Senior Gameplay Programmer

1 Day ago • 5 Years + • Game Programmer

Job Summary

Job Description

Keen Software House seeks a Senior Gameplay Programmer to contribute to the development of VRAGE3, the engine powering Space Engineers 2. Responsibilities include optimizing and implementing new features and systems within this next-generation engine, which features a highly parallelized, data-oriented design, a next-gen voxel system, GPU-driven pipeline, and ray tracing. The role involves close collaboration with game programmers and designers, mentoring junior team members, and contributing to the overall creative vision. The position offers a remote option (with Prague office as an alternative).
Must have:
  • 5+ years experience
  • Proficient in C#
  • Windows development skills
  • Performance/memory profiling
  • Intermediate English
  • VRAGE3 engine development
Good to have:
  • C++ knowledge
  • Engine development experience
  • Test-driven development
  • Advanced math/physics
  • Computer science degree
Perks:
  • International team
  • Friendly work environment
  • Bonuses
  • Modern Prague office
  • Unlimited home office
  • Relocation package
  • 5 weeks vacation
  • Unlimited sick days
  • Company events

Job Details

We are looking for top talent

We are searching for a highly skilled Senior Engine Programmer. You would be developing state-of-the-art systems for the new generation of the VRAGE3 engine being developed for our new title Space Engineers 2. This new generation of VRAGE has been redesigned from scratch to be highly parallelized, data oriented, featuring a next generation voxel system, GPU driven pipeline and raytracing. You’ll be a part of the VRAGE team, working closely with the Game programmers and Designers to help them achieve the creative vision for our games.

This position is based in Prague, Czech Republic, where our company's headquarters is located. However, you can work remotely with us from anywhere.

Requirements:

  • Skilled and experienced programmer (5+ years)
  • Proficient with Windows development
  • Very good knowledge and experience with C#
  • Ability to apply results from low level performance and memory profiling
  • Intermediate English
  • Responsible, well organized, good time management
  • Friendly, curious, creative
  • Don´t be a C-player

Considered a plus:

  • University degree with a focus on computer science
  • Knowledge of C++
  • Experience developing your own engine
  • Experience in designing and maintaining desktop applications
  • Experience with test driven development
  • Advanced math and physics knowledge
  • Interest in science and space research
  • Avid gamer

Responsibilities:

  • Developing VRAGE3 engine – optimizing, implementing new features or whole systems
  • Mentoring less experienced team members

We offer:

  • International team
  • A friendly environment without a corporate approach
  • Work on already very successful games
  • Incentive system benefits – bonuses
  • Modern and comfortable offices in Prague (Orangeria – https://oranzerie.cz/ ) with coffee, tea, healthy snacks, and much more!
  • Unlimited home office
  • Possibility of (fully) remote cooperation, or a relocation package
  • 5 weeks of vacation
  • Unlimited sick days
  • Company breakfasts and other company events (BBQ, parties, workshops,…)
  • Dedicated time for studying

Curious about your future Team Leader? Meet Daniel Ilha!

Learn more about our in-house engine VRAGE3 and its challenges from our Technical Director Jan Hloušek:

What the selection process will look like:

  1. Collecting all documents and completing the entry form
  2. Screening and evaluating all received documents
  3. Programming task (completed at home)
  4. Task evaluation
  5. Interview with the Team Leader, Technical Director, and HR
  6. Job offer

If you like challenging work, seek autonomy, enjoy having impact and responsibility, and want to work in a friendly environment with colleagues who inspire you, please apply with your CV and link to your GitHub repository and/or excerpt of your latest source code.

Similar Jobs

Meta - UX Researcher, Qualitative

Meta

Los Angeles, California, United States (On-Site)
3 Months ago
Endless Studios - Technical Game Designer

Endless Studios

Abu Dhabi, Abu Dhabi, United Arab Emirates (Hybrid)
1 Week ago
Amber - 3D Artist - Characters (Project Based)

Amber

Brazil (On-Site)
6 Months ago
Meta - Software Engineer, Product

Meta

Washington, District Of Columbia, United States (Remote)
3 Months ago
Unity - Senior IT FP&A Specialist

Unity

Bengaluru, Karnataka, India (On-Site)
2 Months ago
Techland - Senior QA Analyst

Techland

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)
2 Months ago
Keen Software House - Senior Gameplay Programmer

Keen Software House

Prague, Prague, Czechia (Remote)
1 Day ago
Techland - Technical Support Specialist (with English)

Techland

Ostrów Wielkopolski, Greater Poland Voivodeship, Poland (On-Site)
4 Weeks ago
Netflix - Senior Game Programmer - MoonLoot

Netflix

Helsinki, Uusimaa, Finland (On-Site)
3 Months ago
Exient - Senior Programmer

Exient

Floriana, Malta (On-Site)
6 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Nexters - Senior Unity Developer

Nexters

Cyprus (Remote)
9 Hours ago
Animoca Brands - Game Developer

Animoca Brands

South Korea (Remote)
4 Months ago
MetaGravity - New Game Tester Volunteers Wanted

MetaGravity

(Remote)
7 Months ago
Blizzard Entertainment - Capture Media Artist - Temp (SFD / Cinematics)

