UI/UX Designer

2 Days ago • 3 Years + • UI/UX Design

Job Summary

Job Description

As a Senior UI/UX Designer at Build A Rocket Boy, you'll contribute significantly to the development of Ascendant, a fast-paced squad-based FPS game for Steam. Key responsibilities include translating concepts into user flows and mockups, understanding the game's audience to drive design decisions, collaborating with the design team to build a strong user experience, and designing tutorials, gameplay activities, and social features. You'll define a testing strategy, use playtests and analytics to improve the game, work with the Economy team on monetization, and collaborate across departments to analyze user funnels and churn rates. This role requires a deep understanding of user-centered design, information hierarchy, and accessibility. You'll also need strong communication and presentation skills, proficiency in design software (Adobe XD, Figma, etc.), and the ability to work autonomously and collaboratively.
Must have:
  • 3+ years UX/UI/Game Design experience
  • Understanding of player types and user journeys
  • Proficient in Adobe Suite, Figma
  • Excellent communication and presentation skills
  • Ability to define testing strategies
Good to have:
  • Education in game design, psychology, or social sciences
Perks:
  • Unlimited coaching & therapy
  • Stock Options
  • Pension scheme
  • Socials & company events
  • 25 Annual Leave + 8 bank holidays (UK)
  • Private Medical Insurance (UK)
  • Healthcare Cash Plan (UK)
  • Cycle2Work Scheme (UK)
  • Electric Car Charging (UK)

Job Details

Join us as Senior UI/UX Designer! You will be working on Ascendant, our fast-paced squad-based FPS to be released on Steam.  Joining at a critical time in development, as Senior UI/UX Designer you will have the chance to leave your mark on our wacky original title. 

Department
Art
Employment Type
Permanent - Full Time
Location
Remote
Workplace type
Fully remote
Reporting To
Doug Crawshay

Key Responsibilities

Responsibilities:
  • Translate concepts into user flows, wireframes and mockups, that leads to an intuitive user experience
  • Understand the game’s audience, using player types and journeys to drive design decisions
  • Work with the Directors and Design team to build a strong user experience, minimising friction and increasing retention
  • Design and critique the iterative development of tutorials, gameplay activities and social features
  • Usability improvements of development tools (UGC)
  • Define a testing strategy, scaling from inhouse playtests to large scale beta testing
  • Use playtests, analytics and community feedback to categories player behaviours, motivations and goals, to identify issues and opportunities to increase engagement and improve the game
  • Work with the Economy team to develop ethical monetisation strategies.
  • Work with the Analytics team, Designer and Publishing teams to assess user funnels and churn rates, identifying problem areas and suggesting elegant solutions.
  • Use community feedback to prioritise quality of life improvements

Requirements

Requirements:
  • 3+ years experience in UX / UR / Game Design
  • Education in game design, web design, psychology or social sciences is a Bonus
  • Great understanding of different player types, and have used persona profiles to rationalise economy/retention features
  • Great understanding of user-centred design, information hierarchy, ergonomics and accessibility issues
  • Keep up to date with current trends and best practices
  • Have excellent communication skills, writing reports, presenting data, and visualising user flows (using Adobe XD, Office and other relevant software)
  • Confident pitching ideas, and using analytics/case studies to define/justify solutions
  • Can work autonomously, manage multiple tasks and collaborate with other departments
  • Proficient in Adobe suit, Figma, Ilustrator, Photoshop, After Effects

Benefits

Our Global Benefits & Perks
  • Unlimited coaching & therapy — with Oliva, to support your mental health
  • Stock Options — everyone owns a piece of our success
  • Pension scheme — up to 5% employer matched contribution to finance those golden years
  • Socials office & remote events, play sessions and company-wide parties
  • And even more benefits based on your location!

If you’re based in the UK
  • 25 Annual Leave + 8 bank holidays - we’re flexible with most bank holidays so you can use the time to celebrate what’s important to you
  • Private Medical Insurance - full cover with AXA
  • Healthcare Cash Plan - Level 3 cover with Medicash
  • Cycle2Work Scheme - lease a bike through us and save on tax too!
  • Electric Car Charging - electric car charging at our Port office in Edinburgh, Scotland.

About Build A Rocket Boy

Build A Rocket Boy is an independent game developer, headquartered in Edinburgh Scotland, with operations in Budapest Hungary, the Netherlands, France, and California USA. Led by game developer Leslie Benzies, Build A Rocket Boy’s team includes hundreds of the industry’s brightest development talents with the shared vision to create new and innovative entertainment experiences. Build A Rocket Boy’s first project is EVERYWHERE – a new multi-world game experience that blurs the line between reality and the digital world.

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About The Company

Build A Rocket Boy is an independent game developer, headquartered in Edinburgh Scotland, with operations in Budapest Hungary, the Netherlands, France, and California USA. Led by game developer Leslie Benzies, Build A Rocket Boy’s team includes hundreds of the industry’s brightest development talents with the shared vision to create new and innovative entertainment experiences. Build A Rocket Boy’s first project is EVERYWHERE – a new multi-world game experience that blurs the line between reality and the digital world.

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