Technical Artist(Project Based)

6 Months ago • 3-5 Years • Technical Art

Job Summary

Job Description

Technical Artist with 3+ years experience in game development, proficient in Unreal Engine, Unity, C#, Python, and shader programming.
Must have:
  • Unreal Engine
  • Unity Engine
  • C# or Python
  • Shader Programming
Good to have:
  • Houdini
  • Maya
  • 3D Studio Max
  • Substance Painter
Perks:
  • Project-Based Compensation
  • Potential Long-Term

Job Details

About us:
At Amber, we're always on the hunt for the most talented individuals in the industry to join our team. We're dedicated to delivering top-notch service to our customers and know that our employees are key to making that happen. We offer attractive compensation packages and plenty of chances to grow with us, and we're always on the lookout for ways to do things better. Our team works together towards common goals and we value each member's contributions to our mission of continuous improvement and innovation. 
About the role:
Hello talented professionals! We're currently looking to expand our pool of talent and invite skilled individuals to join us by applying to this job posting. While specific positions may not be available immediately, we're proactively building a network of qualified candidates for future paid partnerships.
If you're passionate about game development, eager to showcase and improve your skills on major titles, and if you are open to potential partnerships down the line, we encourage you to apply and become part of our expert talent community. We look forward to connecting with you!

A Technical Artist on a video game development team serves as a bridge between art and technology. They streamline the art production pipeline, define guidelines to optimize assets for performance, and develop tools and scripts to enhance productivity. Their role involves troubleshooting technical issues, collaborating with artists and programmers, and ensuring the seamless integration of visual assets into the game engine. 

Here's what you can expect:
  • Profile Preselection: Our Talent Acquisition team will review your profile to ensure it aligns with our requirements and values
  • Talent Acquisition Interview: Selected candidates will undergo an initial interview to discuss about their experience, skills, and fit for the role.
  • Online Test: Qualified candidates will be invited to complete an online assessment to demonstrate their abilities.
  • Technical Interview: Finalists will participate in a technical interview to assess their proficiency and compatibility with our team when a project staffing plan is made.
We're committed to finding the best talent to join our growing team, and we look forward to connecting with you throughout this exciting process.
The Quest: 
  • Pipeline Development: Design, implement, and optimize art pipelines and workflows to streamline the production process and ensure efficient asset creation, integration, and optimization. 
  • Shader Development: Develop custom shaders and materials to achieve desired visual effects, such as lighting, shading, reflections, and special effects, while maintaining optimal performance across different platforms and hardware configurations. 
  • Performance Optimization: Collaborate with programmers and artists to identify and address performance bottlenecks, optimize assets, and implement best practices for achieving optimal frame rates and memory usage without sacrificing visual quality. 
  • Asset Integration: Implement and integrate art assets into the game engine, ensuring proper functionality, appearance, and performance within the game environment. 
  • Tool Development: Create and maintain custom tools, scripts, and plugins to automate repetitive tasks, improve artist productivity, and facilitate collaboration between different disciplines within the development team. 
  • Technical Support: Provide technical support and troubleshooting assistance to artists, designers, and other team members, helping them overcome technical challenges and achieve their creative goals. 
  • Cross-Disciplinary Collaboration: Collaborate closely with artists, programmers, designers, and other team members to understand their needs, identify opportunities for improvement, and implement solutions that enhance the overall quality and efficiency of the game development process. 
  • Research and Development: Stay updated on the latest trends, techniques, and tools in game development, computer graphics, and real-time rendering to continuously improve skills and contribute innovative ideas to the project. 
  • Efficient time management:Work efficiently to achieve the estimated times for each phase and punctually meet the delivery date. 
  • Teamwork: Collaborate  and work closely with other artists to be a problem solver and foresee and communicate on time any quality, technical or delivery issue that may affect the project. 
  • Puntuality:Present your progress on a daily basis and/or when requested and assist on time to any meeting, call or communication request.
The Skills: 
  • Expertise in game engines such as Unreal Engine and Unity 
  • Proficiency in scripting languages such as C#, Python, or HLSL/GLSL.  
  • Proficient in artistic principles (e.g., composition, color theory, lighting) and technical skills (e.g., scripting, shader programming, 3D rendering) with the ability to translate artistic vision into technical solutions. 
  • Strong understanding of performance optimization techniques for real-time rendering. 
  • Excellent problem-solving skills with the ability to analyze complex technical issuesExcellent communication and collaboration skills, with the ability to work effectively in a team environment and communicate ideas clearly and persuasively. 
  • 3-5 years of experience in the videogame industry and at least 3 credited game 
Software Expertise 
  • Houdini 
  • C, C++, Java 
  • Python  
  • Lua 
  • MaxScript 
  • Perl 
  • Maya, 3D Studio Max 
  • Adobe After Effects, Photoshop and Substance Painter are a plus. 
Required Application Materials 
  • Resume/CV 
  • Cover letter 
  • Reel or Portfolio demonstrating the art and technical skills 
The Reward: 
  • Competitive project-based compensation
  • Opportunity to work on exciting and diverse projects
  • Clear communication and support throughout the project duration.
  • Flexibility in project timelines and deadlines.
  • Potential for long-term collaboration on future projects.
  • Transparent and fair evaluation of your work.