Blizzard Entertainment

Irvine, California, United States (Hybrid)
2 Months ago
Ubisoft - Lead Level & Quest Designer AAA The Division Resurgence

Ubisoft

Saint-Mandé, Île-de-France, France (Hybrid)
5 Days ago
Limit Break - Senior Backend Engineer, Core Services

Limit Break

Tokyo, Japan (On-Site)
1 Day ago
Blockville Digital Assets - Senior 3D Artist

Blockville Digital Assets

İstanbul, Türkiye (On-Site)
6 Months ago
ByteDance - XR Camera Engineer - PICO- San Jose

ByteDance

San Jose, California, United States (On-Site)
3 Months ago
Blizzard Entertainment - Principal Software Engineer, Gameplay Systems - Unannounced Game

Blizzard Entertainment

Irvine, California, United States (Hybrid)
6 Months ago
SYBO - Senior Software Engineer (Unannounced Game)

SYBO

Copenhagen, Denmark (On-Site)
8 Months ago

Get notifed when new similar jobs are uploaded

Jobs in Prague, Prague, Czechia

PwC - Solution Data Architect – Technology Consulting

PwC

Prague, Prague, Czechia (On-Site)
3 Months ago
GIANTS Software - Game Tester

GIANTS Software

Brno, South Moravian Region, Czechia (On-Site)
6 Days ago
Keen Software House - Senior Gameplay Programmer

Keen Software House

Prague, Prague, Czechia (Remote)
1 Day ago
PwC - Advokát/koncipient/ka do týmu daňových litigací

PwC

Prague, Prague, Czechia (On-Site)
4 Months ago
PwC - Manager in Document Automation - Implementation and IT delivery

PwC

Prague, Prague, Czechia (On-Site)
3 Months ago
Microsoft - Software Engineering Manager

Microsoft

Prague, Prague, Czechia (On-Site)
1 Month ago
PwC - Cloud & Digital Transformation Consultant

PwC

Prague, Prague, Czechia (On-Site)
3 Months ago
Bohemia Interactive - Lead Programmer

Bohemia Interactive

Prague, Prague, Czechia (On-Site)
3 Months ago
Keen Software House - Senior Render Programmer

Keen Software House

Prague, Prague, Czechia (Remote)
1 Day ago
Bohemia Interactive - Programmer Modding Quality

Bohemia Interactive

Prague, Prague, Czechia (On-Site)
1 Week ago

Get notifed when new similar jobs are uploaded

Game Programmer Jobs

Gamebreaking Studios - Senior Software Development Engineer (Unreal Gameplay)

Gamebreaking Studios

Colombia (Remote)
4 Months ago
Creative Assembly - Mid/Senior Gameplay Programmer - CA Sofia

Creative Assembly

Sofia, Sofia City Province, Bulgaria (On-Site)
2 Months ago
Techland - Senior Gameplay Animator

Techland

Poland (On-Site)
6 Months ago
GT - Senior WebGL Game Developer

GT

(Remote)
2 Weeks ago
SEGA - Gameplay Programmer

SEGA

England, United Kingdom (Hybrid)
1 Month ago
Techland - Technical Support Specialist (with English)

Techland

Warsaw, Masovian Voivodeship, Poland (On-Site)
4 Weeks ago
Avalanche Studios Group - Senior Gameplay Programmer (Unreal)

Avalanche Studios Group

Liverpool, England, United Kingdom (On-Site)
2 Months ago
Outscal - C++ Game Programmer (All Levels)

Outscal

(Remote)
1 Year ago
PlayStation Global - Senior Gameplay Programmer

PlayStation Global

Helsinki, Uusimaa, Finland (On-Site)
1 Month ago
Fatshark AB - Experienced Gameplay Programmer

Fatshark AB

Stockholm, Stockholm County, Sweden (On-Site)
7 Months ago

Get notifed when new similar jobs are uploaded

About The Company

Keen Software House is an independent game development studio aiming to create games that are based on real science, real facts, real physics and real emotions. The company is mostly known for its popular titles, Space Engineers (released in October 2013 and sold 4 million copies) and Medieval Engineers (a sandbox game about engineering, construction and the maintenance of architectural works and mechanical equipment using medieval technology). The first titles that the studio developed are Miner Wars 2081 and Miner Wars Arena. In addition to their ongoing development of Space Engineers the studio develops its own in-house game engine, VRAGE, currently in the second version and its core feature is volumetricity of the environment. Space Engineers and Medieval Engineers are the first titles fully utilizing VRAGE 2.0.

Keen Software House has two areas of interest:
- independent game development: Space Engineers, Medieval Engineers, VRAGE engine

OUR MISSION:

We want to create games that are based on real science, real facts, real physics and real emotions. No magic & fantasy allowed.

If we step into the sci-fi area - as we did with Space Engineers and Miner Wars 2081 - we approach it from the hard-sci-fi angle. Every technology and every idea must be explainable using modern-era knowledge with very little extrapolation required.

In Medieval Engineers we hold on to historical accuracy as much as possible while not sacrificing fun, accessibility and intuitiveness.

We want to use our games to promote science and to encourage creativity. We want to revive the interest in space exploration, physics, history and all STEM fields. We want players to learn new stuff while playing our games.

We want to make our fans happy.

Prague, Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

View All Jobs

Get notified when new jobs are added by Keen Software House

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug