as other core technical teams.
We’re looking for someone like you, who ideally has years of experience, and knowledge acquired from the gaming industry. Whether you have broad experience in engine and tools development, or are a specialist in one area - we want to hear from you. To be successful in this role, you will need to be a proactive programmer who works directly with game teams to deliver world-class mobile games.
If this sounds like you and you're interested in finding out if Supercell would be a great fit for you - hit that apply button.
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Wonder what working here could be like? Read about the experience of joining Supercell and the engine team from a Graphics Engineer !
Supercell is a global game company based in Helsinki, Finland, with offices in San Francisco, Seoul and Shanghai. Since our launch in 2010, we've brought five games to the global market – Brawl Stars, Clash Royale, Boom Beach, Clash of Clans and Hay Day.
If you love games and are passionate about playing and crafting them, and you’re looking for a job that provides you ownership and independence, you’re in the right place. We’ve built a company of proactive, independent teams with the freedom to do what they think is best for their players, our games and the company at large.
We are individuals from over 40 nationalities who believe in transparency, trust and the power of spending time with one another.