Design Director

1 Month ago • 10 Years + • Game Design

About the job

Job Description

The Design Director at ProbablyMonsters will lead the design, implementation, and shipping of new IPs. Responsibilities include overseeing user experience, gameplay mechanics, progression systems, level design, and UX. This role demands extensive collaboration with engineering, art, narrative, audio, and marketing teams. The successful candidate will generate pitches for new game experiences, break down experiences into required systems and content, hire and lead design staff, work directly with other departments, and evaluate co-development partners. The position requires shipping a game using Unreal Engine and Blueprint, experience taking an idea from incubation to a shipped game, and shipping two games on modern consoles (Xbox, PlayStation, Switch).
Must have:
  • Shipped game using Unreal Engine & Blueprint
  • Incubated idea to shipped game
  • Shipped 2 games on modern consoles
  • 10+ years experience
  • Lead design teams
  • Collaborate across departments
Good to have:
  • Systems Design
  • Psychology & Evolutionary Biology
  • Learning Theory
  • Procedural Content
  • UX, AI, & Python Scripting
Perks:
  • Medical, dental, vision (100% employee, subsidized dependents)
  • Healthcare & dependent care spending accounts
  • Life & AD&D insurance
  • 401k with company contribution
  • Paid holidays, vacation, bereavement, and parental leave

Description

THE ROLE:   
    
ProbablyMonsters is seeking a Design Director who is experienced in designing, implementing, tuning, and shipping new IPs. We are looking for someone excited to own the whole spectrum of design, including user experiences, gameplay mechanics, progression systems, level designs, and UX. This is a highly collaborative environment and will require someone who wants to actively work with engineering, art, narrative, audio, and marketing teams instead of just throwing specs over the fence.  Final boss opportunity, creating multiple new IPs and, with any luck, spawning a new genre/franchise.
    
    
WHO YOU ARE:       
  • Tireless study of all the different ways player / simulations interactions can create unique experiences.
  • Profound knowledge of the entire gaming space and the directions genres are going.
  • Can build and clearly document systems for engagement, mechanics, events, pacing.
  • Empathy for the player / game time investment and resolve to not abuse it.
  • Deep understanding of target audiences, their motivations, and values.
  • Excellent at collaboration, communication, and knowledge sharing.
  • Excited and able to drive starting new IP’s from scratch.
WHAT YOU WILL DO:       
  • Generate pitches for new game experiences.
  • Break experiences down into the required systems, mechanics, and supporting content.
  • Hire & lead additional design staff when required.
  • Work directly with Art & Engineering to acquire needed support.
  • Work directly with Marketing to scope markets and targets audiences.
  • Evaluate and coordinate with co-development partners.
  • Ensure design vision gets built to the quality bar.
  • Drive playtesting, take feedback, pivot, tuning, and support marketing efforts.
QUALIFICATIONS:        
  • Has shipped a game using Unreal Engine and Blueprint.
  • Has taken at least 1 idea from incubation to shipped game.
  • Has shipped two games on modern consoles (Xbox, PlayStation, Switch).
  • Has a minimum of 10 years of related or equivalent work experience.
PREFERRED SKILLS:        
  • Systems Design & Critical Thinking
  • Psychology & Evolutionary Biology
  • Learning Theory & Communication Theory
  • Procedural Content & Architecture
  • UX, AI, & Python Scripting.
 
About ProbablyMonsters™    
ProbablyMonsters is a AAA independent video game company that aims to change the way games are made. We unite a diverse roster of development teams in a healthy, rewarding culture. We believe empowered creators build the most engaging games and deliver the best player experiences.   
    
ProbablyMonsters is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.   
Benefits: 
   
  • We provide a rich benefits package:
    • Medical Coverage - health, dental, and vision paid at 100% for the employee and dependents are subsidized by the Company.
    • Healthcare spending accounts, dependent care spending accounts, life and AD&D insurance.
    • 401(k) with an annual contribution by the Company.
    • Paid holidays and vacation, bereavement leaves, and parental leave.
    
