We’re looking for a Technical Designer to join our award winning team in Middlesbrough (UK), home to the beautiful North Yorkshire coastline and countryside.
As a Technical Designer at Double Eleven, you’ll be working alongside the Design team on Fallout 76, one of the largest and most well-known AAA IP’s. You will join a fantastic development studio with the opportunity to work in-engine, provide technical solutions and help build prototypes. You’ll work with a multidisciplinary team to create memorable player experiences in an ongoing live service environment.
This role would suit a Designer who is excited to work heavily in-engine and with proprietary tools to help script solutions to a variety of design problems as well as prototype new functionality. It is likely that you’ll spend large amounts of your time focused on implementation alongside systems / game design. If you're eager to learn, this role will be a great opportunity for it.
As a global gaming company, we've enabled millions to conquer Minecraft Dungeons, battle in Rust Console Edition and, of course, create new adventures for Vault Dwellers in Fallout 76.
Recently, we collaborated with Rockstar Games to bring Red Dead Redemption to the Nintendo Switch and PlayStation 4 as well as partnered with Obsidian Entertainment on Grounded: Fully Yoked Edition for Nintendo Switch and PlayStation 4 and 5.
Double Eleven is a place where our people come first. Our 400-person team proudly represents over 30 nationalities.
We strive to avoid crunch, we offer flexible working hours to allow you to truly enjoy work/life balance whilst making great games and any overtime is always planned, optional and paid.
We can support UK relocation and have both a dedicated People and Operation teams on standby to assist you.
Interested? We kindly ask all applicants to submit a portfolio to support their application. We’re afraid applications without an accompanying portfolio will not be considered and on this occasion, we’re unable to sponsor a visa for this role.
Our interview process for this position is likely to consist of the following two stages:
Stage one: A remote discipline specific skills assessment followed by a remote discussion about your completed assessment
Stage two: On-site competency-based interview
What you’ll be doing
What we’re looking for
Qualifications
What to expect
Some of our benefits include:
Working life at Double Eleven
Professional development and wellbeing
Team life
Ways to reach us
If you have a general query or if you need support with your application and/or an alternative way to apply, please do not hesitate to contact our Talent team at jobs@double11.com
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Double Eleven is one of the top three independent games publishers and developers headquartered in the UK. Trusted with some of the world’s biggest IPs, currently collaborating on Minecraft Dungeons with Mojang Studios, Prison Architect with Paradox Interactive, and Fallout 76 with Bethesda Game Studios, as well as working on other unannounced projects.
As a developer, our relationships with other developers are paramount as we understand the hard work required in the industry. ‘Port +ing’ became our bread and butter and is what pays the bills and allows us to take really good care of our team and their families. That’s why Double Eleven was started, to be able to make great games and still spend time with our families, challenging some of the conventional wisdom of how a development studio and publisher should run.
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