Similar Jobs

LittleBlackStar Visual Effects - FX artist

LittleBlackStar Visual Effects

Mangalagiri, Andhra Pradesh, India (On-Site)
5 Months ago
VGW - Senior Animator

VGW

Colorado, United States (Remote)
1 Week ago
G5 Games - 2D Character Artist (Hidden objects project)

G5 Games

(Remote)
3 Months ago
The Walt Disney Company - Background Painter

The Walt Disney Company

Glendale, California, United States (On-Site)
22 Hours ago
Blizzard Entertainment - VFX Artist - Diablo IV | Irvine, CA or Albany, NY

Blizzard Entertainment

Irvine, California, United States (Hybrid)
1 Month ago
Tencent - Principal/Senior Technical Artist (LookDev)

Tencent

(On-Site)
1 Month ago
Streamline Media Group  Inc  - Technical Artist

Streamline Media Group Inc

Kuala Lumpur, Federal Territory Of Kuala Lumpur, Malaysia (On-Site)
7 Months ago
Rockstar Games - Senior Engine Programmer

Rockstar Games

Edinburgh, Scotland, United Kingdom (On-Site)
2 Days ago
Respawn Entertainment - Technical Environment Art Intern - Summer 2025 (Apex Legends)

Respawn Entertainment

Madison, Wisconsin, United States (Hybrid)
2 Weeks ago
Skillsearch - Lead Technical Artist

Skillsearch

United States (Remote)
7 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Framestore - Paint & Roto Artist

Framestore

Melbourne, Victoria, Australia (On-Site)
1 Week ago
Ubisoft - Senior Rigger

Ubisoft

Shanghai, Shanghai, China (On-Site)
1 Week ago
Radical Forge - Graphics Engineer

Radical Forge

Middlesbrough, England, United Kingdom (Remote)
1 Day ago
VVater - Principal 3D Architectural Artist

VVater

Austin, Texas, United States (On-Site)
6 Months ago
WebFX - Motion Graphics Designer

WebFX

Philippines (Remote)
3 Months ago
Ubisoft - Associate Art Director

Ubisoft

Montreal, Quebec, Canada (On-Site)
1 Month ago
VOID Interactive - Capture Artist/Video Editor

VOID Interactive

(Remote)
1 Week ago
HoYoverse - 브랜드 마케팅 Marketing & Branding (Korea)

HoYoverse

South Korea (On-Site)
2 Months ago
Virtuos - Lead Level Artist

Virtuos

China (On-Site)
3 Months ago
Bigger Games - Game Artist

Bigger Games

İstanbul, Türkiye (On-Site)
8 Months ago

Get notifed when new similar jobs are uploaded

Jobs in Brazil

undefined - Senior Java Engineer (Affirmative Action for Women)

São José Dos Campos, State Of São Paulo, Brazil (Hybrid)
4 Months ago
Sporty Group - IT Engineer- LatAm

Sporty Group

Brazil (On-Site)
2 Months ago
PTW - Software QA Specialist - Mobile Manual Tests

PTW

São Paulo, State Of São Paulo, Brazil (On-Site)
3 Months ago
Google - Software Engineering Manager (For Women in Tech Candidates)

Google

State Of Minas Gerais, Brazil (On-Site)
1 Month ago
Epic Games - Designer Técnico Líder em Animação

Epic Games

Porto Alegre, State Of Rio Grande Do Sul, Brazil (On-Site)
1 Month ago
Hitachi - Dynamics CE Consultant (remote*/Brazil-based)

Hitachi

São Paulo, State Of São Paulo, Brazil (Remote)
3 Months ago
Amber - Senior Unreal Game Engineer (Project Based)

Amber

Brazil (On-Site)
6 Months ago
Fortis Games - DevOps Engineer II

Fortis Games

Brazil (On-Site)
3 Weeks ago
Workco - Senior Designer

Workco

São Paulo, State Of São Paulo, Brazil (On-Site)
2 Days ago

Get notifed when new similar jobs are uploaded

Technical Art Jobs

Larian Studios - Tools Director

Larian Studios

Barcelona, Catalonia, Spain (On-Site)
2 Months ago
SuperPlay - Tech Artist Team Lead

SuperPlay

Tel Aviv-Yafo, Tel Aviv District, Israel (On-Site)
3 Weeks ago
Epic Games - Senior Pipeline Developer

Epic Games

Larkspur, California, United States (On-Site)
1 Month ago
Electronic Arts - Senior Software Developer - Engine Performance

Electronic Arts

Montreal, Quebec, Canada (On-Site)
4 Months ago
Magic Media - Art Director

Magic Media

Brasília, Federal District, Brazil (Remote)
6 Days ago
PlatinumGames - テクニカルアーティスト/Technical Artist

PlatinumGames

(On-Site)
1 Month ago
Playground Games - Senior Character Artist

Playground Games

England, United Kingdom (Hybrid)
2 Months ago
Blazing griffin - Technical Artist (Games)

Blazing griffin

Glasgow, Scotland, United Kingdom (Hybrid)
1 Month ago
Streamline Media Group  Inc  - VFX Artist

Streamline Media Group Inc

Kuala Lumpur, Federal Territory Of Kuala Lumpur, Malaysia (On-Site)
7 Months ago
Ubisoft - Technical Director, Character (W/M/NB) [AAA Project]

Ubisoft

Annecy, Auvergne-Rhône-Alpes, France (On-Site)
3 Months ago

Get notifed when new similar jobs are uploaded

About The Company

Amber is a full-service game development and creative services agency, with offices in Bucharest, Botosani, Craiova, Kyiv, Warsaw, San Francisco, Los Angeles, Guadalajara and Montreal. We're structured as a network of studios with different skills and specializations, delivering top quality services in full game production, co-development, engineering, design, live ops, quality assurance and more.

Bogotá, Bogota, Colombia (Hybrid)

Bogotá, Bogota, Colombia (Remote)

Bogotá, Bogota, Colombia (Hybrid)

Manila, Metro Manila, Philippines (Remote)

Guadalajara, Jalisco, Mexico (Remote)

Guadalajara, Jalisco, Mexico (Remote)

Botoșani, Botoșani County, Romania (On-Site)

Bucharest, Bucharest, Romania (Hybrid)

Guadalajara, Jalisco, Mexico (On-Site)

View All Jobs

Get notified when new jobs are added by Amber

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug