Juego Studio is looking for a 3D Artist I to create various 3D game assets, including environments, characters, props, and vehicles, in multiple styles (stylized, cartoony, realistic, PBR, hand-painted). Responsibilities include collaborating with peers, meeting deadlines, and proactively improving artistic skills. The ideal candidate will have exceptional artistic skills, be self-motivated, and proficient in software such as Maya, ZBrush, Photoshop, and Substance Painter. Experience with a game art workflow from sculpting to texturing is essential. The role requires strong problem-solving skills and the ability to adapt to new workflows and software.
Proficient in Maya, ZBrush, Photoshop, Substance Painter
Game art workflow knowledge
Strong problem-solving skills
Meet project deadlines
Good to have:
Marvelous Designer
Mari
Quixel Suite
Marmoset Toolbag
Mudbox
Substance Designer
3D Coat
Knald
Unity
Keyshot
Fine arts background
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Job Description :
Juego Studio is seeking an experienced 3D Game Artist for Modeling & Texturing to be a part of our 3D team
Candidate should be able to demonstrate exceptional artistic skills, be self-motivated, responsive to direction and effective working to a brief.
Candidate should be able to plan and schedule their time, work well under pressure and have the confidence to deliver to a deadline.
Candidate should have a passion for games and be enthusiastic about creating 3D assets for AAA game titles to mobile games or apps
Responsibilities
You will work on a variety of 3D game assets like environments, characters, props, vehicles in multiple styles and different workflows like stylized, cartoony, realistic, PBR, hand painted etc.
Must be able to collaborate effectively with peers, leads, and clients
Must have strong problem-solving skills and be able to figure out the best ways to achieve a given task
You will need to be able to consistently meet project deadlines / milestones
Must be proactive about improving / developing artistic skills / adapting new workflows
Ability to learn new software tools and technologies on their own and grasp new programs and systems quickly
Qualifications
Outstanding portfolio demonstrating strong artistic ability and good aesthetic eye
Software skills required – Maya or equivalent 3D program, Zbrush sculpting, Photoshop & Substance Painter texturing.
Knowledge of game art workflow - from Zbrush sculpting to texturing in Substance Painter
Skills
A fine arts background or strong traditional art skills e.g., drawing or sculpting, is a plus
Strong interpersonal and communication skills allowing effective collaboration and problem solving with a wide variety of project staff
Knowledge in Marvelous Designer, Mari, Quixel suite, Marmoset toolbag, Mudbox, Substance Designer, 3d coat, Knald, Unity, Keyshot and other such tools is a Plus.