Senior Concept Artist (Project Based)

1 Week ago • 5 Years + • Concept Art

Job Summary

Job Description

Senior Concept Artist needed for project-based work. Responsibilities include storyboarding, sketching, character design (including outfits, weapons, and props), visual development, rendering, iterative design based on feedback, collaboration with art directors and game designers, research and reference gathering, and detailed documentation. The ideal candidate possesses exceptional artistic skills, strong understanding of anatomy and composition, creativity, digital art proficiency (Photoshop, Procreate, Corel Painter, Affinity Designer; Zbrush and Substance Painter are a plus), excellent communication, and at least 5 years of experience in the videogame industry with credits on at least 3 games.
Must have:
  • Exceptional artistic skills
  • 5+ years game industry experience (3+ credited games)
  • Proficient in digital painting & drawing tools
  • Strong collaboration & communication skills
  • Ability to create compelling character designs
Good to have:
  • Experience with Zbrush and Substance Painter
  • Expertise in Sketchup
Perks:
  • Competitive project-based compensation
  • Opportunity to work on diverse projects
  • Clear communication and support
  • Flexible timelines and deadlines
  • Potential for long-term collaboration

Job Details

About us:
At Amber, we're always on the hunt for the most talented individuals in the industry to join our team. We're dedicated to delivering top-notch service to our customers and know that our employees are key to making that happen. We offer attractive compensation packages and plenty of chances to grow with us, and we're always on the lookout for ways to do things better. Our team works together towards common goals and we value each member's contributions to our mission of continuous improvement and innovation. 
About the role:
The purpose of a 2D Character Artist is to imagine and conceptualize non-existent characters and creatures from different perspectives, following the art and creative direction, they create an expressive artwork or illustration that shows action, anatomy, outfits and unique expressions that brings to life the whole story, personality and essence of this actors, while keeping the style of the world they belong. 
 
The Quest: 
    • Storyboarding and Sketching: Produce rough sketches, thumbnails, and storyboards to explore and visualize initial ideas for characters and narratives. 
    • Character Design: Create visual designs for characters and creatures, including their outfits, weapons and props. 
    • Visual Development: Work with the Art Director and Game Director to explore different visual styles to establish the overall look and feel of the game's characters.
    • Render Creation: Refine sketches and designs based on the project's needs, artistic direction, and feedback from the lead and the art director in order to create the final art that meet the requirements of any project. 
    • Iterative Design: Create multiple iterations and variations of the visual designs based on feedback from the art director, lead, and other stakeholders, ensuring alignment with the overall vision and artistic direction of the project. 
    • Collaboration: Collaborate closely with art directors, game designers, and other team members to align character designs with the overall visual style and narrative direction of the game.
    • Research and Reference Gathering: Study various visual styles, historical periods, cultures, and other relevant sources to ensure their designs are solid and authentic. 
    • Documentation: Maintain clear and organized documentation of character designs, including character profiles, visual references, and design notes. Ensure that character concepts are well-documented and easily accessible to other members of the development team. 
    • Efficient time management:Work efficiently to achieve the estimated times for each phase and punctually meet the delivery date.
    • Teamwork: Collaborate  and work closely with other artists to be a problem solver and foresee and communicate on time any quality, technical or delivery issue that may affect the project.
    • Puntuality:Present your progress on a daily basis and/or when requested and assist on time to any meeting, call or communication request.
The Skills: 
  •  
    • Exceptional artistic skills with a strong understanding of anatomy, form, shape, color, and composition.
    • Highly creative and imaginative with the ability to generate original ideas and concepts that stands out.
    • Experience with digital painting, drawing tablets, and other digital art tools and techniques.
    • Excellent communication and collaboration skills, with the ability to work effectively in a team environment and communicate ideas clearly and persuasively. Ability to accept feedback and incorporate it into designs. 
    • Meticulous attention to detail and a commitment to achieving high standards of quality and craftsmanship in character designs. Ability to convey character personality and emotions through subtle details and nuances.
    • +5 years of experience in the videogame industry and at least 3 credited games.
     
    Software Expertise 
    • Adobe Photoshop
    • Procreate
    • Corel Painter
    • Affinity Designer
    • Sketchup
    • Substance Painter and Zbrush are a plus.
     
    Required Application Materials 
     
    • Resume/CV
    • Cover letter
    • Reel or Portfolio demonstrating the art and technical skills 
The Reward: 
  • Competitive project-based compensation
  • Opportunity to work on exciting and diverse projects
  • Clear communication and support throughout the project duration.
  • Flexibility in project timelines and deadlines.
  • Potential for long-term collaboration on future projects.
  • Transparent and fair evaluation of your work.

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About The Company

Amber is a full-service game development and creative services agency, with offices in Bucharest, Botosani, Craiova, Kyiv, Warsaw, San Francisco, Los Angeles, Guadalajara and Montreal. We're structured as a network of studios with different skills and specializations, delivering top quality services in full game production, co-development, engineering, design, live ops, quality assurance and more.

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