Engine Programmer, Editor

2 Months ago • All levels • Game Engine

About the job

Job Description

Supercell is seeking an experienced Engine Programmer to join its internal engine team. This role involves maintaining, improving, and developing editors, tools, and plugins for game content creation. Must-have skills include strong C++ experience, game engine development experience, and the ability to work with technical and non-technical teams. Ideal candidates will have experience with game industry tools like Unity, Unreal, or Godot.
Must have:
  • Strong C++
  • Game Engine
  • Editor Tools
  • Workflow Issues
Good to have:
  • Unity, Unreal
  • Godot Engine
  • Blender Plugins
  • ImGui Experience
Perks:
  • Internal Engine
  • Game Revolution

We are looking for an experienced engine programmer for our internal engine team. The engine team is a small and independent team that maintains our internal tech stack, and works seamlessly with our game teams to revolutionize the way we develop games at Supercell. You will be focused primarily on our multi-platform C++ engine, editor, tools and content pipelines. You will be expected to iterate and integrate improvements to the engine and tools working alongside coders and artists from game teams, as well as other core technical teams.

We’re looking for someone like you, who ideally has years of experience, and knowledge acquired from the gaming industry. Whether you have broad experience in engine and tools development, or are a specialist in one area - we want to hear from you. To be successful in this role, you will need to be a proactive programmer who works directly with game teams to deliver world-class mobile games.

If this sounds like you and you're interested in finding out if Supercell would be a great fit for you - hit that apply button.


Responsibilities 

  • Maintaining, improving and developing editors, tools and plugins for game content creation and asset pipelines on desktop platforms
  • Working closely with game team artists, coders and designers to identify workflow issues before planning and iterating on tools and technical improvements
  • Identifying and implementing improvements to game engine and other core tech code bases used by live and upcoming games, targeting multiple mobile platforms
  • Maintaining existing engine and shared codebases used across multiple live products
  • Engage with the wider development team here at Supercell to help shape the future of our tech

Requirements

  • Strong, professional experience using C++
  • Ability to quickly get up to speed with existing code, across multiple codebases and projects
  • Experience in writing custom editors and tools for game development
  • Game engine / 3D engine development experience
  • Ability to communicate with technical and non-technical people
  • Driven, focused and willing to see projects through delivery
  • A true desire to help others produce their best work

Nice-to-haves

  • Experience working with, extending and/or optimizing game industry tools such as Unity, Unreal, Godot, etc…
  • Experience writing plugins for Blender or similar 3rd party content creation tools
  • ImGui or similar experience for developing in-house editors
  • Experience in iOS / Android development
  • Experience in Flash / Animate
  • Experience with build, scripting and orchestration tools, CMake, Jenkins/github, Gradle, Python etc
  • Experience in Java

On the job

Wonder what working here could be like? Read about the experience of joining Supercell and the engine team from a Graphics Engineer !

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About The Company

Supercell is a global game company based in Helsinki, Finland, with offices in San Francisco, Seoul and Shanghai. Since our launch in 2010, we've brought five games to the global market – Brawl Stars, Clash Royale, Boom Beach, Clash of Clans and Hay Day.

If you love games and are passionate about playing and crafting them, and you’re looking for a job that provides you ownership and independence, you’re in the right place. We’ve built a company of proactive, independent teams with the freedom to do what they think is best for their players, our games and the company at large.

We are individuals from over 40 nationalities who believe in transparency, trust and the power of spending time with one another. 

Helsinki, Uusimaa, Finland (On-Site)

Helsinki, Uusimaa, Finland (On-Site)

Shanghai, Shanghai, China (On-Site)

Helsinki, Uusimaa, Finland (On-Site)

Helsinki, Uusimaa, Finland (On-Site)

Helsinki, Uusimaa, Finland (On-Site)

Helsinki, Uusimaa, Finland (On-Site)

Helsinki, Uusimaa, Finland (On-Site)

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