SENIOR TECHNICAL ARTIST [DECIMA]

1 Month ago • 4-8 Years • Editorial

Job Summary

Job Description

Guerrilla seeks a Senior Technical Artist to build and maintain sample content for their Decima game engine. This content will be used for engine evaluation, employee training, and showcasing new engine capabilities. The role involves structuring the project, ensuring content relevance and improvement, collaborating with various teams (artists, designers, engineers, technical writers), providing feedback on usability and quality, and creating learning materials. This is a unique opportunity to impact a widely used engine across multiple studios and teach others while exploring all facets of game development.
Must have:
  • AAA game industry experience or sample content creation for major engines
  • Experience with content wrangling and pipeline management
  • Strong understanding of game development concepts, pipelines, and workflows
  • Proficiency in Python, C++, or similar languages
  • Ownership and commitment to quality results
  • Collaborative spirit and ability to create cross-department solutions
Good to have:
  • Experience building content for feature demos or onboarding experiences

Job Details

Guerrilla is looking for a Technical Artist to help build and maintain sample content for our game engine, Decima. This content will be used by studios to evaluate and learn about Decima, by new hires to learn how to successfully create content in their domain, and by Decima engineers to show off new capabilities of the engine.

This role is unique in the industry where you will build samples that span a diverse range of technical and artistic content. It will be perfect for someone who enjoys teaching others and enjoys exploring all parts of the game development pipeline. The work you do will contribute insights into how best we can continue improving the quality of an engine used by multiple industry leading studios.

Who We Are

At Guerrilla, we’re passionate about creating cutting-edge technology tailored to the needs of our games and our partners. That’s why we built Decima: an award-winning, industry-leading engine designed from the ground up.

Decima pushes modern hardware to its limits, delivering best-in-class graphics and performance. It also empowers teams with artist- and designer-friendly workflows, robust production planning tools, and advanced debuggers for programmers.

We believe that the tools a studio uses are just as important as the games they create—and with Decima, we’re setting the stage for innovation and creativity.

What You Will Do

In this role, you will: 

  • Be responsible for the overall structure of the project that contains sample content.
  • Ensure sample content is kept relevant, maintained, and iteratively improved.
  • Collaborate with artists, designers, and engineers throughout the studio to assemble sample content that covers various areas and features of Decima.
  • Work with technical writers to build learning material to complement sample content.
  • Provide feedback to engineers and designers about usability and quality issues in their areas.

Who You Are

  • You have a proven history of working within the games industry either making AAA titles or building sample content for other major engines in the industry.
  • Ideally you have experience building content used for creating feature demos or as onboarding experiences.
  • You have demonstrable experience in content wrangling, and workflow/pipeline management.
  • You have a strong understanding of game development concepts, pipelines, and workflows.
  • You have experience with Python, C++, or similar languages
  • You take ownership over your work, and are motivated to deliver quality results
  • You enjoy collaborating with others and creating cross-department solutions

Interested?

If you think you’re up for the challenge, you can apply by hitting the “apply now” button. Be sure to submit:

  • CV
  • Cover Letter

 

At Guerrilla, we believe that our team’s varied backgrounds, experiences, and perspectives help us create games that resonate with a diverse audience.

As an equal opportunities employer, we strive to create an inclusive environment, empower employees and embrace diversity.

We encourage everyone to respond as we consider all candidates on the basis of their merit, unique strengths, and perspectives they will bring to the role.

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About The Company

As one of Europe's leading game development studios, Guerrilla has continually pushed the boundaries of technical and artistic excellence since its inception in 2003. Today, the studio employs 400 professionals from 25 different nationalities. Guerrilla’s state-of-the-art offices are located in the cultural and historical heart of Amsterdam, The Netherlands — a great place to work and play.


Guerrilla was founded as the result of a merger between three smaller Dutch studios: Lost Boys Games, Orange Games and Digital Infinity. In 2005, it was acquired by Sony Interactive Entertainment after the release of Killzone on PlayStation 2. In the decade that followed, Guerrilla expanded Killzone into a successful franchise with a handheld spin-off and three sequels.


Guerrilla's next title, released for PlayStation 4 in 2017 and for PC in 2020, is the critically and popularly acclaimed open world action-RPG Horizon Zero Dawn. The studio released its sequel Horizon Forbidden West in February 2022, with the Burning Shores expansion in 2023. This year, Guerrilla also released the PSVR2 title, Horizon Call of the Mountain.

Amsterdam, North Holland, Netherlands (On-Site)

Amsterdam, North Holland, Netherlands (On-Site)

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