Eligibility to participate in these benefits may vary for part-time and temporary full-time employees and interns with the Company.    
Compensation:   
 
  • This is a full-time, benefits-eligible, exempt (salaried) position.
  • The full salary range for this position is $197,000 - $305,600 per year. The upper third of the salary range is typically reserved for existing employees who demonstrate strong performance over time. When an offer is made, many factors are considered, such as your unique experience and skills, where you live, where the work will be performed, what similar jobs pay and internal equity.
  • In addition to base pay, employees in this role may be eligible for additional incentives, such as short- and long-term incentives. Incentive compensation is not guaranteed.

View Full Job Description
$197.0K - $305.6K/yr (Outscal est.)
$251.3K/yr avg.
Washington, District of Columbia, United States

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

Similar Jobs

Intel Corporation - SW Embedded Engineer

Intel Corporation, Israel (On-Site)

Velotio Technologies - Senior Data Scientist

Velotio Technologies, India (On-Site)

Wargaming - Director of AI Engineering

Wargaming, Cyprus (On-Site)

Pearl Abyss America - Live-Services Game Master [Console]

Pearl Abyss America, United States (On-Site)

Dinosaur Polo Club - Junior Game Designer

Dinosaur Polo Club, New Zealand (Hybrid)

Mercurysteam - [Xn611] - Senior Gameplay/Combat Animator

Mercurysteam, Spain (On-Site)

Gametion Technologies   - Game Designer/ Senior Game Designer

Gametion Technologies , India (On-Site)

Supercell - Senior Game Tester, Clash of Clans

Supercell, Finland (On-Site)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Nagarro - QA-AUTOMATION

Nagarro, Egypt (On-Site)

Cloud Chamber - Senior Technical Animation Designer

Cloud Chamber, United States (Remote)

Luxoft - Murex Market Risk Consultant

Luxoft, Singapore (On-Site)

Maxis Studios - DevOps Software Engineer

Maxis Studios, Canada (On-Site)

The Walt Disney Company - Lighting Technical Director (All levels) - ILM London

The Walt Disney Company, United Kingdom (Hybrid)

Info Stretch - Practice Lead AI & ML Engineer

Info Stretch, United Kingdom (On-Site)

Globalization Partners - Principal Software Engineer (Full stack)

Globalization Partners, United States (Remote)

Barracuda Networks  Inc  - Principal, Business Analytics

Barracuda Networks Inc , India (On-Site)

Keywords Studios (Player Support) - Solutions Architect

Keywords Studios (Player Support), Canada (Remote)

Get notifed when new similar jobs are uploaded

Jobs in Washington, District of Columbia, United States

Snail Games - Social Media Manager

Snail Games, United States (On-Site)

Nintendo - Intern - Internal Audit

Nintendo, United States (On-Site)

Riot Games - Principal Analytics Engineer - Riot Data

Riot Games, United States (On-Site)

Duolingo - Head of Licensing

Duolingo, United States (On-Site)

Tencent - Senior Technical Director

Tencent, United States (On-Site)

Activision - Expert Software Engineer (Privacy Data)

Activision, United States (On-Site)

Major League Baseball (MLB) - Producer, Games & VR

Major League Baseball (MLB), United States (On-Site)

Notion - Software Engineer, Search

Notion, United States (On-Site)

Barbaricum - Intelligence Data Integrator - Naval Special Warfare

Barbaricum, United States (On-Site)

Get notifed when new similar jobs are uploaded

Game Design Jobs

Dambuster Studios - Technical Designer (Enemies) - Junior or Regular

Dambuster Studios, United Kingdom (Hybrid)

Virtuos Games - Creative Director

Virtuos Games, France (On-Site)

N-iX - Senior Unity Engineer (#2668)

N-iX, Ukraine (Hybrid)

Limbic Entertainment - CREATIVE DIRECTOR

Limbic Entertainment, France (Hybrid)

XREAL Games - Game Designer

XREAL Games, Hungary (On-Site)

Mixmob - Lead Game Designer

Mixmob, Canada (Remote)

The Gang - Game Designer Intern

The Gang, Malaysia (Hybrid)

Blizzard Entertainment - Senior Gameplay Engineer II - Unannounced Game

Blizzard Entertainment, United States (Hybrid)

Amazon Games - Lead Game Designer, Amazon Games

Amazon Games, Romania (Hybrid)

Dempsey Resource Management  Inc  - Senior Level Game Software Engineer

Dempsey Resource Management Inc , Philippines (Remote)

Get notifed when new similar jobs are uploaded