Senior Quest Designer

2 Weeks ago • 5 Years + • Level Design

Job Summary

Job Description

As a Senior Quest Designer at Guerrilla, you'll collaborate on building engaging gameplay experiences within rich, open worlds. Responsibilities include designing and implementing story-critical quests, working with narrative teams, developing compelling combat scenarios, and collaborating with various departments. You will utilize 3D world-building tools and scripting, iterating on designs based on playtesting. The role requires proficiency in narrative design, level design, and scripting, with a focus on creating immersive and challenging gameplay.
Must have:
  • 5+ years experience in Quest/Level Design
  • Shipped at least two titles
  • Proficiency in narrative, level, and scripting design
  • Experience with 3D world-building tools
  • Passion for story-driven games
Good to have:
  • Experience with online gameplay
  • Prototyping interactive objects
  • Experience documenting processes and tutorializing design tools
Perks:
  • Relocation support
  • Immigration support

Job Details

Collaborate on stories that define a world

Our Quest Design Team

Our Quest Designers build exciting, challenging gameplay spaces that help tell powerful stories in rich, dynamic open worlds. We split our time between building the story critical gameplay of the main quest, and working with the narrative team to design and develop the quests that bring life to the worlds of our games. The discipline at Guerrilla has three pillars: narrative design (not writing), level design, and scripting. Our Quest team collaborates with almost all other departments in the company, and is at the center of development on our games.

What you will do

As a Quest Designer, you can expect to:

  • Build ground-breaking, innovative gameplay experiences that immerse players in the story;
  • Own your ideas: build, script and polish them from concept through final implementation;
  • Blockmesh level designs that astonish, challenge, and engage players in a variety of ways;
  • Design and build interesting combat scenarios and activities for both single-player and multiplayer experiences;
  • Cooperate with the entire design team and other departments to maximize use of existing game systems, and support the needs of fellow developers;
  • Work with the lead quest designer to shape the type of quests we build, and how we do so;
  • Based on our play-test driven development schedule, focus on iteration and polishing of quests and missions.

Who you are

We'd love to hear from you if you:

  • Have 5 or more years of experience as a Quest, Level, Content, or Mission Designer on projects similar in scope and complexity to those Guerrilla undertakes;
  • Have shipped at least two titles;
  • Have a passion for story-driven content in both single-player and multiplayer games;
  • Demonstrate proficiency in all three pillars of the role: narrative design, level design, and scripting. Mastery in at least one of these pillars is expected.
  • Are experienced with 3D world and level building tools and have a technical background in programming or scripting (visual editors preferred).

Plusses

  • Experience building story-driven online gameplay.
  • Experience prototyping interactive objects and novel activity gameplay.
  • Experience documenting process and tutorializing design tools.

Interested?

Is this the quest you're looking for? If so, we'd love to hear from you! You can apply by hitting the “apply now” button. Be sure to submit your CV and a motivation letter - we like getting some insight into your reasons for applying to Guerrilla.

Please note: This position is based in our studio in the heart of Amsterdam. Guerrilla offers relocation and immigration support.

 

At Guerrilla, we believe that our team’s varied backgrounds, experiences, and perspectives help us create games that resonate with a diverse audience.

As an equal opportunities employer, we strive to create an inclusive environment, empower employees and embrace diversity.

We encourage everyone to respond as we consider all candidates on the basis of their merit, unique strengths, and perspectives they will bring to the role.

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About The Company

As one of Europe's leading game development studios, Guerrilla has continually pushed the boundaries of technical and artistic excellence since its inception in 2003. Today, the studio employs 400 professionals from 25 different nationalities. Guerrilla’s state-of-the-art offices are located in the cultural and historical heart of Amsterdam, The Netherlands — a great place to work and play.


Guerrilla was founded as the result of a merger between three smaller Dutch studios: Lost Boys Games, Orange Games and Digital Infinity. In 2005, it was acquired by Sony Interactive Entertainment after the release of Killzone on PlayStation 2. In the decade that followed, Guerrilla expanded Killzone into a successful franchise with a handheld spin-off and three sequels.


Guerrilla's next title, released for PlayStation 4 in 2017 and for PC in 2020, is the critically and popularly acclaimed open world action-RPG Horizon Zero Dawn. The studio released its sequel Horizon Forbidden West in February 2022, with the Burning Shores expansion in 2023. This year, Guerrilla also released the PSVR2 title, Horizon Call of the Mountain.

North Holland, Netherlands (On-Site)

Amsterdam, North Holland, Netherlands (On-Site)

Amsterdam, North Holland, Netherlands (On-Site)

Amsterdam, North Holland, Netherlands (On-Site)

Amsterdam, North Holland, Netherlands (On-Site)

Amsterdam, North Holland, Netherlands (On-Site)

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