Texture Artist (All Levels) - ILM London

2 Months ago • All levels • 3D Art

Job Summary

Job Description

ILM is seeking a Texture Artist to develop high-quality textures, colors, and organic surface details for 3D characters, digital doubles, and creatures, focusing on surface realism. Responsibilities include defining technical approaches and textures for various hard surface and environmental assets, ensuring assets are ready for look development and shot lighting, and collaborating with other departments to achieve a photorealistic finish. The role requires proficiency in Mari (preferred), Photoshop, and Substance Designer, along with strong organizational and time-management skills. Experience in a feature film or production environment is essential, and familiarity with UV and modeling skills is a bonus. The position is hybrid, requiring a minimum of two days on-site per week.
Must have:
  • Proven VFX texturing experience
  • Proficiency in Mari, Photoshop, Substance Designer
  • Photorealistic asset texturing expertise
  • Collaboration and communication skills
  • Feature film production experience
Good to have:
  • UV and modeling skills
  • Experience with Katana, Nuke, Lookdev workflows
  • Understanding of the full CG pipeline

Job Details

Job Summary:

Position Summary

Are you a creative visionary with a passion for bringing CG creatures and environments to life? Join ILM as a Texture Artist and become part of a team that defines excellence in the visual effects industry. We're seeking an artist who embodies our collaborative spirit and creative ambition to create textures and surface details for our world-class productions.

What You'll Do

  •  Develop high-quality textures, colours, and organic surface qualities for 3D characters, digital doubles and creatures,  with a focus on surface realism.

  • Define technical approaches and textures for a variety of hard surface and environmental assets. 

  • Ensure assets are ready for look development and shot lighting. 

  • Work closely with Show supervision, Modelers, and Look-Development TDs to ensure consistency and excellence in achieving a photorealistic finish.

  • Actively participate in team reviews and provide constructive feedback during dailies.

  • Maintain a high level of productivity, meeting deadlines while ensuring your work meets our quality standards. 

What We're Looking For

  •  Proven professional experience in VFX texturing with a portfolio that demonstrates expertise in texturing photorealistic assets.

  • Proficiency in software such as Mari (preferred),  Photoshop and Substance Designer as well as node based workflows. 

  • Proven experience in creating assets  in a feature film or production environment.

  • Familiarity with UV and modelling skills as a bonus.

  • Strong organisational and time-management abilities to navigate schedules and meet project demands.

  • Ability to collaborate effectively across departments and assimilate new information quickly.

  • A collaborative team player with excellent communication skills.

  • Exceptional attention to detail and a keen eye for realism.

  • A solid understanding of film production and computer graphics workflows. 

Preferred Skills:

  • Experience with Mari (preferred) or equivalent software such as Substance.

  • Experience with Katana, Nuke and Lookdev workflows is a plus. 

  • A basic understanding of the full CG pipeline.

  • Production experience with industry-standard tools and software.

This is your chance to contribute to groundbreaking visual effects and work on projects that redefine what's possible in film production. Apply now to join the ILM legacy!

This role is Hybrid, which means the employee will be required to work a minimum of 2 days on-site per week at a Company designated location, and occasionally from home.

Join ILM 

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