Technical Art Manager, Pokémon GO

1 Month ago • 3 Years + • Technical Art • $156,500 PA - $183,000 PA

Job Summary

Job Description

The Technical Art Manager at Pokémon GO will lead a team of Technical Artists, planning the creative process from prototyping to final production. Responsibilities include collaborating with cross-functional teams (Art, Design, Engineering), providing leadership and mentorship, defining team strategies and resource allocation, managing schedules and workflows, anticipating and solving production issues, and fostering a positive team culture. The role requires strong communication, problem-solving, and project management skills within a fast-paced, hybrid work environment. The ideal candidate has 3+ years of experience managing Technical Art teams in a dynamic production setting, preferably in game development, with expertise in graphics-focused areas and familiarity with game art production tools and technologies.
Must have:
  • Lead Technical Art teams
  • Collaborate with cross-functional teams
  • Manage team schedules and workflows
  • Strong communication and problem-solving skills
  • 3+ years managing Technical Art teams
  • Project management experience
  • Expertise in graphics-focused Technical Art
Good to have:
  • Experience as a Technical Artist
  • Game development background
  • Live game environment experience
  • Played Pokémon GO
  • Bilingual (English/Japanese)
Perks:
  • Bonus
  • Equity
  • Benefits

Job Details

Pokémon GO is the global gaming sensation that has been downloaded over 1 billion times and named “Best Mobile Game” by the Game Developers Choice Awards and “Best App of the Year” by TechCrunch. Pokémon GO follows Niantic’s mission of encouraging outdoor exploration, exercise, and significant social interactions, and has grossed over $6B in revenue since its debut in 2016. In order to delight our millions of players across the globe, the Pokémon GO team requires motivated and skilled individuals to develop new features and look for creative ways to optimize a continually growing game.

We are seeking a Technical Art Manager to lead part of our Technical Art team and plan for our creative process from rapid prototyping to final production for release. We are a fast-moving, multi-disciplinary team of developers and creative professionals based in San Francisco, Seattle, Sunnyvale, and Tokyo. You will be people managing Technical Artists that focus on graphics and visual development, build and design pipelines and tooling, generalists with broad experience, and optimize the project to uphold performance for Pokémon GO. You will also collaborate with cross-functional partners for coordinating and driving both short and long-term planning on behalf of the Technical Art team.

Responsibilities

  • Collaborate with Technical Art, Art, Game Design, and UX Design leadership giving guidance and feedback for healthy and sustainable development practices.
  • Regular and reliable attendance and participation in meetings.
  • Build consensus with cross-functional leaders across Production and Engineering.
  • Provide leadership and be the strongest advocate for the Technical Art team.
  • Develop, mentor, and support team members for their work and career progression.
  • Define strategy, priorities, and resource allocation decisions that achieve product goals while supporting design aesthetics, technical pipeline standards, performance targets, and brand integrity.
  • Build and manage team schedules and ensure proper workflow throughout the Technical Art department.
  • Anticipate and recognize potential production issues and recommend appropriate solutions.
  • Foster Niantic’s culture and principles within the group, while setting new standards in executional and operational excellence.
  • Required in-office 2 days on Wednesday and Thursday.

Qualifications

  • Demonstrated ability with 3+ years leading or managing Technical Art teams in a dynamically changing production environment.
  • Empathetic leader and supporter for the Technical Art team and workflows.
  • Project management experience in PC, console, or mobile game development, or other industries such as CG production and animation using software such as Jira.
  • Demonstrated success in creating a collaborative culture of Design, Product, and Engineering.
  • Excellent communication, presentation, interpersonal and analytical skills with emphasis on communicating clearly and persuasively across different audiences and varying levels of the organization.
  • Excellent problem solving and troubleshooting skills, organizational skills, and attention to detail.
  • Previous expertise in graphics focused areas of Technical Art.
  • Familiarity with the tools and technology of game art production for areas such as game engine software, modeling, rigging, animation, shaders, VFX, UI, and debugging/profiling for optimization.
  • Ability to work in a fast-paced hybrid environment and handle stress appropriately and/or ability to solve practical problems and be sufficiently adaptable to handle dynamic situations with little advance notice. 
  • Experience working on cross-functional teams with ability to communicate effectively through written and verbal communications, including asynchronous interactions with others.
  • Experience working with geographically distributed teams.

Plus If...

  • Experience as a Technical Artist or background in game development, graphics engineering, pipelines and tooling, or content creation.
  • Experience in live game environments.
  • Actively or previously played Pokémon GO.
  • Passion for games, AR, or location-based experiences.
  • Bilingual in English and Japanese.

The total compensation package for this position includes a new hire offer base salary range of $156,500.00 - $183,000.00 + bonus + equity + benefits.

Individual pay within this salary range is determined by work location and additional factors, including assessed job-related skills, experience, and relevant education or training. Your recruiter can answer any questions about new hire total compensation during the hiring process. An overview of benefit offerings for your location can be found on the careers page.

Join the Niantic team!

Niantic's global-scale augmented reality platform and digital map powers spatial computing experiences in the real world. Incubated out of the Maps team at Google, Niantic first created Ingress and then Pokémon GO, a cultural phenomenon and hit game played by tens of millions of people each month. Niantic’s Lightship platform, which powers Pokémon GO, also supports the company's other games including Pikmin Bloom, Peridot and Monster Hunter Now. Developers use Niantic’s platform to build their own AR applications and experiences, either with the Lightship Platform or directly through the web with 8th Wall.

We believe that cultivating a workplace where our people are supported and included is essential to creating great products our community will love. Our mission emphasizes seeking and hiring diverse voices, including those who are traditionally underrepresented in the technology industry, and we consider this to be one of the most important values we hold close.

Niantic is a hybrid first company. We believe that in person interaction and collaboration fosters creativity, a sense of community, and is critical to our future success as a company. Our hybrid work schedules allow for a mix of remote and in-office work.

We're a hard-working, fun, and exciting group who value intellectual curiosity and a passion for problem-solving! We have growing offices located in San Francisco, Sunnyvale, Palo Alto, Bellevue, Kansas, London, Tokyo, Hamburg, Hyderabad, and Zürich. #LI-HYBRID

Similar Jobs

11 bit studios - Producer (Back-Catalogue)

11 bit studios

Warsaw, Masovian Voivodeship, Poland (Hybrid)
1 Month ago
Electronic Arts - Senior Manager - Developer Relations

Electronic Arts

Vancouver, British Columbia, Canada (On-Site)
2 Weeks ago
Kojima Productions - Project Manager

Kojima Productions

Tokyo, Japan (On-Site)
2 Months ago
ASSIST Software - Unity Developer

ASSIST Software

Suceava, Suceava County, Romania (Remote)
3 Months ago
Matific - Associate QA Lead (Manual)

Matific

Colombo, Western Province, Sri Lanka (On-Site)
2 Weeks ago
Sphere Entertainment Co - Senior Director Post Production Pipeline

Sphere Entertainment Co

Burbank, California, United States (On-Site)
3 Months ago
Ubisoft - Senior VFX Artist - Cinematics Real Time

Ubisoft

Montpellier, Occitanie, France (On-Site)
1 Day ago
Riot Games - Senior Technical Artist, Tools & Pipeline

Riot Games

Los Angeles, California, United States (On-Site)
3 Weeks ago
Room 8 Studio - Unreal Engine Cinematic Artist (Trailer Production)

Room 8 Studio

Latvia (On-Site)
3 Months ago
Innovecs - Middle Technical Artist

Innovecs

Ukraine (Remote)
6 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Nintendo - Contract - Loyalty Programs Operations/Marketing Coordinator

Nintendo

Redmond, Washington, United States (Hybrid)
3 Weeks ago
thndr - Unity Game Developer (Remote)

thndr

Kraków, Lesser Poland Voivodeship, Poland (Remote)
1 Month ago
Nexon - Senior Product Manager - Live Games

Nexon

El Segundo, California, United States (Hybrid)
3 Months ago
PwC - AES SAP MM-IM Senior Associate  Operate

PwC

Hyderabad, Telangana, India (On-Site)
3 Months ago
Techland - QA Engineer

Techland

Warsaw, Masovian Voivodeship, Poland (On-Site)
3 Months ago
Techland - Software Engineer in Test

Techland

Warsaw, Masovian Voivodeship, Poland (On-Site)
3 Months ago
Easygo - Program Manager

Easygo

Melbourne, Victoria, Australia (On-Site)
3 Weeks ago
Playnetic - Engineering Team Lead

Playnetic

Malta (Remote)
2 Months ago
Scientific Games  - Lead Software Engineer

Scientific Games

Bengaluru, Karnataka, India (On-Site)
2 Weeks ago
The Walt Disney Company - Lead Full Stack Developer

The Walt Disney Company

Burbank, California, United States (On-Site)
1 Month ago

Get notifed when new similar jobs are uploaded

Jobs in San Francisco, California, United States

Zoox - HD Mapping Internship/Co-op

Zoox

Foster City, California, United States (On-Site)
3 Months ago
Rockstar Games - Animation R&D Programmer

Rockstar Games

San Diego, California, United States (On-Site)
1 Month ago
Luxoft - Senior .net developer

Luxoft

Poland, Ohio, United States (Remote)
2 Months ago
Sleeper - Senior Frontend Engineer (Mobile)

Sleeper

Las Vegas, Nevada, United States (On-Site)
5 Months ago
Riot Games - Staff Software Engineer, Gameplay - Unpublished R&D Product

Riot Games

Los Angeles, California, United States (On-Site)
3 Hours ago
Meta - Production Engineering

Meta

Cambridge, Massachusetts, United States (Hybrid)
2 Months ago
Feld Entertainment - Production Stage Manager - Monster Jam

Feld Entertainment

Ellenton, Florida, United States (On-Site)
4 Months ago
The Walt Disney Company - Content Programming Associate Manager

The Walt Disney Company

Glendale, California, United States (On-Site)
1 Week ago
PlayStation Global - Staff Software Engineer

PlayStation Global

San Mateo, California, United States (On-Site)
1 Week ago
Blizzard Entertainment - Senior II, 3D Artist - Hearthstone | Irvine, CA

Blizzard Entertainment

Irvine, California, United States (Hybrid)
1 Month ago

Get notifed when new similar jobs are uploaded

Technical Art Jobs

Ubisoft - Engine Programmer [Snowdrop]

Ubisoft

Bucharest, Bucharest, Romania (Hybrid)
3 Months ago
Pipeworks - Senior Lighting Artist (Remote or In-Office)

Pipeworks

Eugene, Oregon, United States (Remote)
1 Month ago
Endless Studios - Art Mentor

Endless Studios

Abu Dhabi, Abu Dhabi, United Arab Emirates (Remote)
7 Months ago
Virtuos - VFX Artist

Virtuos

Dublin, County Dublin, Ireland (On-Site)
5 Days ago
Pipeworks - Lead Environment Artist

Pipeworks

Eugene, Oregon, United States (Remote)
2 Days ago
Crytek - Lead VFX Artist

Crytek

(Remote)
2 Months ago
TiMi Studio Group - Principal/Senior Technical Artist (LookDev)

TiMi Studio Group

Montreal, Quebec, Canada (On-Site)
1 Month ago
Ubisoft - Senior Technical Arttst (Assassin's Creed)

Ubisoft

Chengdu, Sichuan, China (On-Site)
3 Months ago
Scanline VFX - Senior Pipeline Developer (Houdini)

Scanline VFX

Mumbai, Maharashtra, India (On-Site)
3 Months ago
Frontier Developments - Experienced Technical Artist

Frontier Developments

Cambridge, England, United Kingdom (Hybrid)
2 Weeks ago

Get notifed when new similar jobs are uploaded

About The Company

Niantic inspires people to explore the world, together. Our mission is to use emerging augmented reality (AR) technology to enrich our experiences as human beings in the physical world. Originally formed at Google in 2011, we are now an independent company with a strong group of investors including Nintendo, The Pokémon Company, and Alsop Louie Partners. We have offices located in San Francisco, Sunnyvale, Seattle, Lawrence, Los Angeles, Tokyo, London, Hamburg, and Zurich. 

Bellevue, Washington, United States (Hybrid)

California, United States (Hybrid)

Bellevue, Washington, United States (Hybrid)

Bellevue, Washington, United States (Hybrid)

San Francisco, California, United States (Hybrid)

Bellevue, Washington, United States (Hybrid)

San Francisco, California, United States (Hybrid)

London, England, United Kingdom (Hybrid)

San Francisco, California, United States (Hybrid)

Seattle, Washington, United States (Hybrid)

View All Jobs

Get notified when new jobs are added by Niantic

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug